Content A plea from Islanders

Discussion in 'Closed' started by Lowly, Oct 14, 2022.

  1. Lowly
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    Lowly Donator

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    I want to say first off thanks to the admins for the inclusion of events on Maple Island. Activity from islanders over this last year had been extremely lacking and in the recent months there has been more Islanders around that I have seen since 2021.

    I want to go into a few downfalls that are apparent and we all know as Islanders:
    -We are keeping ourselves from majority of content in the game.
    -We are forcing ourselves into repetition

    I want to also say why I love Islanding:
    -Your levels directly correlate to your effort. No real leeching and no real buying power
    -The charm of being able to help new players that are struggling is amazing. We are the gatekeepers to some peoples experience before their adventure begins.

    A few years back this thread was created:
    https://royals.ms/forum/threads/release-mushmom-in-maple-island.122277/

    Now I am bringing this back up to ask for some input on adding a small, timer spawned Island boss. What this would entail is something that would break the monotony of Island with a little bit of motivation, new items and something to hunt/grind. With the addition of a boss there would be several things I believe the Islander community would love to have that would not change the meta.

    -More common equipments (Did you know we don't even have access to the other colors of common items in Lith Harbor?)
    -More scroll diversity


    I have a 200 Shadower and a 190 BM. When I would train I would break the cycle with a boss run or two. That's what we are looking to accomplish. Just another side option of something to do on Island that doesn't change the fundamental idea of Islanding. Please keep an open mind as this is something the Islanders have come to me to revive and I know and love this community dearly. Thanks for your time and I appreciate your input.
     
  2. Fabia
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    Fabia Donator

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    L46 Islander, more scroll diversity please. Right now, the only things we have worth scrolling are shoes. Everything else is defense scrolls, which are pointless since everything hits us for 1 or straight up misses. We can oneshot everything on the island before level 30 anyway, so letting us have big STR/DEX/INT/LUK stat numbers on our equipment won't change the "meta" at all, if that is a concern.

    Also, is there a way we could get marriage on the island? I know sending us to Amoria is unfeasible since we aren't meant to interact with icky offlanders, but would it be possible to like, stick a priest on the island for a less fancy wedding? Something like that would be cool.
     
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  3. DickDann
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    DickDann Well-Known Member

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    I have played islander for only around a week and I'm interested to see how far I can go.
    I don't have an issue with current Islander but I might not be able to understand the feeling of Islanders who play longer time than me.
    This is just my thought.

    I think the endgame for islanders are:
    1. Having enough defense from equip to only get 1 damage taken.
    2. Getting At least 80 attack range to able to 1 hit.
    3. Maximizing speed or jump.
    4. Increasing avoidability to get fewer hits.

    The things I like about Islander:
    1. Friendly community, chill gameplay and having fun meeting new players joining the server.
    2. The scrolls and equips are only for fun and self-satisfaction.
    3. The extremely slow leveling progression feels desperate but also attractive to achieve.

    What could make it interesting?
    1. Giving more kinds of monsters.
    2. Dropping more useful scrolls and equips.
    3. Giving Area boss or maybe a small PQ.
    4. Giving a daily quest.

    A small change might be interesting but I'm also afraid it might change the things I like about current Islander.
     
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  4. Kheb
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    Kheb Well-Known Member

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    While I'm wishing for the day that Island activity is booming again like it did when I started out. I am not sure if I fully agree with your proposal. At least I'd like to challenge your idea.

    Also I am far from coming close to the time and effort you've spend on your characters. What you have done is very exceptional.

    We have speculated many times about an Island Boss before, both on the forum and on Discord. As I understand it, the original consensus was that it was in conflict with the, very important, nostalgia element of this server. One of its most important selling points. Therefore it has never been intended to follow up on this idea. Ofcourse, things have changed. This pretty definitive statement from before might be open for debate now.
    Also, we already have much more content than I've ever experienced in GMS or EMS. We can (partially) participate in almost all events. While on average the amount of active Islanders is less than 10. We're not neglected and receive a lot of attention for such a small player base.

