Any tips to a new guild master?

Discussion in 'Help & Advice' started by Ponzi, Nov 23, 2015.

  1. Ponzi
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    Ponzi Donator

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    Hi, my old guild, Yorozuya, disbanded and I just started a new guild with my girlfriend and I just want to know if anyone has any tips for us :D
    It's pretty daunting for myself to take this challenge by starting a guild from scratch, and I understand that not alot of people would want to join a guild that's barely established. Nonetheless, I look forward to building this guild up and meeting everyone who are interested in joining :) I'm open to suggestions and I'm open to taking anyone in who are willing to help build this new home for all of us!
     
  2. football
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    football Well-Known Member

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    Join an established guild. Try to destabilize it. Then when all hell has broke loose and you've made a name for yourself, offer your alternative guild to the members. Boom you have a guild populated with good players.
     
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  3. Ponzi
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    Actually, that did happen and two guilds were formed amongst the old members. I chose the route in making a new guild myself because my girlfriend and I had always wanted to create a new home ourselves.
     
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  4. Kazama
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    I know I shouldn't even be talking (considering that I disbanded Yorozuya) but I have some useful points.
    • Pick your guild members by their personalities. I made the mistake of inviting a bunch of random people without getting to know them which led to only a few members chatting in the guild.
    • When you lead a guild, you must set standards that your members can abide by. (Ex: Being active, not being a dick)
    • When your guild has grown enough, tell them what you plan to do together in the future (Ex: Boss Runs)
    • The leader does not get pushed around. If some members try to change things and set their own rules, stand up for yourself. If it gets out of hand and shit goes down, it's best to just kick them.
    Remember you don't have to abide by what I've said. Some of this was how I was able to run my guild and the rest are my thoughts after I disbanded.
     
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  5. Gossamer
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    If you are in it for the long haul, just fill your guild up with new players. Track activity by recording everyone's levels every couple days. Kick people who haven't leveled in a couple days, but give them the ability to post on the Guild BBS if they're going to be gone for a time. If you kick someone who does plan to be active, they will likely whisper you, and you can easily add them back in.

    Eventually, these members will rise to higher levels, and before you know it, you'll have one of the top guilds. You just need to be active enough and friendly enough, so that people don't want to join a pro guild, and would rather wait until everyone in the guild has leveled up enough.

    It happens pretty organically. Your guildies will start to challenge one another to level up faster, and people will start passing you up.

    It really isn't difficult to be a guild leader. All you have to do is track activity, kick inactives, kick crazies, be nice, and you'll soon have a guild that feels like a family. It only goes uphill. As long as you kick the inactives, you ensure that your guild will eventually be filled with active players.

    Pro guilds are usually only built by, either, a large group of people from a dying guild, or from a noob guild that loves each other for a couple of months.

    It also helps to know a lot about the game, so that people respect you. But it really isn't necessary. If someone leaves because you're not pro enough, then they probably aren't the best company, anyways. Think of your guild as a family, not as a service.
     
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