Class/Skill Increase Meteor Shower's base attack!

Discussion in 'Closed' started by MoriForest, Jul 5, 2018.

  1. MoriForest
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    MoriForest Well-Known Member

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    Please increase Meteor Shower base attack to 580 or 590 so that there's a difference between those two ultimate. In most magician lores, fire mages are supposed to be the strongest magician (I mean look at Invoker's Sunstrike, can kill position 5 support in 1 hit r/dota2 leaking), and I'd like to see that in MapleStory as well.
     
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  2. Swanky
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    Swanky Well-Known Member

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    wow that was quick.
     
  3. syrupface127
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    syrupface127 Donator

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    If you're gonna nerf both blizz and meteor to the exact same base dmg, at least make fp mages more viable at ToT or something, cause now there's literally no perk at all for fp mages. Shit just literally got harder. Being able to sit on your ass for hours upon hours spamming 1 key should be an achievement in itself. Why make a tireless, draining, and most importantly, the most boring aspect of the game, more harder to achieve? Aren't games supposed to be played for fun? Why can't things just be left as they are? Why do I need to waste another 15 hours of spamming to get a skill that will increase my tma by 40? Fuck, maybe I just need a break from this game.
     
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  4. IceCX
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    IceCX Well-Known Member

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  5. sparky95
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    Depending on which time axis we refer to, the "leave things as they are" statement could imply that AMs should have even less dmg because it was that way in old source. This sounds more like "they should leave the things in more favored state for some of us".

    I agree F/P should have slight incentive over I/L since meteor is slower than bliz in casting speed (that's what I heard) and doesn't have freezing ability. 3rd Job's quick exp gain doesn't really mean much when lvl 120~200 road is extremely long and takes up the majority of a F/P mage's play time.
     
  6. Ayane
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    Ayane Well-Known Member

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    Meteor isn't slower than blizz (they both have the same casting time). Gene is faster than both of them though (even when they have booster)
     
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  7. sparky95
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    Hmm our guildie who has 2x lvl 200 I/L and 1 x lvl 200 F/P said so. I do not have proof or evidence but thought it was convincing as she spent hundreds and hundreds of hours staring at those 2 animations. Are you 100% sure about this?
     
  8. Ayane
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    Ayane Well-Known Member

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    Hmm there is this site with attack speed (which are all accurate to this version, unless royals changed the speed)
    https://ayumilovemaple.wordpress.com/2009/09/06/maplestory-attack-speed-reference/
    I didn't check meteor against blizz in game but I checked meteor against gene and blizz against gene and gene was a bit faster than both of them (for example you can spam gen 10 times while only casting blizz/meteor 9 times)
     
  9. sparky95
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    yea i'm also aware of gen > bliz/met + booster. I'll go and test out few stuff before I get back to you about actual speed. I'm not 100% sure either
     
  10. OrcaGel
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    OrcaGel Well-Known Member

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    People say fire mage 3rd job makes up for their less versatile 4th job, but forget that ice mages are better at the 2nd job and Aqua road.
     
  11. Geyforlife
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    Geyforlife Well-Known Member

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    Fp mage has better single hit dps (paralyse), better and cheaper wand and easier 70-120 training though?
     
  12. GoToHeal
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    Ah yes, better single target DPS, for all of the bossing that f/ps do.
     
  13. sparky95
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    Few extra hundred mils for end game weapon wouldn't make much difference[:confused:]. As an I/L main myself, I think chain lightning is cooler since AMs....almost never have a reason to kill something on 1 vs 1. Training for 30~70+ and 120 upward is bit ... difficult for F/P because if you don't 1hit the mobs, they will hit back and knock you back around like a frog, especially in petri whereas I/L mages have it easier with 2~3 hits because mobs freeze after single bliz.
     
  14. Section
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    only agree with buff on ice / fp when skell back to be what it was
     
  15. Geyforlife
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  16. sparky95
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    I silently prefer this :cool:
     
  17. daokevin
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    daokevin Well-Known Member

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    Who plays maple for the lore?
     
  18. wind99121
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    rip IL
    Theres gonna be another thread "make IL great again"
     
  19. NTR
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    I understand that the new update is a lot of work and maybe there is not enough time to talk about this but the OP has made a good point, there really is no distinguished trait to playing F/P.

