My attempt at a translation is that he/she is asking why bosses/apq and other "good" stuff have daily limits.
For the limitation of bosses, I guess is to limit the drops This cap of boss limits was designed by Nexon and still reflects in current version of GMS You feel the bosses should have more limits so players can boss more or? I feel Onyx Apples price gonna crash if APQ has no limit All other potions will be junk
i'd still boss more with a reward limit only. i don't think apples would crash that much tbh. apq is torture. i just set up joytokey though so maybe it won't be so bad and bosses are ok - i can bf as well as pap. was just curious as to if there is a particular reason
There are a few reasons I guess: 1. Nexon designed it this way, it was like that in the official server so royals just copied it 2. It makes the game harder, without limits people could do like 10 krex, 10 shao every day and lvl in a ridiculous speed of like 10 lvls/day. It will also make stuff like skill books or nx a lot easier to get and crash the market 3. It encourages you to try other bosses and content, if you had no cd people would just do the most efficient bosses and not bother with the rest 4. It encourages you to log off maple and do other stuff with your life lol (this can actually be a valid reason to why nexon added this since there are some governments that want to limit gaming time including Korea where nexon comes from)