Balancing jobs at event bosses: adding class-less claws

Discussion in 'Feedback' started by Zenoooo, Feb 17, 2025 at 4:02 PM.

  1. Zenoooo
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    Zenoooo Donator

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    Currently tire 1 jobs for event bosses are thieves (claw), bucc (use gun, stance like skill)
    tier 2: sair, archers
    tier 2.5: mages (in some bosses bolt is allowed, but not in v boss)
    tier 3: warriors

    tier 1 classes can dodge dmg or knockback with high avoidability or passive skill.
    tier 2 can do damage at a distance, reducing the chance of missing the hit.

    Suggestion:
    adding class-less claws so warriors won't suffer like they are right now.
     
    Pharsti, anglerfish1 and Sylafia like this.
  2. Pharsti
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    Pharsti Well-Known Member

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    If they did this, a tweak to make it more like the Christmas event mitten might be good. That one's technically a bow but let's pretend it's not for a moment. You get ammo for the mitten (snowballs) in the event map itself, and it's taken away when you leave Happyville. Perhaps an event map could force an event claw on every character (or hand one out before entering and not let you in unless it's equipped) and include a fully charged pack of event stars. That way no one has to worry about finding and keeping a special claw in their inventory along with a pack of subis. I already do this on my shad and it's a little annoying to have to waste some inventory slots on something I never use outside of event maps and some PQs.
     
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