Shadower Class feedback

Discussion in 'Closed' started by Luna, Oct 5, 2018.

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  1. Cooler
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    -Meso explosion obviously overpowered if you train to 200 with it. Either nerf it or leave it alone.

    -Buff core training/bossing attacks

    -Make steal a mob attack? 2-4 monsters? Balance damage.

    -make shield mastery either add small passive avoid % w/shields, or: reflect small damage, add stun proc%, add small element resist, add small immunities, one or some of these. Att/def % doesn't make sense

    -fix taunt, seriously

    -on assassinate, how about you have to hold down to charge, and you auto ds when charging? You can also manually dark sight, then assassinate, but holding procs ds. You can also still do the 'tap' assassinate.
    Maybe have it do more damage from behind?
    Maybe have it add disorder effect? Or ignore defence%? Maybe add that it can't aggro any monster? Have it 100% crit and raise crit dmg rang? Increased dmg if s.shifter is proc'd? Increased damage in smokescreen?

    -boost endure?

    -boost 4th job dagger mastery?

    -venom works on some bosses but lower duration and effect?

    -fix ninja ambush
     
  2. Cooler
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    I ended up going on a rant in another thread and most of it bears repeating here.
    As for specifically helping shadowers, and all 4th job classes, we should think outside of the box a bit. This time capsule server had a lot of things that were artifacts which would later be scrapped entirely.
    The it of the opening line here is in reference to the str stat:

    "It should. If we're going to play in a time capsule yet complain about imbalance, this will just turn into the same mash of overhauled skills.
    There are lots of exploited and scrapped avenues of play that nexon didn't improve at all, they just got rid of them completely later. This server is living in that bubble. The solution is to maximize and synergize what's already there.
    Every guide walks you through hp washing. Problem.
    Maxing skills in 4th should come withadditional permanent buffs to stats and also boost other skills, since there is no fifth job and level 200 was just an arbitrary cap. Using skills in concert (and vary on level) should boost damage. Also because you'll eventually max them all.
    Stats are one of those scrapped avenues. They were later totally pointless, especiallybecause of gear, everyone became monostat chars except joke builds which couldn't be"viable".
    It's just not conducive to play off the exploited gameplay within the game. Make it so secondary or third/fourth stats have impact if you invest. And investing in hp/mp never really made sense and can be rewired to only ap, but hp/mp as an option should stay because maple was always about rewarding adventurous/custom playstyle. I believe dps balance is needed in places but it should really be more about custom gear than skills. If you have to hp wash, it's broken.

    Say thieves/bandits have overhauled ap effect and formulas

    Hp: increases hp based on current hp and level/job. Can increase passive recovery. Endure would then increase depending Raises str by .1 (10 hp ap investments raises str by 1)
    Mp: same as hp?
    Str: maple originally had an entirely sperate type of bandit play style, str bandits, with different gear. that became entirely useless. It should have benefits if were going to play ina flawed bubble. They don't have to be vast but what's the point of bringing this to thetable at all if it's pointless except to equip the d. Khanjar?
    Str could affect hp, passive recovery, and maybe increase stun times at certain intervals? Maybe increase crit range? Again, this is about risking one stat for another, so there should be pros to the cons of not pure luk
    Increased w.def?
    Int: increased mp, passive mp recovery, increased crit rate every like 10/15 levels? Increased drops? Increased m.def
    Dex: accuracy, balanced damage
    Luk: avoid, raw damage formula increase
    And any investment in str/int should reflect

    And new formulas that reflect hard ap investment (not from gear), since only so much ap can be spent in 200 levels.
    Nothing that breaks the game, but things thst can coexist in some balance beside an exploited linear pure stat character. Not saying make them better than pure stats, because thst is a big sacrifice and reward as well.

    ...yeaaahhh? My whole pov is that the server is a nostalgic one, but the version isproblematic and clearly only caters to the problematic make up of the game, and exploits it. There are skills in 4th job that dont even work on this server, but cash shop items are a thing... I'm not nostalgic for a tine when skills never worked, I would like to use them and for them to make sense in contextand not be throwaway uncurated, dead end skills that would later be removed. They canbe improved in the context of the serversbubble"
     
  3. Luna
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    Haha that ^ sounds like we need to code for a different game server. Anyway, your feedback will be considered. Here to tell everyone that dps testing will be taking place soon!
     
