Disclaimer: This is my opinion and mine alone. Disclaimer 2.0: This is leaning more on the side of a passionate rant that a perfectly constructed number crunching thread, but idgaf. Right... I'm sure this issue is being addressed in the upcoming update (it better be!), but I'm making this thread to remind you. F3 The only populated PQ is LPQ, all the others are dead. Maybe except for LMPQ, but that's mostly due to nothing else being able to be done so people going there to get whatever EXP they can. The state of leeching in this server is so fucking pathetic that you have people buying leech waaaaaay into the early 30s, what does that leave the people with no money or who aren't trying to buy into all of that crap? Shit PQs. The PQs don't even reward valuable items for modern-day progression, maybe except LMPQ that gives us a lot of pots to use, which is great. But even that PQ isn't at all great in the sense that the EXP is so crap. Also, the EXP from these PQs is so low in terms of the effort it takes recruiting and going through the damn thing, that it's no wonder people just buy leech. I mean, I'm just trying to have a fun social experience here, but so far, I've only really been able to grind with 1 person repeatedly/struggle getting into these useless PQs while watching everyone around me smega for leech or flock to the smegas selling leech. In the time it takes to organize or even do a run of a PQ in some cases, being leeched gets you way more EXP and for no effort. I propose two things to revive the use of PQs. 1. Reward us with something more meaningful, like attack pots (thinking of energizer or ciders or something along them lines) so people can use them to grind either within the PQ or outside it. 2. Buff the damn EXP rewards of these PQs I know with the incoming Carnival PQ and Magatia PQ there's room for progression, and the rewards for those are useful in a way to players at the level range of the PQs, but don't neglect the growing issue of PQ neglect, else you might as well just not give us any content so we can die of boredom quicker.
You're right, the leeching is out of control. I think pq exp is pretty decent, but leeching is so game-breakingly fast and easy. My suggestion that I will keep pushing is to cut off exp for afk players. I don't see any reason why an afk player should get exp in any situation whether its bossing, pqing, or grinding. Leveling up should be an achievement you gain through playing the game, not just by having your computer on.
I'm all in favor of buffing the experience of PQs, particularly for completing the end goal. Back when PQs were tough to get into, everyone would simply rush the first few stages and it killed some of the vibe. I say triple/more the exp earned on the final level/task/boss of each PQ to encourage people to continue doing them. I'd go a step further and suggest allowing each PQ to have an extremely small chance of awarding something like an AP reset, NX coupon or even a WS/CS for the higher-difficulty ones. I also wish we had a consumable item that allowed 1.5x or double exp for a set period of time (sold by Frederick, only one allowed per inventory at a time, lasts for an hour when consumed and has a cooldown per user) provided it's used in a party of six and not at a boss. I'd rather incentivize party grinding than try to nerf leeching (which could be a viable option, too, but still). Nexon should have made HS increase incrementally for larger parties but, alas, they did not.
I don't think EXP changes are a viable solution unfortunately, because: Devs seem to be fiercely against making it easier for new/low level players, so buffing pq exp probably isn't going to happen - just look at how their (failed) solution to lack of PQ variety was to nerf LMPQ rather than buff OPQ. The conservative old guard of players enjoy not actually playing the game till 135, so leeching nerfs aren't going to happen without them having a bitch about how "new players are lazy and want everything to be easy!!!". Personally I strongly believe PQ should > leeching exp at all times to encourage social play. If you don't have to put in any effort to level, why should you also level faster than people who are actually playing the game?
yeah. PQs were honestly what kept me playing maplestory, basically because it was always such an enjoyable social experience.. It is so painful to find out that so few PQs are supported in this server currently, and I hope more effort will be put into reviving PQs.
To be fair, those that do leech early into their 30's are HP washing and that's the only viable way for them to level up with all that INT.
I got my gunslinger through hp washing without ever leeching. It wasn't even that hard. Leeching just makes hp washing easier which increases the expectations (or demands) for end game hp.
I think a good idea would be for PQ's to grant certain items for running them a certain number of times (like broken glasses for Ludi PQ), with two things to consider. 1. Broken glasses takes, what, 35 PQ's to get? That's a bit too high. Maybe making it 25 would be better. Because having so many PQs required to get the item would deincentivize running the PQ to begin with. 2. Make the special items a lot better. Make LMPQ have a chance of dropping PGC, PUGC, or YAC instead of just the normal adventurer capes it drops now. Make broken glasses become more viable endgame options, maybe even make them tradable to newer players can have a great source of income. Make PPQ lord pirate's hat give a bit of ATT and MATT but keep the 7 slots, so clean it's stronger than zhelm, but worse late game because of the lack of three slots (although it might be controversial because lucky Chaos scrolls might make it better). Make OPQ or Ellin Forest PQ (if it exists, IDK) give special rings. These would be ways to incentivize PQing because of the good items they give with enough PQs. It provides early game boosts for players who want to PQ, and makes leeching worse for late game. 3. Random idea I thought of that might be terrible but whatever. Maybe include a specific threshhold of PQ's to give a special, PQ-exclusive, untradeable NX item. They could either be random items, or doing every PQ gives an additional item to a full NX item set. Maybe even give a chair, I don't know. Something that'll benefit future henehoes.
1. I'm somewhat okay with this. 35 PQs will get you past level 50-51, I believe. But then again, glasses would be relatively common if we did that. 2. I would be down to have PQs reward players with cool items, but PGC, PUGC or YAC are far too overpowered to be considered. I also wouldn't have the Lord Pirate's Hat have attack as it would make it (almost surely) better than a zhelm. As for rings, I would be down to have some. I don't know how I feel about collecting rings exclusively from events (other than Krex). 3. I'd like to see something like that implemented. Perhaps even a point system for hardcore pqers and a 'rare nx (untradeable) shop'.
100% agree. Also, CPQ will be completely empty because everyone washes and slapping rombots with full int gear takes away from the competitive (fun) aspect of it. Same applies to any pq that involves killing shit.
There will always be people available to carry those that can't do anything (most new people never wash and I guarantee you some people will go through the PQ for nostalgic reasons which will bring a certain level of competitive play), and if you ask me, it's a highly sociable PQ where the magic happens baby. But I had another thought on my mind.. @Matt could Dojo be altered/buffed to be another grinding method for those around the hell levels of 100-120? Like, make it so that it, when advanced thoroughly enough into latter stages, gives some exp that when constantly attempted it is somewhat similar to a grind? This would give earlier meaning to the bossing classes and encourage party play, I feel. Almost like a... Boss Party Quest (for those of you who knows about that)
When CPQ was around it was too amazing to the point it overshadowed any other leveling method 30-50. 120k exp for trade wins plus mass mob summons. There maybe have to be some adjustment to force people to actually compete for wins rather than trading.
I agree that I wish the pqs were more active. At the same time, I also wish the int requirement for hp washing were lower, so other classes were more playable at those pq levels. I think that is contributing a lot to the problem. Both will probably need to be fixed together. Two methods for hp washing I think really fix the core problem. 1) Let equips contribute to double washing, this would reduce base int significantly for all classes, but still keep economy stable. 2) Make hp washing cost 4 mp for all classes. Now base int really isn't a problem, but classes still need to invest the same amount of money and nx into ap resets. I think even just one of the 2 above fixes may make pqs more popular since people will actually be able to damage on sins etc.