This post isn't going in the feedback section because I don't think the devs will think it needs adjusting LHC MAP: 5 approval (because it won't get aggro on their mule) 1+2+3+6 approval(melee / range all in party) 1+3+4+6 mule not approval (when your team are all mage) 1+4 not approval (It doesn't matter who you are mule or leech buyer) 3 not approval If your team is all mages, then the opposite is true 1+3+4+6 not approval ,If your team is all mages even if you're just there to ask about quest availability or simply standing around, a map full of mages will trigger a sensitive mechanism If gm deems that mages are exploiting characters within the map capable of drawing monster aggro to evade attacks and consequently gain an unfair advantage, this will be glitch abuse It's not related to the class you're playing, such as screw mule, magnet mule, DS-thief, or power guard afk warrior - There are similar situations that aren't recognized as violations(because not mage team) Buyer hanging on the rope / sed mule(not in party) sed-mule afk , and solo HT and bring barrage mule /magnet mule /Guardian mule to Auf is ok --- It's a hassle to explain this. In LHC, if the team composition is all mages, I have to ask them to leave. It wastes timer and clear communication is challenging. Therefore, I heve no choice As for why the goby map allows DS-rogues to stealth and attract monsters stand fish bones, I have no idea If you have any questions, tim will answer them.