This would be Pretty nice for the people who want to continue doing a certain PQfor a while- I know I stayed at level 50 for a few weeks to farm CPq and help out friends who go within level 30 on alts. This would also have helped poor wolfix (wolfyyyy) from leveling to 200 on accident via mana reflection. XD
Thing is, you're not meant to be able to carry on doing certain PQs indefinitely. You can, of course, get round this by dying repeatedly to lose experience (or even by making a new PQ mule). Sila, you might be doing things to help friends, but I'm sure a lot of people would happily abuse a ~toggleexp command as an easy way to carry on farming Ciders at LMPQ. Digestive, did you have some specific situation where you think this command would be a good idea?
First of all, post some pros/cons and consequences when suggesting something. Second of all, I'm not in favour of this. Your Experience is a key aspect of the game and a game mechanics. Being able to (like Sila suggested) lock your EXP at Level 50 to continue CPQing (which is mostly done to carry other characters through that stage) would simply nullify the whole system of CPQ, in my opinion. Another thing is that you could go places you wouldn't go to if you were to lose XP, or make e.g. Zakum Helmet looting or training at Himes less risky. Sorry, no-no for me. Edit: Ninja'd by Kat.
I just feel like I didn't enjoy the CPQ enough because of the higher XP rate, maybe being able change the xp rate would be cool. Also some people like the fact that u can be like lvl 50 for CPQ forever and do godlike dmg to impress others which are around the same lvl whilst not lvling up but u keep getting stronger and stronger because you earn more money(kinda reminds me of good ol' lvl 19 twinks in WoW if anyone know what that is) although I'm pretty sure this is not a safe method as someone would for sure abuse this to get an advantage and gain profits in a way we probably haven't thought of. I just think it takes a while for me to find strong monsters to kill me since I'm fighter It takes a lot of hits to kill me so I will probably have to die like 7-8 times which can take a while. Although I wish people wouldn't abuse something as soon as it is possible to do so, if they didn't I can think of many ideas that would've been great to implement but I know a lot of people ruin this by hacking, abusing, scamming and it's sad too see that good ideas go to waste because some people just can't refrain from acting this way.
As others have said, I don't think any practical reason for locking EXP has been presented. If it was meant to have unlimited CPQ runs for example, wouldn't we just open CPQ to all levels? I understand a level 1xx doing CPQ vs level 50 is different but by freezing EXP, it seems the possibility of dishonest players abusing this function is much too great.
I think only for it to be a good idea is for people below lvl 30 so they can have a permanent gpq mule to do the below lvl 30 area other then that I would not want to see it available because of the abuse it could have for people not wanting to lose exp when they die
Couldn't it be made so that you don't gain EXP, but you still lose it on death? I think allowing it to be locked so that you don't gain or lose exp is out of the question, but if you could still lose it then why not? If people want to "abuse" PQs and farm them for items (i.e. Red Cider) they're going to do it anyways. This addition wouldn't change that. Sure it'd make it easier but it's not like this would add to any "abuse" that's not already going on..
I haven't come across anyone that's stayed in CPQ forever to do godlike damage or 'show off'. Most higher levels are kind enough to free win people as it's just as good EXP as being on the winning party, if not better assuming you can kill quickly. You don't gain any money from cpqing, so I don't see where that sort of reasoning comes from. I think the EXP lock is unnecessary since, as @Marty had mentioned before, it's a game mechanic.
Well I will stay there for a while and I by making money I meant that you don't lvl but you make money from voting and merching etc hence getting quite strong for your lvl. It's just that I've always fancied doing a lot of dmg for my lvl and is why I want to stay there until i get like Facestoomper/PAC and other stuff or something. EDIT: Cuz some good endgame items are aviable at lvl 50, even SCG for that matter or Zhelm.
You'll make more money if you decide to get to fourth as soon as possible and do things like bigfoot for possible maple leafs (5,000 NX each) or any other boss for that matter Leviathan, Manon, Griffey, etc. I can understand not having equips but everyone else has to put up with it, you'll eventually get everything together through merchanting and whatnot. There's just so much more potential OUTSIDE of CPQ which is also why so many people just rush through it by receiving/giving free wins. EDIT: Just trying to share some tips but, if staying in CPQ is a route you want to take, that's fine.
I called it "abuse" because I don't really think it is abuse. That's why I wouldn't mind this addition because I really don't see the harm in it. That's my opinion though.
I can see people using this to boss, especially bf, to avoid losing exp while dying, and just turn it off right before the boss is dead. I don't think it's such a great idea.
I'm pretty sure what digestive meant is a lock exp command that disallows gaining of exp but does not prevent exp loss due to death.
He means having to go and kill himself everytime he reached a certain % to avoid over-leveling past what he wants. (IE: When I hit lvl 50 and was staying behind at CPQ to help others, i went to ludi dungeon to die repeatedly so I would be back at 0%)
Yeah, totally agree. Secondly, just reading the suggestion is enough for me to believe it's a terrible idea.