I have observed many reports of Amoria party quest in different ways. Example: 1) Person dc in the first stage of the party quest 2) Any emergency exit of a member 3) Some conflict or apple theft within the party quest in the last round. Many reports in the community blacklisted in APQ. Is it possible to solve this by lowering the ropes of the 2nd stage of apq close to the npc? ty =)
tl;dr - It's true that the rest of APQ's stages only requires 5 people to pass to it makes sense making the 2nd stage 5-man-pass-able as well. Pros: 1) It's the logical thing to do given that all the other stages are 5-man-pass-able (Well, technically, there is *1* combination in stage 3 that is not possible to execute with 5 people because leader is too far away. If that's the issue so the logical thing would be implement NPC-chat-shortcut on the first 2 clouds which initiate NPC chat with the "same-different" NPC, thus, excluding the 0-0-5 combination and letting luck decide) 2) The idea of the stage won't be ruined as the logical-mathematical beauty of the "same-different" shortcuts for the combination solution is still kept (even if you switch the ropes for boxes, the ropes themselves aren't much of a feature) Cons: 1) Stage 5 still exists (meaning APQ won't be less annoying and soul torturing) 2) Naturally, parties will become smaller, given that the PQ is highly pass-able with 5-man party (the cloud NPC solution makes it a bit better though) 2) It might make the stage look weird XD (I do think it's possible to execute though, like making ellin maps larger was possible) May you be blessed with 20 apples per run~
I’m speaking this from a player perspective. This change will encourage more exclusive recruitment. I would only recruit 5 people party to increase my profit if this is implemented
I personally don't think this should be done. This will just open up the way for 5 people runs, as you can easily do the first stage with an AFK and then just disconnect it and continue with 5 players, or even just disconnect it right after you go in. Making the 2nd stage exclusive for 6 man parties makes it some sort of safety measure, so people won't try to 5 man it. Of course it's not the best way to do it (as people can work around it), but it takes more effort, and most people would rather not put that effort in.
I believe that the gameplay should be affected by DCs as less as possible, so I am in favor of this change. I will explain why the "5 man run meta" is not a valid argument in my eyes: 1. Going on a 5 man run means that someone has to go in on 2 chars and give up on 4 bonus stages, which in the long run makes them lose apples. 2. Let's say one doesn't mind going on 2 chars and sacrifice 4 bonus stages on either. This change will barely change something since currently you could also go on 2 chars if you wanted a 5 man bonus, the only difference will be that you won't need to move 2 chars and that will save you like what, 1 min?
I honestly think this change will be beneficial in the long run. Here's why: 1) Even as people with multiple mules may still "exploit" this (though joining the PQ's with their mules is allowed under the new glitch abuse framework), people who exclusively make APQ mules generally do it for profit and not for convenience. (from my experience with those who have >3mules for APQ). And joining with a mule will result in 4-6 apples opportunity cost on a daily average (~1b loss per month = not profitable). 2) Following up on the mules, a general consensus based on the replies on the "mule meta" does indicate that people are generally fond of mulling so this would be in line with current expectations and won't differ much with a change. 3) It's EXTREMELY tough to multiclient 2 characters on a bonus stage with 1min timer with jumping involved. Even if the players wants to do that, it would only be generally possible on 2 different platforms (desktop/laptops) and even that dissuades people who I know have done that before. 4) In relation to exclusivity, having a minimum amount of 5 people in APQ does increase the amount of time required to wait for a party (when someone is finding one) by about the same average of 1/6 change (in relative terms) but then again, i would say everyone has been through a phase where you want to find the last person but repeat Smegas + alliance/guild/buddy chat has no replies. 5) Lastly, pretty much everyone has experienced a DC issue with runs, especially with toxic people (lol community blacklist). Therefore, an adoption of something like KPQ where 3 people is required to complete even as min is 4 for entry is something worth looking into. To sum up, a min of 5 and max of 6 would be worth looking into as this is the only PQ that is not accomplishable with a DC in the first 2 stages (please correct me if i'm wrong). Thanks for reading!