    The second issue that needs to be resolved is balancing. I dare to argue that playing as an Islander is closer to the original nostalgia experience than playing the rest of the server at this point in time. Also due to our close and friendly community. I have multiple mules full of equips to give to new Islanders. Any new Islander has always received a celebratory welcome and invited into our guilds and Discord.

    Another arguement is about "playing like you want to play".
    In older MMO's design for character identity was very important. Maplestory's design whas to let you play your character as you wanted. You can choose to gain more mana as a mage when you level up. You can choose to deal more damage when you swing with your staff, just add STR or DEX. Mana Potions are expensive.
    These might seem laughable examples now. Nonetheless, on the Island there are different builds. I have my opinions on some, but you can still play like you want since whatever you do with your AP after 80 min hit is, only at best, a few % increase on you exp/hour. Even pure STR is easily reaching 99% chance to hit 80+ with decent equips we all have around level 50-60.
    I think we can all agree that the best build is the one that keeps you going.

    Introducing a Boss on the Island will change the viability of many builds. We have argued before that our community would already be happy to get more than 3 people in a party. And we'd promise to be nice and fair.
    While I am also on this team. I do have to say that it would be bad decision for any MMO to release unbalanced content for a small comunity and have faith that they'll keep their promise. In 20+ years of playing MMO's, I cannot think of an example that this has worked in the past or was even considered as a valid arguement.

    Another valid arguement that was made before. We've signed up for grinding 2 viable maps. Is this new content for the sake of having something new to do? If the line of conserving original Island has been crossed, wich already has been done. Where do draw the new line?

    You are not only proposing to re-evaluate the idea of a Island Boss. But also the introduction of new equips. Again, this would make us have something new to do. Ofcourse, I am on the same team. I'd love to grind for something new.
    However, it is very important to consider the effects on other items. We can argue that we do not care about balance. Devalueing accomplishments of others has to be taken seriously.
    There has been many balancing discussions on the centralisation of NL's place in the meta. I do not fully agree on the opposition of the arguement "I have suffered so others have to do so as well." People come to this server because they dreamt of that overpowered NL, one they could not have 20 years ago. They work years to accomplish that goal and fund their characters. OSRS has released new Runecrafting content some time ago. For many the only reason to participate in Runecrafting content was the accomplishment and the flex of having it at max level.
    What keeps us playing games such as MapleStory and OSRS is setting goals and working for it. Devaluating accomplishments and goals of players can hurt a game significantly.

    While this might be not fully applicable to us Islanders. In addition to a stronger prefference for a certain build due to new content such as a Island Boss. Devalueing previous meta-gear will make it increasingly more difficult, for our current and future community, to hold our promise to be nice and fair.

    To finish up my TedTalk. In the recent years I've gained significant knowledge and experience in Game Design. Balancing has been a big interest of me for a long time. I'd consider myself capable enough to seriously work on new content on the Island. Currently I am writing an essay, mostly for fun and practice.
    Social-Economic Progression, Item Sinks and sustainability of MapleRoyals.

    If these idea are taken seriously. I'd seriously reconsider applying as a staff member to work on these ideas.
    These ideas can be a really good addition to the Island. While the many normal players on the Island are rarely new players. I think we Islanders hold a responsibility to be a warm welcome to new players creating their first character. As I'll be writing in my essay, the most important focus of development should be the new players. Improving the life of Islanders can indirectly positively affect new players. I am all up for it.
     
