Party Quests Buff Ariant PQ EXP, decrease number of points to get the chair

Discussion in 'Closed' started by metrocity, May 1, 2019.

  1. metrocity
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    metrocity Well-Known Member

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    No one does Ariant PQ since they can just do KPQ and grind it out or get slime shoes. Ariant PQ is also way more fun and interactive, but for lasting 8 minutes or so and only giving like 7680 exp (2400 * 3.2; also it gave me about 40-50% on my level 21 character and 7680 is 48% of the 16268 exp needed to level up), KPQ is just a way better alternative.

    I'd propose to make sure winners and losers get an increased amount of EXP, and get the same EXP so there's no incentive to wintrade for EXP, and to either increase the number of points you earn (which are based on how many jewels you collect) by increasing the points to jewel ratio, or decrease the number of points required. As of right now, it's nearly impossible to get anyone to APQ, and if you do, that's dozens of games and several hours of consistently high scores to get the chair, and that's only if you don't surpass 30 by then. But because I propose an EXP increase, hopefully the point system to altered with those changes in mind. Also I made a bug post about something that may be a bug or should be tweaked.

    Ideally, points earned would still be relative to jewels collected, but win-trading could be discouraged by ensuring that you can win enough points in a reasonable number of games, in that you would probably have more points than needed just because you're doing the PQ for the decent EXP it gives (decent as in it hopefully doesn't overtake other options, but rather provides variety to training). This way the competitive aspect is still maintained.

    It'd also be interesting to open up the PQ to other levels where you can only play with people within 5 levels of you or something like the current system where you can only play with people of 5 level intervals (21-25, 26-30, 31-35, etc.). The point system could then be changed with this in mind as well.
     
  2. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    I don't think it's possible to make both the winners and losers to gain same EXP, since the mechanic of it is about versus.

    I do agree with boosting the EXP to make it more appealing
     
  3. metrocity
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    metrocity Well-Known Member

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    My justification was that in the end there would be a set amount of EXP for both sides because if the winners get more EXP, people would win trade rather than play competitively since that would benefit the most people for EXP, so instead people play for points to get the chair. I'm just a bit wary since people are so cooperative in this game and community that there'll be that lack of competition that makes the pq fun.
     
  4. Dabsta
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    Dabsta Well-Known Member

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    Honestly i don't see the point of Ariant PQ when there's already KPQ which is dead most of the time anyway
     
  5. Dave Deviluke
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    Dave Deviluke Forum Moderator

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    For different experience

    That reasoning also applies to CPQ and LPQ
     

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