Why not just have enrage give 60-120(whichever more balanced) attack? A free hs/apple/gelt every few minutes seems pretty good and it doesn't seem...
Should be uncapped. The damage meta is just going to get higher as time goes on and 1v1 Blast will only get worse and worse against 1v3...
Could just raise the cap to 300k and see how things progress or 250k if it's that worrying.
I feel like hp gain should be attained through quests and party quests.
I like the experimental approach the staff is taking with changes. Bad updates are only troublesome if they feel they're set in stone.
anything that can be bought in the cash shop can be gained through actual gameplay. There are plenty of regular quests, party quests, unpopular...
I don't remember shield mastery ever being good prebb for Warriors and Bandits. Shields barely provide any defense and doubling that shields...
You seemed to have forgotten a lot about your test or maybe it wasn't as thorough. Carabella is the same speed as st and its significantly weaker...
They're going ham with the balance changes. Bw buff can be right around the corner.
It would probably be helpful to take a strong stance on what the end goal truly is. What's more important? Nostalgia or balance? This server used...
Doesn't this just make Paladin's worse at a place like Zakum? Instead of 3 crash mules you can just have one mule and remove Paladin's out of the...
It's even worse when Drk's are the only class that always benefits from it. Some Hero's and Paladin's don't. Total Crash has been one of the...
Nerf auto hp/mp in the right manner and only the truly passionate will be able to multi-client at popular spots. I don't think being able to use...
Hero's and Drk's are too strong against multi-parts to need a dpm buff, but if there's a lack of multi-part bosses in the future patches (there's...
I'm fine with multi-clienting if pet auto hp/mp is removed or toned down.
500m hp, mp drain spam, and a lot of iframes. This boss was purposely meant to be annoying and I feel that it should be kept that way. The reason...
Mms would be able to control mobs much better at bosses if it didn't need to be charged. Snipe acts as the burst option for single target and...
Sold.
Maybe remove the charge up for pierce and give it cd in exchange. It should be a useful skill on multi boss or summons, but it seems too slow and...
Sell in 24 hours.
160atk 21str 14acc S/b 23b a/w 30b CS/WS=500m Archer S/b 23b
Shout is not a very good skill and requires a lot of tweaks to even put it above a skill like Monster Magnet. - hits 6 monsters -does less damage...
Enrage as a party skill that stacks with weapon attack doesn't seem like a terrible idea. Heros can surely be used as enrage mules, but there's...
I'm not the one hyperfocused on damage. I talked about convenience, expenses, range (attack distance), and then damage. There's even smaller...
I shared my experience and I find 1h bw a lot weaker than 2h sword. They have less range, theyre more reliant on si, and they still do less damage...
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