I've always wanted to wear a Dark Pilfer being a dexless thief. This would add so much more customization to the game as well. Maybe you could code an NPC which sells removal of stat requirements on normal equipments making you able to wear every item within your job, just like an NX item. This would be so cool. What do you guys think?
I think the idea of normal equips being used as nx equips awesome. Id love to be able to wear a lvl 10 Sword over my stonetooth
I was thinking about making a post about this. In GMS they added a nx item, the Fusion Anvil. You could make weapons or other equips look like others of the same type.
I 1000000000% support this suggestion. I would really like to use a Gross Jaeger as my default weapon skin. (There really isn't much selection for crossbows anyway....)
That's been suggested before. Gi thought he could do it, but Gi isn't a dev here anymore and matt doesn't think it's possible. http://royals.ms/forum/threads/request-fusion-anvil.10374/ I think i remember it being discussed in another topic, but I can't seem to find it. The consensus there was "if you want to look cool, you're going to have to sacrifice some stats" iirc.
Doesn't necessarily have to be fusion anvil. Destiny got a feature like this (though it doesn't work on weapons iirc). Not sure how devs would go about coding it though.
Indeed. I get the impression that a lot of people don't understand what is and isn't possible to add to Royals. Allow me to educate you. Feel free to make any corrections, devs. The game can change in three ways: Change the client. This is used to support new mechanics, like new classes, bigger screen resolution. For example, when Nexon added Aqua, they needed to change the client to add swimming to the ways a character can move around. Change the server. When you talk to an NPC or use an item, you ask the server what kind of action should happen. Mob drops, mob exp, NPC rewards are all controlled by the server. Change the .wz files. These contain map layout, NPCs, monsters, equips and cash items. For example, in the most recent patch, the FM was changed and NPCs were added, which required the .wz files to change. Changing the client is nearly impossible. The client we all run is almost identical to the v62 client, with tiny, tiny modifications to make you connect to Royals' server instead of Nexon's. Changing the server is difficult. I believe the Royals server runs the v62 version of MoopleDEV. 10k+ lines of a stranger's code is hard to understand. If you only need to change a small bit, it's reasonable (e.g. new accounts start with 6 slots instead of 3). But if you have to hunt down a subtle bug or rewrite a big mechanic, it is very difficult. Changing the .wz files is easy. It's data, not code. To add an equip, you need the equip's icon in you inventory, what it looks like in different animations, the requirements, and the base stats. That's about it. Implementing Fusion Anvil would require changing the client. The client needs to know that an equip should display as another equip, but still give the same bonuses. What images show up on your screen is controlled by the client. Fusion Anvil is impossible. Implementing "turn this equip into NX" is feasible, but would be very awkward. Here's a possible way: make cash version of every single equip, and add them to the .wz files the server has some mapping of regular equips to cash version of the equip server removes the equip from your inventory, looks up the cash version, then adds the cash version to your inventory It's not impossible to do, but it would require some effort and hackery.
Seems like the majority agrees that this would be a cool feature. The question is if the dev's are capable of this. I'd love to hear some input from the staff. I don't want this idea to just die!
cool idea but for me personally i'd like to see the cash shop storage working before starting this. +1 for me would like to use brandish with frozen tuna.
Am not sure I like this idea. Normal items should be normal items and NX items should be NX items. I dislike the idea of mixing the two. Because confusion.
I'm also not sure if I like this idea or not. However to do this the correct way, we would need to duplicate all non NX weapons and set new item ID's, then remove the stats, and then set it as a cash item. Which seems like quite a lot of work which we probably shouldn't put time into right now. But maybe sometime in the future but it will probably need to be discussed again then.
To be fair the armours/weapons in this games looks better than the nx equivalent. I'm all for new ways to spend donor points.
You're completely right. This shouldn't be a top priority but it would be a cool feature to implement in the future. What you could do is make weekly "Cash Shop Updates" like EMS/GMS used to (and still does?) with new items. So you could add maybe 4-5 items each week in the Cash Shop maybe. The items should be chosen by the community through a weekly poll maybe. This way people would always have something to look forward to each and every week.