Albert selling 1hr 2x exp coupon for 100m

Discussion in 'Closed' started by cascadaepic, Sep 18, 2018.

  1. cascadaepic
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    cascadaepic Donator

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    Another meso sink idea- 1hr coupons for 100m. Doesnt break the game at all, will for sure be used often. I reckon 100m per hr is a great price as main source of meso is probably a combination of mage npc & chinese sweatshop RWT sellers with hundreds of vote abuse mules and bots, and one person buying a coupon equals about 1 person farming ulu1 for 1.25 hrs, helping balance out the generation of meso from the game therefore at least slowing down inflation.

    Edit: WHY NOT AP RESET/WS/CS THEN?

    because voting for ap reset & gacha is the only source of income for noobs, and letting albert sell them makes it virtually impossible for a noob to even buy pots to train let alone afford basic equips
     
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  2. Zerato
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    Zerato Well-Known Member

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    It will create even larger division between new and old players. We currently have leech, affordable for veterans but not very much do for someone coming here for the first time.
    If those veterans can now leech at 6.4x EXP while the others grind normally at 3.2x..... I feel there are other meso sinks that are far more considerable than this idea.

    Will be interesting to follow the discussion.
     
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  3. Kur0Kishi
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    I was wondering why this idea wasn't already in place lol. It's already at 3.2xp multiplier, might as well give people the option to double that so they can skip the tedious parts, especially for HP washers who are definitely funded enough to get them.

    Edit: might make the mule disease even worse, but I think most people would have made them anyway 2x or no 2x.
     
  4. cascadaepic
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    Yes, but faster exp is a luxury for funded ppl, but doesnt give them an inherent advantage over a noob who just takes twice as long to level up. When I was a noob, i didnt care that, say for eg, mr sparky, lvled his sair to 162 super quick, i cared that he had awesome equips. I felt the division between my pitiful 130 st on my trash unwashed hero and his parkus95 with juicy 139 skis rather than him powerleveling.
     
  5. MoriForest
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    MoriForest Well-Known Member

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    This suggestion doesn't sound like a very healthy addition to the server in the long run, because it would push a lot of players to the end game in an accelerated rate. Would make the already quite dead low level zone even worse than before.
     
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  6. cascadaepic
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    Endgame takes 100-1000+ hours of leech selling & boss splits to reach depending on how funded you want to be, not how fast you level up. Plenty's old guide even says- if youre a complete noob, dont PQ and grind fog or miner zombies to get npc meso instead (old source where pq was fast af)

    Exp doesnt determine how fast you get to end game- surrealistic cs & 30% luck or how much hard work on a mage you want to put in (where EXP doesnt matter at all once you reach 1 shot petri/skele anyway) does. Besides, the rampant RWT industry does way way more harm to the game than someone leveling up their si mule twice as fast, and introducing this would help reverse the inflation caused by said RWT industry.
     
  7. PerfectSin
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    End game is subjective to personal opinion. End game to you may be equips, where end game to me is going to be getting my 2nd NL to level 200. Upgrading equips along the way was just incentive to make bossing go faster because I'm impatient. End game to another might be the quest specialist medal, or just decide they dont want to play and be a hene hoe anymore so they quit.

    Being just level 200 is a clear advantage to anyone. Be it a level 200 with 15 scg 7 shoe 8 cape and mediocre af main weapon, will be much stronger than a lvl 155 with the same exact gear.
     
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  8. Don
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    Don Well-Known Member

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    The end game is forum. You guys are taking this game way too seriously lol
     
  9. sparky95
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    As I have mentioned in many other threads, anything that accelerates the aging of the server is not something I'd recommend at this stage for the sake of server's durability. The rate of generation replacement is becoming more rapid as the server ages. There are increased supply of op gears that get passed on and they get stacked. With increased supply, their price deflate and new generation are able to access them more easily than the previous generation. Armed with better gears, the time spent to reach end game (where they have achieved all and wish to quit) become shorter and shorter. Although everyone's definition for "end game" may differ, there is a general consensus in Maplestory. With limited non-exp related content, max level is the ultimate end game goal and the closer you get to the max level, the closer you are to 'finishing' the game. The faster you finish the game, the less achieving and rewarding it becomes.