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  5. IwillBow
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    Since there are no hackers on the island, could we get portal access to mini-dungeons gated by levels?

    level 12 access:
    https://bbb.hidden-street.net/map/mini-map/mini-dungeon-henesys-pig-farm
    monsters: pig (level ) and ribbon pig (level 10)

    level 25 access:
    https://bbb.hidden-street.net/map/mini-map/mini-dungeon-cave-of-mushrooms
    monsters: horny mushroom (level 22) and zombie mushroom (level 24)

    https://bbb.hidden-street.net/map/mini-map/mini-dungeon-hill-of-sandstorms
    monster: sand rat(level 25)

    level 30 access:
    https://bbb.hidden-street.net/map/mini-map/mini-dungeon-drummer-bunnys-lair
    monster: drumming bunny (level 30)

    level 60 access:
    https://bbb.hidden-street.net/map/mini-map/mini-dungeon-golems-castle-ruins
    monsters: mixed golem (level 59) and stone golem (level 55)

    level 80 access:
    https://bbb.hidden-street.net/map/mini-map/mini-dungeon-pillage-of-treasure-island
    monster: Captain (level 70)
     
  6. Lowly
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    First off apologies on not being able to get you a pretty well thought out response. As for meta build changes make the boss a set damage per hit. No changes needed in any build and the time to kill will always be the same. Next the meta changing will not happen with equipments because there is so many pieces to introduce that have no benefit other than a different appearance. I'm sure you remembering the equipment purge a couple years ago when offland equipment made their way into island. Activity was at an all time high for the last 5 years during that time when the diversity was introduced.

    If you 1 hit and have max speed and jump no equipment will make any difference over what we currently have. We have fast 2h and fast 1h and the capability to hit maximum efficiency at level 25. Thank you for your response
     
  7. pragmasaurus
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    Things I'd like to see added to island:

    - Custom medal from a quest at LV40 or 50, so visitors can immediately visually see who is a real islander and not just a "Well-behaved Child". Stats don't matter too much (in fact same stats as above medal may be best so it has no usefulness off-island)

    - I think it'd be really cool to add some kind of boss that's on-theme (mano, mushmom or slime king with modified stats), but I think it'd have to be hidden away in one of the really obscure maps because you could alienate new players if they stumble upon some custom boss. The only drop that would matter is the etc. item for bragging rights. But scrolls could be fun too.

    - I can't think of any specific equipment that would make islanding more fun, since the stats don't matter much anyways. Maybe nostalgic items like pan lid or bamboo hat. Might be nice for fewer BIS items coming from anniversary and have them more spread across other events.
     
  8. Kheb
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    Kheb Well-Known Member

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    All good brother <3

    I have intentionally left out any solutions in my comment. The post is long enough.
    Also I intentionally left out any comments on smugling. Allthough creating a noticable advantage for smuggled items would not be desired. I do not think it's a real issue we'd need to solve. Previously made possible due to development oversight. I believe the development team has learned from the past and should be capable to prevent any future abuse. Also nobody cared, the advantage of having smuggled items diminished to practically nothing after level ~35. Wich is easy to hit in less than 24 hours. Rules didnt correctly cover this in past. They do now.
    As you said, archievements on the Island are strongly correlated by your effort. Island leech is not a thing. No 50+ Islander is going to risk losing their accounts. Those banned for things such as botting and RWT can easily get back into the game by installing a better VPN and repeating what they did before. On the Island that is not a thing. There is no Island Leech, smuggled equips will only get you to level 35 slightly faster. I am sure there are still smuggled items somewhere. I do not think we need to add this to the discussion. These issues are to be solved by the developers and those overseeing the rules. Not by us players or wanna-be game designers.

    The solution you give is honestly pretty good. Making everyone deal fixed damage solves all relevant balancing issues that may arise. I see another speedrun challenge for getting Fruit Knives!
    Allthough I have to say. I think it is very boring. There are more options to considerthat could make it a fun experience and promote diversity. And also incentivise those trying to improve.

    A boss that would buff/debuff itself randomly with folowing effects:

    Acceptable KB treshold - Good for Pure STR-Builds (with roses)
    Increased avoid - Good for High/Pure DEX-Builds
    Decreased Accuracy and summoning other mobs - Good for LUK-Builds
    Weapon Cancel, Increased defense and high Magic Damage - Good for INT-Builds.