    To sidetrack a bit, the veterans can say it is not a nerf to A/M or whatever since new source buffed A/M but let's get real, A/M was not that good in old source (as shown by demand, skill book, etc) --> got buffed in new source --> got NERFED now. It is a nerf, and honestly it is tiring to see roundabout arguments of how "technically it is not a nerfff cuz n3w source buffed them..." really now?

    Where is the love and appreciation for A/M now or the accomplishment for 1hitting petris? Did a new budding A/M look at this nerf and felt happy about this change? That is a ridiculous argument that only makes the elites who are not even affected by this change, happy as they see newer players struggle to make end's meet while they HT everyday and get richer and richer while monopolizing the market. Good change!

    Back on topic, I/L have the end game ToT maps going for them while F/P has.... ??????

    And Paralyze is a joke of a skill compared to Chain Lightning so there isn't much to talk about..

    In my opinion, the new source change for Blizzard/Meteor was great, there was a difference, and now it just seems lazy that they are reverting it to old source without thinking about the subtle differences between F/P and I/L.

    Please don't get me wrong though, while I am unhappy about this change, I am impressed by the hard work put in for this event, and I too would like to believe the GMs are doing the utmost effort in all aspects of the game.

    Thank you for reading.
     
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  20. PhotonSphere
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    F/P needs around 50 more magic to 1-hit petri after nerf. I/L needs around 30 more magic. That's not "trying to make ends meet".
    • This nerf was announced 2 months before the update. Anyone who heard the news had the chance to naturally get 6-10 levels while selling petri leech, and continue to 1-hit after nerf.
    • Even if someone didn't hear about this nerf beforehand, it's not hard for him / her to get 30-50 more magic. Just sell ULU2 leech / 2-hit petri leech / farm in memory lane 5, get some levels while accumulating some fund for better gears. You will get the 30-50 additional magic in no time. After getting 5-25 more MA, you can already sell 1-hit petri again with some spellbound lollipops.
    I think it is biased to say "elites are not affected by this change". The "elites" started in old source, when AMs had even lower damage (weaker Elemental Amplification back then). In this sense, new source players had an easier time 1-hitting petris before this update. One could even argue the nerf made the game fairer, because new players no longer have such an easy pass towards an end-game funding source that old players strived harder to achieve.

    Selling 1-hit petri leech is faster and more stable income than HT. You can argue that HT is more relaxed and fun than selling leech, but I think "elites" earned this right from their previous efforts. Also, they cannot "monopolize the market", because there are so many squads that can do HT. If one squad tries to sell for high price, people will just from other squads.

    On the contrary, I think the balance between F/P and I/L is better after nerf.

    I/L's advantage in Oblivion maps isn't that important. After they blocked door and TP rocks in ToT, Oblivion leech is no longer a thing. Moreover, Oblivion maps don't have amazing drops. Instead, the best meso-farming places in ToT are Memory Lane 5 and Road of Regrets 3. So the only advantage I/L has there is faster EXP from Oblivion maps. Most people make Arch Mages to sell leech and make mesos, and getting more levels after 1-hitting is bad for that purpose. So this so called "advantage" is really lame and useless for most people.

    Moreover, even this lame advantage comes at a high cost. 1-hitting OB2 isn't much harder than 1-hitting petri, but it isn't much faster either. 1-hitting OB4 required 1350 magic before nerf, so it should require around 1375 magic after nerf. You probably won't reach that magic unless you are an I/L main, get close to 200, and invest lots of mesos in it.

    Even if you want to level your Arch Mage to 200, it isn't bad for F/P to sell leech to 200. Petri leech is slower EXP than than OB training, but you also make tons of mesos along the way. In fact, even I/Ls may want to sell petri leech to 200 and be insanely rich, instead of training in OB4 to 200 only earn a fraction that.

    Some people still mention that blizzard can freeze mobs while meteor cannot. But this stops to matter when I/L reaches end-game goal: 1-hit petris.

    In conclusion,
    • F/P has a faster 3rd job and cheaper wand, which are handy before 1-hitting petri, but stop to matter afterwards.
    • I/L has the ability to freeze mobs and 1-hit OB in end game. The first one stops to matter after 1-hitting petris; the 2nd one is costly and useless to most people.
    Do you think this is balanced? I sure do.

    ------------------------------------------------

    It is possible for Arch Mage nerfs combined with Skeles buff to favor Bishop too much and disrupt the Bishop v.s. Arch Mage balance. But I am not sure about it. We will have to wait and see.
     
    Last edited: Jul 6, 2018
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