It's just that there's a lot on the table right now that's being worked on. I think the goal is to push (read: finalize) this update without adding more to it (and delaying it). So it's not that this isn't being considered at all, it's just low priority in the discussion totem pole... so unless it's something that can be done without Kevin (so he can maintain his focus on what he's working on), this is probably something best saved for after the next update-ish. (From what I understand, the next update is huge, coding wise, and the subsiquent one should be quick because a lot of leg work will be done.) Once Kevin gets the next update out and gets a chance to sleep (poor fella), I'll bring this up to them more directly. lol
I think this is the kind of response people would like to see more often in the Feedback section. Thanks Evan!
Right now I'm getting my 1st maple royals character to 120 and I'm chose to main MM. I think the boosted strafe dmg being added to xbow booster mastery would be a great idea to let the mm keep up while not changing the classic feel of the game. I was thought that xbow should hit harder than bows, so this small change could make them feel more impactful. Plus we'd get to see those big strafe numbers
Thank you for acknowledging the thread at the very least Evan, and yes I fully agree with you that the development team knows what is important to work on first. I think it's just the initial step of acknowledgement from the staff people appreciate. A rapport people look forward to. The rest follows after. I wish all the development team all the best in making this server the best it can be.
Snipe isn't effected by physical cancel. So, snipe damage is as this. x = physical cancel time ratio 1 / (1 - x) * 195k
I'm beyond happy, we were even featured in the video and the character was a marksman! I love this class.