yes, its dumb needing to do multiple trade, or drop & pay (record the entire process for insurance) Even better: just allow us to sell it on FM stores, in bundles, since it is a very common commodity.
Also, I wish we could buy APR with Royal Points. But I guess that would makes the game becoming pay to win since we could just buy some APR with real money and sell them for mesos to get our gears.
Yes i agree this isnt a good idea. It is literally pay to win. however playing maple story as an adult now, i understand why people pay haha. so kids (me as a kid playing maple story in 2010) think it is unfair because they are not working and have no access to real currencies to buy stuff. However they have a shit ton of free time to farm in game. Working adults however, has no time at all to farm in game. Adults on the other hand can say it is unfair because its spendtime-to-win when they dont have the time to play. kids: pay-to-win is unfair because we cant pay Adults: grind-to-win is unfair because we dont have the time therefore they use what they have to compensate for it. sorry for the long post just feel like saying it
Hi, I would like to see a feature where you can sell aprs in bulk in a trade offer instead of dragging each apr in the trade. It would make things a lot more convenient since if im doing an item trade for example: APRS for MW20 I would have to trust that person to drop exactly the amount I would request. He too would have to trust that I do the same.
I'm sure this was suggested several times, but there is some possible insight on why it hasn't been implemented. After searching I found this (old) comment from @Matty (full thread): Now, this makes sense. However, is there not some sort of work around? For example, upon placing a stack of APRs in trade, a message in the trade chat can be triggered... something like "[System] nutLeafcity has entered AP Reset x42". If not possible, perhaps trade commands can be implemented (this has been done before in other versions of the game) that allow players to insert cash items in a certain quantity and trigger a system message. However, regarding this, one may want to read Joel's comment in the thread ~nx: I may be veering a tad bit off the rails, but it would be useful to know how this feedback was considered in more detail, and what the possible solutions are, if any exist. I like the idea of having a system message, and since trading cash items isn't authentic or true to the original game, this isn't too extreme.