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  4. skhds
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    Oh it was not updated in the library, so I didn't know, sorry :(
     
  5. FuminoAya
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    Glad i just recently quit my NL and made a shadower. hopefully my hands won't be sore anymore after having to drop mesos for 2mins 30-45seconds as i can actually use the 4th job skills and a combination of pickpocket or whatever becomes out of this class to deal damage and be significant at boss runs instead of being bank account losing money out of it's pockets while walking around :'(:)

    Edit: To add Something constructive, do Not Change The Base HP or Skills adding HP or so, considering Chief Bandits have meso guard which halves (!) The damage is huge benefit over, say Nightlords or Corsairs. Keep difficult to achieve Accomplishments, difficult to achieve.

    Regarding Pickpocket. I'd love to See a Change Here in Regards of mesos amount / bag dropped and The amount of actually meso bags

    Not to mention Boomerang Step and Assassinate DMG / total Targets Hit and Charge time on Assassinate

    Sorry for The weird english, autocorrecting on phone
     
    Last edited: Nov 23, 2018
  6. alexiatkm
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    remove chakra add flash jump :'v shadowers can't move fast in cwkpq :c
     
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  7. Silent
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    I also agree with most of the comments.

    Let's forget the meso explosion and focus on actual bossing skills (I don't see training to level 120 being too much work). I don't think the class needs total rework, just the necessary buffs on damage/skills. That'd be the easiest and safest way to improve the gameplay. I think shadowers work fine though they are not the strongest nor the fastest class available. I like the idea of comparing it to hero. Heroes have hit almost twice while we're still waiting to do the second strike of boomerang step. Combination/macro of bs and assassinate does improve the dps a little but currently the assassinate's third hit is just a waste due to unnecessary leap to forward. We won't never see critical hits at the current state without a SE provided in party. Even removing the leap could already even up the damage (almost) enough to actually improve our dps in a long run.

    I'm actually fine with every buff you'll come up. Math isn't my strongest skill so I'll leave that for others, but I do say that buffing either bs or assassinate sounds good to start with - or both. Either removing the delay on boomerang step or simply making assassinate's third hit to be cast the same way like the first hits could help. Scaling the damage on both of skills won't do a much harm either. At this point whatever you'll decide it will make most of us happy I assure. Can't remember last time someone buffed us.

    I'm really excited and looking forward to the updates. I hope this isn't on the bottom of the priority list ~f13
     
  8. Luna
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    Hi! We would like the shadowers' community to help in providing dps charts using your best damage rotation on krex eye 2 or various other bosses, please also include your videos and timers so that we can more accurately determine the average dps done per minute.
    Please also state your gear stats, pots used, clean range without pot, range with pot, and mesos bag value.
    This is because shadowers' damage largely depends on many other factors compared to other classes.
    Thank you all, you may post it here or pm me the results.
     
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  9. die_young
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    hunting griffey takes 58 sec
    attack range 61xx
    btw it's lv30 boomerang step and lv20 assassinate
     

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    Last edited: Nov 24, 2018
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  10. Geyforlife
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    to be consistent, everybody should show their ability menu (with the ranges displayed for awhile) so it is known whether the range is before buffs or after all buffs.
     
  11. FuminoAya
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    I would Love to do that, however currently i have 0 Gear and use only ME deal DMG. HP Washing issues haha.
    If i See Shadowers ingame i will Link them this Thread!
     
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  12. EeveeTheFox
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  13. FuminoAya
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    Bump
     
  14. Gaia
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    Dont know if anyone said it here before but shadowers cant do the thief room on cwkpq, maybe put a mob on the plataform so they can jump and use assalt
     
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  15. Ansoni
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    With a good trio party (145+) it takes around 40mins to kill each Krex eye.
    With a lower trio (135-), it takes about an hour on each eye.

    This is with attacks maxed except Assassinate being lv20.
    The things i use is;
    MAXED:
    Haste
    Dagger Booster
    Meso Guard
    Maple Warrior (20)

    NOT MAXED:
    Assassinate (20)

    POTS:
    Leaf Crystal
    Warrior Elixir

    This is my regular setup in a trio.
    I solo'd about 6 times at Krex and it took me about 3 hours each with only bombing to beat the clock which would be about 10mins on that part.
    Chakra was cool but not mainly used at all in bossing, it's more like the super last resort.. So a switch with FJ would be great just like GMS but either way i don't care.
     
