Just a small feedback regarding the February Valentines update, more specifically, weapon attack speed changes. End game 2H Axes have their speed reduced to match their sword counterparts, but not their 1H versions. Meaning dragon axe is still normal (6) being a one handed weapon as opposed to the dragon carabella at fast (5). It's not much, but I suppose it's better to be thorough and it's not too much of a hassle to implement. It might appease some people, and offer more flexibility in player choices. Cheers. Edit: It's been a while, perhaps worth to revisit the topic?
Oh right they are fast 5 same as the other 1h swords like the lvl 100 1h sword sparta (not to be confused with the 2h weapon sparta). Initially we didn't look into changing them as anything on speed 6 can get the max speed with booster and SI rendering the change useless compared to changing atk speed 7 to 6 from their 2h counterparts. Out of curiosity I checked the amount of characters that currently have the lvl 100 and 110 1h axe equipped and found that a little over 20 have the lvl 100 tomahawk in-hand while there is one champion that walks around with the lvl 110 Dragon Axe out of the 500.000+ characters we have. If there's a lot of support for this from people calculating and considering using these weapons if they do end up getting an attack speed update we can consider it!
I see, understandable if you don't see too much merit in implementing it, but that number might be bumped up if you do. Interestingly, quite a few people are unaware of the buff to axes at all. But anyways, appreciate the time and thought, hope you'd consider, cheers
Even though I do think it's very cool that you guys are trying to make axes as good as swords, there should be something that makes them different like making multipliers for swords "more stable" and multipliers for axes "a bit more random" so you can get more or less dps based on rng. Same with spears and polearms, making spears hit harder up to 3 mobs and make polearms hit harder 3 < mobs.
TLDR: Swords do stable damage. Axes do very high and very low damage, average similar DPS. Exactly what you wanted. That's exactly how it is. In the original game, swords had same multiplier for both swinging and stabbing, while axes had a large bonus to swinging and a even larger penalty to stabbing. The end result was damage applied through axes being more randomized, but dps eventually ended up much lower. The new buff did not change that multiplier, but boosted axe's mastery (higher minimum damage, which does lower the the damage variation) and increased 2H weapon speed to match their swords counterparts. The result was a much closer dps yet maintaining the large damage variation in axes. However, one half of the buff, being the attack speed, was not extended to the 1H axes, which means that 1H axes are now by default the worse of the bunch in terms of DPS, hence the suggestion to bring it up to speed.
I hope so, but don't let this put you off making one if it's your style. I've done some calculations and the damage per minute difference is minimal at mid tier (130 weapon, 20 shield for both weapons) and at high tier it pretty much doesn't matter (you should have a SI mule or party member, when it matters).
Hello, Just wondering if there the staff might have any renewed interest in pursuing this suggestion. The end of Christmas event would likely require a new client update, and perhaps a chance to implement this, if not too much work for the development team. I still believe it prudent to be thorough in re-balancing 1H axes as per their 2H counterparts, and would open up new avenues for gameplay, roleplay, and market opportunities. Hopefully the time between the creation of this thread and now has seen some statistical results that can validate the justification for implementation, as done previously (finding the number of people wielding axes). If it helps, I do have some sort of calculator for personal use, and those more familiar are welcome to correct me, but there is a noticeable difference in DPM, more so than their 2H counterparts as a result of the balancing patch. Spoiler: Image With only booster, notice that with similar attack (mid tier), the DPM difference between 2H weapons are 6-7 times less than 1H weapons. This is purely by my own calculations from what limited information I can scour, so I can not attest to its accuracy, but I do believe that despite a potential difference in values, the gap would still remain. Hopefully it's still something worth considering, Cheers and Merry Christmas!