Royal guard spawns have weird interaction with doom. They into snails for other clients, but doesn't for bs client. After I used Angel Ray on them, doom worked as intended on bs client. I could see them as snails and damage knocked them back. For auf, the boss looks like if you haven't gfx. It disappears and looks like a bunch of lines sometimes. Both resolution clients. Not sure if Doom issue is only small client though.
No more gfx issues. RG spawns don't look like snails for other clients still. Seems okay on bs client.
On my bs I have to doom them, then hit them 1 time and they will turn into snails. Maybe this is an issue similar to autopot where the hp/mp/debuff status is checked again after damage is received or mp is used (i.e. the guard's status isn't properly updated until they take damage).