    However it would be implemented, Island PQ or some portal only available to those comepleting the Haircut Coupon Quest. I don't really care. About it the rewards, I do not really have a well thought out solution. If any, I'd like more useable scrolls, 10% scrolls reflect Island Life the best in my opinion. A chance for random Event-Items would be nice for those that have missed an event.

    I've been posting other very long posts in this feedback section of the forum. Most of the time people present their problems as an isolated case with an isolated solution. They fail to see a bigger picture and asking a bandage for their problems.

    HP-Washing and Leeching is killing the game -> ban it
    I was not invited to boss because I don't have mules -> ban multi-client
    The economy is dead -> make item sink for End-Game items
    Nightlords are too strong -> nerf them
    This Warrior Skill is useless -> make it as mandatory as Improved MP Increase.
    I am bored -> Give me this content

    Eventually I have 1 big issue regarding most requests on the forum. They are focussing on the current players. Those asking for change are active players. Island has been fun for its community. Reaching our set goals that only we can archieve by working for it.
    Every new Islander has been a celebration for the community.

    Almost all issues that are arising at this point in time come from a single fundamental issue with this server. The lack of new players. The lack of new players staying to play the game.

    Keeping active players busy and satisfied is, ofcourse, very important. But spending limited volunteered resources on damage control will not solve the fundamental issues this server (and any other MMO) faces.
    Giving us another hiding spot in some map that new players cannot accidentily enter will not improve their experience.
    Yes, a booming Islander Community might indirectly do so. But I honestly think that ideas such as these should not have priority, they would only affect a handful of players and require as many resources as updates for 99% of the playerbase.

    Therefore, we need a very well though out plan.
    I am all up for it to give it serious thought.
     
    Last edited: Oct 14, 2022
  9. Lowly
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    I agree with a lot of this. Islanders have never been a priority rightfully so, but I speak for many past and present islanders. Having been around for quite some time and never really quitting I have seen hundreds of islanders come and go and come and go. Really just like in the discord the discussion of what would different scrolls due to the islanding community I brought up the point of how come we train at orange mushrooms when pigs is better EXP per hour? It's because we love the gamble of gomushins and 10% shoes for jump! It's something that breaks the monotony of the pure grind and gives a moment of OH OH OH MAYBE! We as Islanders have always had to make a point to mention if something was overlooked as far as inclusion, to which the GM's have been pretty great about the additions in events. (just this last couple years we got maple cape access) You know what the difference though? Those are yearly things and why the term eventlander exists. That's when there is something to do on island other than gomushins. It promotes yearly activity because there is something slightly different to do. I consider this no different in that sense! Not asking for the world here just asking for a little tid bit because if we never ask then we will never have change. Tis but the island life!
     
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  10. IwillBow
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    We could create an effect item that says islander on top of our head?
     
  11. IwillBow
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    add a trade item npc that trades leather, bubbling bead and pig head for omok pieces that dont drop in island.

    add an amerhest donation chart board like in other towns
     
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  12. raftel
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    raftel Well-Known Member

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    my ideas:
    1. crafting npc - upgrading/crafting equipment
    2. etc reward npc (similar to ellin's).
    rewards like scrolls (maple island scroll's, ores, chairs, nx cupon (like 200 mush cups for 100 nx card) - therefore for islanders it would be fair rate but for non islanders it's a hard work for 100 nx.
    3. more medal/quests - maybe even a jump quest :)
     
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  13. Kheb
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    Kheb Well-Known Member

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    -This is a copy of my feedback post in our Discord-
    Also a shameless bump

     
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  14. Fabia
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    Yeah, I'd like a crafting NPC, if only to process the ores we get from grinding into plates so we can hold more in our inventory at once just to flex.
     
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  15. raftel
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    for me the 10%ing is suffering :(
    but i really like the general idea!

    tbh there are endless ideas, maybe we should wait for an admin reply to see if it's even considerable.
    then maybe we should make a vote for the best idea?
     