  16. Ayane
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    Isn't this way too slow o.o 40 hours for each eye with a good trio? That's like 1 hour 20 minutes
    My NL at around 140 could solo the whole krex at around that time(1 hour 20 minutes) , and it only had like 5.5k range or something like that.
    If it's true than shadower is a lot weaker than I thought and really need a huge buff
     
  17. Ansoni
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    We attack slower and i don't usually want to bomb. I use my melee most of the time to judge my regular damage and try to pass that of a Warrior. I have to admit the DPS is bad from the need of Dark Sight for Assassinate but with a damage buff great enough to even that out, it'd be better. Not that Shads are weak, just slow compared to a NL and don't need SE, HS, SI mules to operate.:'(
     
  18. stevenstiff1
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    -make meso explosion do good damage with pickpocket
    -make so the three first hit on assassinate can crit and more dmg
    -buff dmg on savageblow or more hits
    -buff dmg on boomerangstep or make it so u can use it while u jump
     
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  19. FuminoAya
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    Dont give Shadowers flashjump. That's nostaglic MapleStory after all. If you want FJ Download MapleStory on the official Nexon Website. About DMG. Why would you want Savage Blow to be Buffed? It's a 2nd Job spell which does fine. Bstep (30) + Savage Blow (30) does more DMG/time than Bstep (30) + Assassinate (20). Any 4th Job spell should outdmg a 2nd (!) Job spell even with Just 1 Point invested.

    Regarding The Changes i'd Hope for:
    Smokescreen Cooldown reduced to 5mins
    I dont Know If that would be busted but DMG increase for all party members within smokescreen by 20%

    Pickpocket meso dropped being significantly Higher Like 5k bags (fixed) or preferably scaling with DMG Range (each 1k max Range = 1k meso?)

    Signifcant Bstep DMG increase

    Significant Assassinate DMG increase

    Including: Assassinate being able to crit with SE

    Bstep being able to be casted while jumping


    Edit: Fix Taunt please
     
    Last edited: Dec 29, 2018
  20. bowmop
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    Well, I’m defiantly super late to this thread but someone let me know about it. Here’s the thoughts of someone who’s played shadower for close to 4 years on royals.

    The highest damaging skill for shadowers currently is meso explosion beyond a doubt. Once you learn how to drop with mouse keys aside from a few bosses like Horntail heads and upper Zakum arms there is little reason to not be doing meso explosion when attempting for maximum damage output. I think there should be a clear difference between a level 200 shadower and a level 80 chief bandit. The change to mousekeys / scroll wheel kind of hurt the class as a whole since that was the skill many used in 4th job for bossing. Nerfing meso explosion more will hurt both chief bandit and shadower even more unless a 4th job buff is added.

    The thing I love about assassin classes in a lot of games is that they wait for the right moment then do absurd damage in a few seconds (preparing mesos in the right spot and exploding them for example). I’d love it if the charged version of assassinate got a giant damage increase (like X20 damage at max charge and no change to all other stages) to be used in bossing.

    Darksite doesn’t protect from magic attacks so you would have to start charging assassinate right after they used some big attack would have to wait in smokescreen to start charging etc. The fact that you can’t remove seals/ heal in darksite would make this a unique playstyle to boss with and in my opinion would fit the shadower theme of lurking in the shadows waiting for the right moment rather than spamming boomerang step for an hour. Currently, there is no real reason to wait 20 seconds or so to get assassinate charged to full during bosses other than waiting for weapon cancel to disappear. This would kind of give the 4th job equivalent of preparing meso stacks to bomb before a boss fight started without having to expend your money. A boomerang step buff is definitely the spamable fix to bossing, but so many other classes already have spamable bossing skills and it doesn't really fit the assassin gameplay feeling.

    Increasing the length off smokescreen or decreasing the cooldown of it would defiantly help in making shadowers more desirable in parties. Right now it seems a lot of shadowers are ignored for Crimpsonwood keep and horntail runs despite having great gear just because of the class.

    Buffing pickpocket for use with meso explosion would be a huge help for Chief Bandits and would probably help with a lot of the click-spam dropping nightmare they need to do to level. If pickpocket actually dropped coins that would do more than 150-200 damage you could use it to attack a few mobs while laying a trap then actually use it to kill mobs that wander into that area rather than being a useless skill at its current damage. (This also kind of fits the theme of waiting for right moment to do damage when mobs wander in).

    Also, as a final note Taunt is still broken.
     
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