Buff suggestions for more variety

Discussion in 'Closed' started by OrcaGel, May 13, 2018.

?

these suggestions are

  1. ok

    5 vote(s)
    45.5%
  2. not ok

    6 vote(s)
    54.5%
  1. OrcaGel
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    OrcaGel Well-Known Member

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    Weapon buffs
    -All blunt weapons above level 80 gain additional 20 attack and all blunt weapons below level 80 gain an additional 10 attack
    -All axe weapons above level 70 gain additional 27 attack and all axe weapons below level 70 gain an additional 13 attack
    Reason is because they have awful stabbing damage and they're ridiculously slow so with this change they can hit bigger single numbers than swords and become more viable.

    Paladin
    -Buff blast to 800%
    -Stance at 95%
    This is a single target attack and it should be MUCH stronger than Crusher or Brandish on 1-2 monsters. This will cement Paladin's as being the single target Warrior class and become more superior for bosses like Krexel and Toad. It also allows them to make most bosses flinch which is a quality no other class would share. They will still be the weakest single at single target on neutral monsters so no over powered. The 95% stance buff is suggested since they have the worst range of the other warriors.

    Marksman
    -charging cannot be interrupted by flinching
    -half the cool down on Snipe
    -double horizontal range of Snipe
    With half the cool down time they will be able to double the amount of Snipe's thus increasing their damage. Doubling the horizontal range of Snipe will make them the class with the most range. They will be able to grind much faster and fight against Zakum arms, Horntail prehead, Showa bosses etc with more ease while having their own unique play style. They will still need to come into Strafe range if they want to maximize their damage.

    Before anyone says "That change is overpowered it will ruin xxxxx." Would you please explain why instead of saying "That change is overpowered it will ruin xxxxx," and never looking back at the thread.
     
  2. MSdrawman
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    MSdrawman Donator

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    There are many problems with these suggestions. First off, you can't retroactively add attack to weapons, so only weapons that are made after this change would be affected by that. On top of that, the numbers chosen seem really arbitrary and I don't think the brute force addition of weapon attack is gonna fix the problem (also it's just a really boring solution). Secondly, buffing blast to 800% from %580 makes me feel like this is another arbitrary increase without any consideration for what damage from a skill like that might look like in practice. Also, people would be hitting the damage cap like crazy and would be bottlenecked by that anyway. I do not think that Stance should be changed. I think it is poor design to buff a skill for one class that is supposed to be universal to all warriors. Not only does it not make any sense logically, it's confusing for everyone. Perhaps a change to the skill Guardian would be better, and that would be fine to buff for Heroes too, since 1h is underpowered for them anyway. The one change I agree with is charging not getting interrupted, but it has also already been suggested in the past. Halving the cooldown on snipe is another example of how you made up arbitrary changes without crunching numbers to see how dps might look after a change like that. Please refer to the other marksman buff thread if you would like to see how damage of MM compared to BM currently and maybe make an educated decision on a cooldown reduction. Lastly, I have no opinion of "doubling" the range of snipe. Would you even be able to see that you're hitting on screen at that point? Seems ridiculous and unnecessary. I hope my explanation was sufficient enough for you.

    EDIT: Here's a link to a good feedback thread about MM: https://royals.ms/forum/threads/marksmen-a-detailed-analysis-and-why-they-need-a-buff.116184/
     
  3. OrcaGel
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    OrcaGel Well-Known Member

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    First suggestion was because it seemed like they couldn't alter the damage of swing and stab between weapons. Those weapons are slow and have unnecessarily weak stabs so raw damage would at least be a means of adding appeal and making up for the faults. It would look like the purpose of these weapons were supposed to hit high, but slow. 800% can be tweaked, but it doesn't make sense to me for a low ranged 1v1 skill to be outmatched by Crusher and Brandish which have more range and can hit 3 monsters. There is a damage cap, but it can be raised and most Paladin's don't come close to hitting it let alone Heros.

    If Shadower's can edge out Nightlord's on the same skill I don't think it's too far fetched to have Paladin's which have to step extra closer to the monsters to have more stance. I'm not sure what they can do with Guardian which is a skill I already like using.

    I also participated a bit in that thread. Marksmen is pretty weak compared to Bowmaster's I thought getting out their main skill quicker would be a humble buff since they still wouldn't change their position in dps compared to other classes. I think doubling their horizontal range would give them a unique edge that no other class would have along with increasing their training speed and helping more vs specific bosses. Ultimates hit stuff off screen too, but most people love those.

    I have no math behind these suggestions just experience from playing and helping other servers so if a change is made and isn't well it can always be reverted. Thanks for taking the time to explain yourself.
     

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