  16. Kheb
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    Kheb Well-Known Member

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    We've discussed that in Discord and it has been decided that we would not make a vote on the Forums. For the reason of making sure it's the Islanders who give their opinion, not offlanders voting for things that do not apply to them.

    However I invite all to weigh in on the discussion :).

    There is communication with the staff. We are being heard :D! (We always have been <3)
     
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  17. cagedmercury
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    Lowly g0d of the island fr. Huge repect to the island community, love spending time on my islander, seriously these are the best ppl in the game.

    There are, sadly, hackers on the island. LF>Capcha to enter dungeons f2
    can't wait to see d1ck1slanderrr 6 client islander farm!
     
  18. Kheb
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    Kheb Well-Known Member

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    Copied from the Islanders Discord for those not having acces or not checking.
    Also shameless bump.

    I gave my Gacha proposal a better thought. I said before that I wished it to reward completely useless, flex-only, scrolls. After seeing interest in further optimization of Island grinding I think it would be fine to reward usefull items. Quite a lot are either many hours or many APR away to reach 80 min hit with items such as fruit knife. Giving DEX scrolls f.e. would create more wiggle room to reach required stats. The Scrolls I have picked are all 10% scrolls, I personally feel that 10% scrolls reflect Island Life the best. Also these scrolls are worth very little outside of Maple Island.

    Additionally, I tossed up the idea of rings on the Island but wasn't sure how to implement such an item. While we're dreaming of Island Updates I want to propose another Quest Chain in addition to this Amherst Etc. Exchange. The Amherst EE can reward specific items required for the Quest Chain that eventually rewards Untradeable Rings to Islanders. The main vision I have for the rewards of the EE and the Quest Chain is that it's rewards gives us Islanders a meaningful reason to grind for a very long time. The Quest Chain can take a very long time, requireing multiple items, only available from the EE and having high level requirements to complete. These specific items will have equal value and I'd hope for it to incentivize Islanders looking to trade and help each other out finding their missing pieces for the Quest Chain. Boosting activity and engagement. Finaly upon completing the Quest Chain we would be able to receive an untraedable Island-Exclusive Label and Chat (NX) Ring. If desired they could be transfered with the Cash Shop to our Off-Land Mains for a hard flex.

    The Amherst Etc. Exchange has 2 drop tables. Upon trading 200 etc. uniques from the monsters on Maple Island the player would be rewarded a random item from the first list. (Snail Shell, Mushroom Caps, Tree Branch etc...) The second drop table has additional items added to the list, upon trading 100 of any Ores or Leather the player would be rewarded a random item from the first+additional list. I wished for another way to receive Event-Exclusive Gear for new Islanders that missed out on their first anniversary or christmas event to be able to get their hands on a Maple Umbrella or Maplemas Lights. It can be debated if more tiems should be added, however missing out on either of these two is very rough and often results in another Islander never logging on again.

    Also note that the Items for the Quest Chain can only be rewarded from the additional Ore/Leather list. Inreasing their rarity. While I occasionally stumble upon a new player, level 11, asking me how much INT they need for a Mage. 100 Ores will never be collected by someone not intending to stay beyond level 30 on the Island, therefore the chance of these Players ending up with a completely useless rare item will be close to zero.
    Items such as Warrior and Speed Potions/Pill can help players alliveate missing speed or damage when wishing to use items such as Fruit Knive or Maplemas Lights.
     
    Last edited: Nov 14, 2022
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  19. Kheb
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    Amherst Etc. Exchange
    10% 1-h sword acc
    10% 1-h axe acc
    10% 1-h bw acc
    10% pole-arm acc

    10% Glove DEX

    10% Helmet DEX

    10% Top STR
    10% Top LUK

    10% Bottom DEX

    10% Earring DEX
    10% Earring LUK

    10% Shield LUK

    (1-5) Warrior Potion
    (1-5) Speed Potion
    (1-5) Dexterity Potion

    (1-200) Red Snail Shells
    (5-15) Any Ore

    When trading in Ore/Leather, the list is expanded with the following items.
    (1-5) Warrior Pill
    (1-5) Speed Pill
    (1-5) Dexterity Pill

    (100-200) Red Snail Shells
    (10-25) Any Ore

    Maple Umbrella
    Maplemas Lights

    Soft Leather

    Simple Crystal
    Smooth Crystal
    Shiny Crystal

    Simple Metal
    Smooth Metal
    Shiny Metal

    All numbers listed are chosen purely on what feels right to me, obviously they are up to debate. The Experience Rewards are decent enough to be noteworthy but for with their respective level requirements not game breaking.

