As we all know, many threads talk about Mule Story and the desire to minimize muling. One class in specific that is touched heavily by this is Paladins. Most of the parties nowadays have crash mules to accompany them to bossing. This means the desire to have a real paladin in your party is diminished somewhat. I propose a change that might be radical but can steer things in a very interesting way and completely fix the issue of crash mules. Instead of having crash being an active skill, why not transform the skill into a passive allowing paladins to bypass Magic and Weapon Cancel. Make it scale like rush and have it cap at like 90% (or a number that makes sense). This would give paladins a cool niche where they can deal extra damage in bosses that use weapon cancel. Also, this could synergize with HH when mobs are Magic Canceled. Furthermore, one aspect of paladin that is extremely good is solo play. With this change, paladins could be even better at bosses who can weapon cancel such as Pianus and Krexel, I believe this change will not gather many support from players as the prospect of losing crash in bosses seem disastrous but I do think the current state of the game regarding crash mules is very anti-fun. I am not sure whether this change would be beneficial for paladins as their party aspect will be heavily damaged by losing crash but I do believe the current state of crash mules is also unaceptable. Cheers, Haplopelma
ye meant for it to be self buff. doesnt make sense as party buff since cld be bossing with AM/bish which is alr magic attacks
Well if they will bring in a pally just for the extra damage while on weapon cancel guess they whould rather just get another NL..
I think muling potential doesn’t hurt the class, in fact total crash makes the class more popular. You have more utility and better single target damage then the other two warrior classes. Some people I know, because they don’t want to have to mule, they played Paladin.
After some discussion with @Ayane she came up with a really interesting concept for crash that I believe should be considered. To reduce crash muling or make it less attractive, why not make crash a buff that can be casted on party members? Instead of removing the wep cancel or magic cancel, the effect would remain and the attacks would go through it. To balance this out, it could be something like 20 seconds long (still on 4 minute cd). This means that you would need to cycle the mules in effectively making crash mules very bothersome. Furthermore, I would even suggest that this buff have a really small range, so only members in close vicinity of the crash caster be affected (perhaps something like hs range?). This solution should not be extremely hard to implement since the concept already exist (NMM Card allows you to bypass Wep Cancel > Tested on Nibergen). Cycling mules improperly would cause crash to be barely efficient and promote having paladins in the party, making the class super good for party play without changing its role too much.
I dont see how this whould change the way we use the skill atm, intead of casting a debuf it whould be a buff that does the same effect. Well maybe for HT whould make some difference but for most bosses the mule whould stay near the party any way
That is the thing, the skill wouldnt change much but having to cycle the mule will be annoying and doing it slowly will make crash not that useful. However, these problems are mitigated if it is not a crash mule but a real paladin. This makes paladins more desirable. The crash mule problem stems mostly from HT where the parties are usually full and have no space for mules, this would greatly reduce the effectiveness of Crash mules in HT.
I’ve already accepted the fact my DrK will only ever be able to HT with buddies and my guild. People want to HT as fast as they can with the least amount of people, altering total crash won’t change that. I don’t think buffing (self-buff for pally) or nerfing total crash will have the effects you want.
Paladin is kinda bad right now to be honest, nobody wants to do ht with my paladin and they say bring your bucc/nl gg (but I'm lvl 200 on them rip) Crash is the least useful buff as you don't even have to be in party to use it and like almost every party got crash mules (since it only needs like lvl 80) so Paladins don't really help the party in terms of buffs, and in terms of DPS paladin isn't really that good either as it's only like 4th place with SI and without SI (which happens often) it's a lot weaker and maybe even lower than BM in damage. Also the Paladin's multi target damage is quite trash, it's nowhere near as good as Drk or Hero and isn't even as good as bucc with ds+snatch (and bucc is a 1vs1 class) due to the extremely short range of acb and each part having a different weakness. Also by having crash you lose the defense up crash that heroes/drks have which is actually a more useful skill than total crash as it got no cd and can't be muled (you can crash with bishop but it needs some effort and time and usually isn't as efficient)
agree abt this when i do duo shao with bucc + pally, my bucc whites with weaker gear (diff of 9 wa) when i do duo krex with bm+pally, its faster cos of the crash vs duo krex with bm+bucc (using the bucc's wa gear for pally when duo krex) ~34min vs ~38min crash seems to make the biggest diff rn
Forgot we need to be in the party to get the buff so its actually a good solution. Besides de acb range paladisn are really good now, i white most jobs with only a 7.6k base range . Defense up can be dispeled i guess
I had asked Hap quite a while ago if Paladin needed any changes/any issues and he had summed up that he was quite content with the class. So seeing this thread, it's a bit surprising.
The only problems really are acb not having a fixed range, threaten being totally useless and 2h maces not having some advanteged over swords
Paladins are great this patch and I would not change much. Crash mules on the other hand, make paladins extremely unatractive. That is why I am pushing to change Total Crash. I hate crash mules and do believe its one of the reasons why paladins have such a hard time. Why get a pally when you can get an nl with a crash mule? Furthermore every game must have one weapon that is the worst, and that weapon is 2h bw, ive accepted this fact. Anyhow, that is not the point of this thread. Cheers