HP washing suggestion

Discussion in 'General Discussion' started by yaganaminx, Feb 16, 2020.

  1. yaganaminx
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    yaganaminx Member

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    There is a recent fix for HP washing being used that benefits new players and old players alike.

    So basically instead of hp washing you do boss runs(zakum etc) that grant you a badge that with aditional mesos (same amount you would spent in hp washing) you get hp, you have a limit of times but each class has its own gains.

    But if you already hp washed no worries you can do it as well, keeping ur current hp but after u done the first time u cant hp wash again.

    Many people have a problem with it since it doesnt feel nostalgic to leech yourself to death so u cant tank the bosz 1 shots

    And taking the mechanic out isnt a solution since it throws away the hard work players did on washing

    Its hard for players who already hp washed to accept this since nothing beats having to constantly change equips and being worried about the int, but if it was made in a way that would be the same or more work but u didnt have to create a new char ...

    Anyway is this server going to follow the same path ?
    Any opinions add up

    it would benefit a lot honestly

    Tl:dr boss runs instead of hp wash

    Ps: sorry for the reference earlier didnt mean to advertise just didnt feel like i wouldnt explain well enough

    Please no mentions
     
    Last edited: Feb 16, 2020
  2. NTR
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    NTR Donator

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    Majority of royals gameplay right now is centered towards bossing, so I think it is a great idea. It doesn't need to be spelled out that this server's opinions on HP washing is extremely rigid and polarizing, so an overhaul is probably out of the questions for players who want the existing system untouched. I feel like there are good ideas to be taken out of this however.

    Similar idea: Exchange badges dropped from specific expedition bosses (Zak, HT, Auf, etc) along with a fee in order to directly gain HP up till a certain limit. It could work similarly like the current HP Quest where subsequent requirement is increased ''exponentially'', from 1 badge to 5 badges to 10 badges to ... 50 badges etc so it gets challenging. The "badge" could be a reward only looted by the player (so everyone gets 1) or it could be a loot up for sale, that is up for further discussion perhaps.

    If we are that concerned about breaking the APR economy, then we could also make it such that MP is rewarded instead of HP, then APRs will stay just as, if not more, relevant.
     
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  3. FuminoAya
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    FuminoAya Donator

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    Also all those lvl 200's that didn't wash at all, or just the low amounts of excess MP they had maybe would start to boss more frequently again, rather than FM afking. (this is not a rant)
     
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  4. yaganaminx
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    yaganaminx Member

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    Yes bcuz lets be real, their take is a bit too easy,
    the loot for sale is a fun idea since imagine if they blocked it, only the first 30 runs every month and only Pink Bean(or HT idk how is the scene in lategame),
    it would change the pace of the market and thus make it even more hard to get than the washing,
    its good since at least u can get the hp, it doesnt matter the time or price, all it matters is the choice.
    Yes what i said earlier applies to these players the most,

    if they make it a very hard mechanic the hp washed players wont feel betrayed
     
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