    Bobby's Dream Quest Chain
    Each of the following quest requires the same materials delivered to Bobby.
    1x Soft Leather
    1x Simple Crystal
    1x Smooth Crystal
    1x Shiny Crystal
    1x Simple Metal
    1x Smooth Metal
    1x Shiny Metal

    Bobby's Dream Prequest
    Preq. Level 30
    A Favour for Bobby
    Bobby has always dreamt of making rings for the inhabitants of Maple Island. However, he needs some practice. He is not strong enough himself to face the cruel dangers that lay beyond Amherst’s borders. He asks for your help to bring him materials to achieve his dreams.

    Rewards:
    4800 Exp
    1 Fame
    10.000

    Meso Bobby’s Dream (1)
    Preq. Level 40
    The first experiment goes horribly wrong. Bobby ends up destroying all materials. Ashamed for having all your dangerous and hard work gone to waste. He promises you to de better next time. If you are willing to ever speak to him again….

    Rewards:
    Bobby’s Ring (1) (untradeable, one-of-kind)
    Req. 25 Fame
    +1 All-Stat

    9600 Exp
    2 Fame
    20.000 Meso  

    Bobby’s Dream (2)
    Preq. Level 50
    The previous ring was a major success! Bobby is eager to try again to perfect his craft.

    Rewards:
    Bobby’s Ring (2) (Untradeable, One-of-a-Kind)
    Req. 50 Fame
    +1 All-Stat
    +2 Speed

    14400 Exp
    3 Fame
    30.000 Meso

    Bobby’s Dream (3)
    Preq. Level 60
    The previous ring was a major success! Bobby is eager to try again to perfect his craft.

    Rewards:
    Bobby’s Ring (3) (Untradeable, One-of-a-Kind)
    Req. 75 Fame
    +1 All-Stat
    +2 Speed
    +5 Avoidability

    19200 Exp
    4 Fame
    40.000 Meso

    Bobby’s Dream (4)
    Preq. Level 70
    The previous ring was a major success! Bobby is eager to try again to perfect his craft.

    Rewards:
    Bobby’s Ring (4) (Untradeable, One-of-a-Kind)
    Req. 100 Fame
    +2 All-Stat
    +3 Speed
    +7 Avoidability

    24000 Exp
    5 Fame
    50.000 Meso

    Bobby’s Dream (5)
    Preq. Level 80
    Bobby has now mastered his craft. He’d like to make something different this time.

    Rewards:

    Bobby’s Belt (Untradeable, One-of-a-Kind)
    Req. 125 Fame
    +1 All-Stat
    +3 Speed
    +8 Avoidability

    28800 Exp
    6 Fame
    60.000 Meso

    After Completing the Bobby’s Dream quest chain. Bobby can now craft any of the rings for the same materials and 100.000 Meso Additionally Bobby can make 2 NX-Rings.
    Ring of Amherst (Chat) (NX) (Untradeable, One-of-a-Kind)
    Ring of Amherst (Name Label) (NX) (Untradeable, One-of-a-Kind)
     
    Last edited: Nov 14, 2022
    Lowly likes this.
  20. Lowly
    Offline

    Lowly Donator

    Joined:
    Dec 9, 2017
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    Location:
    ur mum house
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    IGN:
    Lowly
    Level:
    110
    I love all of this. You obviously spent a lot of time and thought behind this!
     
    Kheb, JuliusOmega and Myoni like this.

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