Right now 99% if not all sellers are sticking to the low level 2 hits meta, while low level (around 13X) yields highest exp per kill, how different would this be compared to two 16X or 17X archmages doing 1 hit (the lower the better but funding two archmages to 1 hit at low level, welp), of course excluding the BS from this as getting a BS to 1 hit this is not realistic at all neither worth it considering the sides see the heavier spawn. People still shows profound disdain for 2 hit leech even if you are low level in areas such as skele and the meta before duku was 1 hit > the rest, basically forcing yourself to lowball your work if you were unable to 1 hit (that if you were able to get buyers at all) Wouldn't this mindset sort of apply to duku? Would the 1 hit faster killing ratio outclass the 2 hit but higher exp per mob killed? Enlight me.
The reason why Duku leech is primarily 2hit is because you have 3 mages. If you position them properly, you should be clearing the entire map with your 3 mages 2 hitting. 1 Hitting would be a waste since you are clearing the entire map every spawn anyways.
as long as you can clear the wave in time, you won't lose any speed. trio duku 2 hit leech lets you clear the entire map of spawns between waves so you don't need to 1 hit. you can theoretically clear 2 positions with a 1 hit mage tcing and have a 2nd 2 hit mage clearing the 3rd positions by the car on the right, but you need to literally hit all your telecasts perfectly and if you miss the tc, it becomes not worth.
Mobs respawn in a cycle of ca. 8 seconds. You can easily cast twice within 8 seconds. So 1-hit would just save you a cast.
Actually, it's still the same leeching wise. It's just that leechers now how to pay more attention and be more active now (making it harder for them to loot at the same time). In terms of exp gain for 2hit vs 1hit, it's still 2hit preference since you can still clear the whole map in time for each spawn cycle