People will prefer to have a party of 6 people and not have to reach a minimum of 5 since if there is any DC in a party of 5 people it is = rip Instead of 6 people it will give greater security because if there is any of the stage 2 it can be passed without any problem with 5 people and the party would not be failed. Which frustrates many when there is 2 dc in 2 continuous party runs. I had the experience that in 3 party runs there were 2 dc between the first and another dc in the second stage hahaha The objective of this suggestion is that you can start and end the app with a minimum of 5 people
Wouldn't this only be a problem if we decrease the number of players required to enter the PQ? If we keep it at 6, then someone would have to mule, which they can already do currently. It's not difficult for someone to move 2 characters in the rope stage and afk the rest of the PQ to achieve 5 man bonus already. The reason why 5 man APQ is not already super common is because: The person muling loses 4 runs on their mule, so it only really makes sense if they have an excess of married characters. Speaking from personal experience, 5 man bonus does not improve your profits enough to justify losing 4 runs on your mule.
I misinterpret the original intention initially. I think it will be good as long as we keep the entry number at 6 people.
I'm against this: 1. 5 man apq meta would start 2. recruitment is going to be more specific Main Reason I'm against 3. less people in bonus means more apples for everyone means price would drop drastically.
1. not necessarily, that depends on each party. I sincerely doubt that anyone is willing to sacrifice another 4 runs of apq just for 5 man bonus. 2. what u mean??? 3. in case this is as you say. the amount of apples would be balanced by the runes that the person who sacrificed his mule would miss and could have done another 4 runs normally.
1. No one is sacrificing anything, lowering ropes opens up APQ to be done by 5 people. 1 less guy more apples for everyone in bonus 2. if people start running 5 man pts, the priority when recruiting will be 2 mages (1 for br,1 for gr, haster, 2 att) people who are apqing in low lvls (40-100) will have a much harder time finding pt Point 2 is not a big concern imo tho 3. I didn't understand your response, my point is simple people do 5 man bonus and the server will start getting flooded with apples meaning the price will drop I'm in favor of the change as long as 6 player requirement is still met
So how is that different from the current situation? according to what you are saying (no one sacrifices anything), it's possible to go on a mule and AFK through the first stage since 2 people per side is more than enough and then move 2 chars at the ropes stage (which would take like 1 more min at max ?) and then log off.
How does 5 man bonus generate more apples to the server than a 6 man bonus .. the number of boxes is the same? And with 5 you’d probably break even less than with 6 given the time limit?
In the current situation nobody would sacrifice a mule to do a 5 man bonus, unless someone dc or quit in the middle of the run Your scenario doesn't makes sense, its better to bring that mule for some extra 4 runs instead of sacrificing it for a 5 man bonus And even if someone would be crazy enough to bring a mule just to have a 5 man bonus (current situation) it would be very impractical, make apq longer, and the final reward (extra apples) would not be worth If ropes get lower (new situation) then you can enter apq as a 5 man, and bonus stage would be more rewarding however bigger apple supply would drop its price Lowering the ropes solves the issues that Megun stated but creates some different problems which I point out Usually in 6 man bonus at the end people start running out of double boxes to hit and go for singles, in some cases you ran out of boxes to hit because you are surrounded by people, spawning next to multiple people will significantly reduce the amount of boxes you are going to hit in that bonus, etc. 5 man bonus will get you 1-4 extra apples per 4 runs depends un luck of course, but it is super likely you will get more apples
I don't think you understood the suggestion, there will still be a 6 members party entry requirement.
I said it before I'm in favor as long as 6 player requirement is met, not sure if you can start apq being 5. (currently)
x2 Apparently he doesn't understand The point of all this is not to start the party with 5 people. The point is that stage 2 can be completed by 5 people since the party is usually ruined when there is some DC in the 1st or 2nd stage. The entry is good that it allows you 6 people, in my post I do not mark that they are 5 but stage 2 that it can be completed with 5 people. What are you talking about? more apple bonuses if the luck and the destination you choose the boxes will be the same. This has nothing to do with or affect at all what you say you will get more bonus from apples. I suggest 2 things 1) The strings are lowered for stage 2 and you can click or 2) 3 multiples npc are created in a cloud next to the ropes for easy click and proceed to complete the 5-person stage. For example: to give you some idea: I do not want to offend you, but none of your arguments is valid what you mention, this would benefit the members of the party as well as the victim of the DC. In my case, if he gives me each apq he gives me 2 apples to each member for making him lose the apq and I have seen other people do the same. Like other people they don't give you anything even though they had 3 dc in each run of apq. In order not to harm everyone we have to make stage 2 change to complete at least 5 people. Another example for pass stage 3 only sucess in resolution: 1024 x 768 (I looked for a google image on the map to be able to give the example)