    I support adding more meso sink but affecting the current rate of the server doesn't sound like a good idea.
    Who'd be the main customer if exp coupons get implemented? If they cost 100m each, it's quite expensive for an average, casual player to afford just for 1hour of exp boost. Biggest problem I see with this idea is that it'll be mostly abused by non-legit players.

    1. Ban evaders
    Real, newbie players come for nostalgia and they seek for adventure rather than glory in their early pioneer days. However, quite a large sum of current royals population comprise of ban evaders who pretty much (re)begin with fundamental understanding on how things rotate in royals. They don't give a crap about adventure but jump straight into wealth-building 24/7 schedule with quickest available routes. They know gearing up doesn't mean shit for mages until 4th job so they'd pump all their mesos into this exp coupon and reach 4th job twice quicker than before. Then they'd proceed to take advantage of the system to leech their alts at a magnificent speed because higher levels easily guarantee free pass access to most bossing parties and stat-wise advantage (helped by buff pots) even with below-average gear.

    2. Botters/RWT sellers
    Botters, whether newbies or ban evaders bot continuously to gain unfair advantage over others. What's the psychology behind botting? They wanna level up quicker than others and with less effort. Once exp coupons are out, imagine what the "rampant RWT industry" will do with it. They will most likely purchase it in an endless manner, with the mesos they gained from botting/vote abusing, and rapidly create high level characters which they'd sell in the black market.

    3. RWT buyers
    We all know what these guys do. They buy accounts with op characters or op "end game" gear because they are the type of people who want their driver's licence delivered in their hand while they have no experience of riding any wheeled vehicle other than a tricycle. They have disgusting amount of money to waste on virtual pixels. If the exp coupons get implemented, they'd happily purchase it in daily basis because the 100m or even higher cost will mean nothing to them. They'll simply pay more to "win" in this virtual competition for mental victory.

    Although exp coupons can contribute to meso sink and partially reverse the inflation caused by cheaters, it will further encourage their mechanism of action. I think cons outweigh pros in this scenario.
     
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  10. Venin
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    Venin Well-Known Member

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    Bruh this thing will put your leeching out of business. Dont kill the source of income you boast so proudly about.
     
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  11. cascadaepic
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    ??? Leeching will just be faster, if you had the choice of training twice as fast or leeching twice as fast youd still go with leeching twice as fast
     
  12. cascadaepic
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    nothing wrong with mules- theyre essential tbh. if you think mules on royals is bad, GMS is unplayable without your link skill mules- of which there are like 20. 20 lvl 120 mules just to START PLAYING the game gg
     
  13. Kur0Kishi
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    I'll go ahead and admit that i havent touched maple story since 4th job came out until royals and you couldnt multi client then. so i have literally no idea what link skills are, or why they would be so important to have that many 120 characters. Is that something like a family? So would you link with another 120 char, on another acc, and get to use their skills or something?
     
  14. cascadaepic
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    they came out in 2012 iirc- basically if you get a certain class to 70,120,150,200, you get a bonus passive skill for all your other characters in the same account and server that shows up in your beginner skill tree thats specific to that class- eg, lvl 120 cannoneer gives you +15 all stats to all your other characters, lvl 120 phantom gives you +10% crit chance, lvl 120 kanna gives you 10% bonus exp etc
     
  15. Kur0Kishi
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    Holy hell, that sounds way overpowered compared to our server. that +15 stat alone is enough for us to dump some equips and pour even more into WA/MA. On the same account though, means you can't use them as mules no?

    That being said, i also remember that maple become REALLY easy to level some time after 4th job, like it took me MONTHs just grinding my way to Paladin at the time, but after that there were all sorts of exp tickets and easy short cuts iirc, so everyone and their mother had a spare 120 char in a matter of days. Probably made the whole thing easier.
     
  16. MoriForest
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    MoriForest Well-Known Member

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    People would buy half the amount of leech, so your leech income will be halved too. So yes, Venin was right that it would kill your leech income.
     
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  17. cascadaepic
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    Its only overpowered if you have the advantage and noone else has- problem is every relevant player in regular GMS is expected to have all of these 'link skill' mules, which even with mega OP leveling, would take a month of no-life to get all 20 or so lvl 120 mules. And thats before you start farming (vast majority in GMS bot) on your kanna to fund your main attacker (GMS has a new server called 'Reboot'- ironman rules, no FM or trading with other players and gear progression is purely done by farming mesos)
     

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