Making Final Attack Viable

Discussion in 'Closed' started by idoplay, Apr 30, 2020.

  1. idoplay
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    idoplay Active Member

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    * I will be only referring to Warrior's Final Attack, and mainly from a Fighter/Crusader's point of view. I have never really played as any other Warrior or as an Archer so you might find this out of touch regarding them, though I guess this could be relevant concerning them as well.

    So, Final Attack being a bad skill that should be never maxed or even be put a single SP to is pretty much a consensus. Every decent Warrior guide would warn you from it.
    I find it kinda sad that a passive that holds such a fun concept and was probably originally meant to be a core element in the Warrior's mid-game combat abilities is simply irrelevant. A good idea, with bad implementation. I feel like a couple of tweaks could make it viable, and personally as a soon-to-be Hero player I found mid-game pretty tedious and banal, so I would love them to happen.

    I would therefore propose the following changes being made to it:
    • Make it trigger after single target attacks only, such as Power Strike, Panic, etc. The greatest flaw in my opinion with that skill is that when triggered after an AOE one, it spreads the 250% damage within the mobs that were lastly attacked. This is obviously unwanted and negatively affects the DPS. However, if I could toggle Final Attack to activate when dealing with a mob that takes a couple of Power Strikes to handle, I would totally do so. As I think that implementing a change such as multiplying the damage by the number of attacked mobs could be too generous, I would say that there's no point in making it a toggleable passive. Just filter out the skills that could trigger it. I also think that the damage should scale in some way with the damage of the original attack, rather than keeping it as a static 250%. That could make the usage of Panic more viable too, as it kinda suffers as well.
    • This could be less important, and probably would be harder to implement, but worth mentioning. Final Attack can be triggered after there's nothing left to attack. In fact, it does not take into consideration the presence of a mob at all. You just stand there, stuck, as the character dances in its place performing the animation. This is a real momentum killer. I think it should be smarter and be activated conditionally - whenever the attack that caused it to trigger actually did hit something, and the mob that was hit by that same attack is not dead yet. This would solve what makes in my opinion Final Attack so mechanically annoying.
    I don't know if changes of this depth to a skill are something the programmers of this server take into consideration (and would totally understand why not), but if we are talking about skill changes, I definitely think that Final Attack deserves some kind of a second look. That would be my way of treating it.

    Would love to hear what you guys think! Thank you for your time and stay safe~
     
    Last edited: Apr 30, 2020
    Lolitsfunny and FuminoAya like this.
  2. Gaia
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    Gaia Well-Known Member

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    The problem is that if there is no spliting damage when mobbing it whould get OP, maybe if they can make it 250% for power strike and 120% for slash blast that whould be fair.
    Also i dont think it need to trigger on other skills besides power strike and slash blast, but yeah.. it need some changes.
     

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