1) Addition of Sakura Umbrella (1402063) and adjusted it to level 100, Fast Two Handed Sword (5). It would be possible to craft it via collecting the fragments from the Neo Tokyo - Vergamot, Nameless Monster, Dunas v1. [Stonetooth should have a higher-level or similar-level substitute, and the cherry blossom umbrella is very suitable. For comparsion, please refer to the 100-level (Crimson Arclancer Bow) and the 110-level (Dragon Shiner Bow). ] Sakura Umbrella Forging Method: Give Akai Mino paper [from Dunas v1], Boiled Tung Oil [from Vergamot], Sakura Petals [from Nameless Magic Monster], and a black Umbrella. She will make Sakura Umbrella for you. ·Need to complete the A Little Mischief , or new questline with the preliminarily designed as below Princess Suzume ->Akai ->Genin Doll *50 (Genin Drops, for umbrella bone research) -> Akai (Lv25) ->Worn Paper Lantern *50(Paper Lantern Drops, for umbrella cover research) ->Akai (Lv45)->Kimono Piece *50 (Dreamy Ghost Drops,to design umbrella cover ) ->Akai (Lv95) Could add in Sky Blue Umbrella, Yellow Umbrella, Red Umbrella if we wants to add a further complication to prequest. 2) Update the descriptions of countries/regions of all World Tour maps, use cities as the map name, and keep original names for unspecified ones, such as Singapore. [Hope that the game is just a game, not a wasteland of political issues conflict] - Lushan Town of China > Lushan Town - Shanghai of China > Shanghai - Mushroom Shrine of Japan > Mushroom Shrine - Floating Market of Thailand > Floating Market Addition of the Taipei 101 map https://maplestory.fandom.com/wiki/Category:Ximending https://maplestory.fandom.com/wiki/Category:Night_Market https://maplestory.fandom.com/wiki/Taipei_101 [From the design, it can be seen that this map is a part of the early MapleStory. Since we have Bubble Tea (boba), the source of it should be included in Royals. In addition, is it really healthy for the 80-level Rogue bottom (female) to be completely scarce? Adding it as a drop in the Department Store of Taipei 101 would be a good solution] 3) Amoria PQ - The mechanism of it would be the same as the event map, only one character with the same IP/MAC can enter at a time. [Prevent multi-clienting, and promote teamplay] - The bonus level will be cancelled, and the same number of Amoria Challenge Boxes will be distributed directly, with the same award rate as the original box. [In addition, the benefits of different professions in the reward level link are completely different, which to a certain extent prevents players from warriors, pirates, archers and other professions from joining the team mission. This team task have a high potential of causing Community Blacklist drama, but considering from the game mechanics viewpoint, being able to avoid toxic incidents like this would be able to encourage more players to participate in this team task to a certain extent. Additionally, different jobs have various advantages in the reward stage, this prevents certain jobs from participating such as warrior, pirate and bowman.] 4) Addition of Eye Accessory INT scrolls, but with the stats of (10% +INT 3, 30% +INT3),while co-existing with the current option of 2 INT + 1 MA. This allows players to have a certain degree of choice, instead of scrolling in a way that leads to Chaos Scroll. [Not many mages would also scroll Chaos, as the end-game of mages is questionable] 5) Another question to ask is, do we aim for all jobs to be successful in their unique way, or do we just wanna carry 1 x Thief (Night Lord/Shadower) If it is the former, please adjust the difficulty of the bossing as fair as possible for most damage output jobs, instead of the current version where more [Smokescreen] wins, the damage output by Shadower is very high as well, 1 of the top. Mulestory issues also arise when a certain job have too much benefits or advantages. [The difficulty gradient of the bossing should be -20% when a certain job is in the party, and the rest of the same profession will not reduce the difficulty, rather than the current version of having more of certain jobs = better, the difficulty can even be reduced to 90% or even 100%. It will be more balanced for [Smokescren] to have some skill adjustment, such as being treated as Power Stance with 100% rate or damage reduction instead of the state of being invincible] If it is the latter, please let the [Oblivion Guardian] also drops [Mastery Book - Assassination 30]. 6) Is the purpose of mage purely for early game? If so, please ban mages from accessing LHC and Neo Tokyo Bossruns. If not, please at least allow mages to obtain extra maxMP from the Reuel HP questline, which will promote the sales of APR to a certain extent. After this is a game that doesn't tolerate mistakes when HP is insufficent, example a Bishop without sufficient HP could die in Shao. 7) Afk causing the character to be stuck or even disconnected is really weird. Is there any consideration of non-dead character's state being saved by the server and being able return to the map with the following conditions: ·within the same server day (UTC) ·within 15 minutes ·at least 1 char stays alive at map to rewarp 8) Adjustment of Fast Travel Tickets Lower the cost of it to around 10%, example 1 day - 100 NX / 300k meso 7 days - 500 NX / 1.5m meso 14 days - 900 NX / 2.7m meso However, the usage of it will also come with a cost (10 times of the usual ticket price) Example if the ticket cost 5k meso, will be 50k meso while skipping with the Fast Travel Ticket *please also set the Fast Travel as the first selectable option for all travel NPCs 9)Allow other players to see who used the Summoning Sacks, similar announcement message as the looting notification.(2023/08/13) 10)Allow the sign of different golden bee coexist with each other.Like the way quest items goes.(2023/08/13)
1) I didn't experience that in GMS, so I don't have a strong preference on this, but it is always cool to have one in my collection. 2) I believe this is just a Go-to-have fix, however, given the bugs in game, I would not expect this as high prio, but that should be trivial to fix IMO. 5) The balance of this game is always a hard topic, as the damage graph already indicates that. I am always making joke to grant bm/mm with more avoidibility or even power stance to prevent kb. 6) speaking of mage, as the only major focus for me atm is only rose garden. I feel like the nerf on experience and boss hp on mage is too much, before the initial nerf, I see lights on grinding my bishop to lv200. But now, it is back to my door mule again ;(. Something needs to be done to make mage grind a thing.
1) While this is well thought out and I applaud the effort, I'm not certain that we need another two handed sword when we have the Stonetooth that's available from gacha and Black Crow. The umbrella's aesthetic seems more appropriate as an nx cover item rather than an actual weapon. 2) Pardon my ignorance, but these maps were designed based on their respective geographical location and demographic cultures, what part of their name suggests we have a "wasteland of political issues"? Also isn't it a bit contradictory that you suggested to release Taipei 101 right after? 3) I don't really notice a multiclient meta with APQ, but respectfully I haven't done it in a long time. I'm not really understanding what you're suggesting in the rest of this section, but I would argue that APQ doesn't need to be that complicated. 4) For mages, giving 3 int vs 2 int + 1 ma has a very small impact on them. Almost negligible. 5) This comes off as very vague. Just saying to make the bosses more difficult or balance them around certain party compositions is way too general. 6) Any reason? 7) This shouldn't be the case. There could be many factors causing you to disconnect or get stuck and it's not directly because of something in the game. I suggest you make a bug report if you're experiencing this. 8) Fast Travel Tickets are intentionally that price to serve as a meso sink. It's up to the player if they want to front the money or take the boats to save mesos. 9) Any reason? 10) Don't really understand what you're asking here. All-in-all I'm going to close this thread. Please create separate threads for specific ideas that you have so that we can have more fruitful discussions about each one without getting lost in different topics. Thank you!