Bucc Hp wash help please!

Discussion in 'General Discussion' started by iMadara, Sep 10, 2025.

  1. iMadara
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    iMadara Member

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    Hello everyone,

    I had some free time and decided to return to playing on the server. I’ve chosen to create a BUCC as my main character.
    I wanted to hear your thoughts on choosing BUCC as a main character.
    I don’t want to end up creating a bishop and doing LEECH 24/7 – that will bore me and I won’t enjoy the game.
    After reading guides and receiving feedback, it seems that BUCC is a very balanced class in terms of abilities, and it's also friendly to players who don’t have much money right now (like me).

    I have a few questions about building the character:

    1. How much HP do I need to do all the content in the game and fully utilize BUCC’s capabilities without being limited?

    2. HP WASH – how do I do this practically?
      I’ve read guides and understood the general idea, but not the specific execution.
      I’d appreciate precise details for BUCC:
      • How much INT do I need (base + gear)?

      • How many AP points should I allocate to HP per level out of the 5 AP points?

      • At what level should I start lowering MP and putting those points back into STR?
        (I have 60 INT gear excluding ZHELM, so by level 50, I can have around 80 INT gear)
    3. I also plan to complete all the HP QUESTS to save on APR costs.
    Apologies for my lack of knowledge, I’d really appreciate any help or tips you can provide to build my main character in the best way possible.

    Thank you in advance! ❤️ :pepelove:
     
  2. DarkWingDuck
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    DarkWingDuck Donator

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    Depends what you want to do. Check this guide for recommended HP of every boss:
    https://royals.ms/forum/threads/zancks-bossing-guide.196246/

    Depends what your HP goal is. I'm not doing any calculations for you.
    Use this calculator: https://royals.ms/forum/threads/hp-washing-calculator.111127/

    On a Bucc? None. That's only recommended for Thieves.
    It's more efficient for Buccs to just build MP by having high total INT when they level up. Then use APRs to do -MP +HP.

    Never. (see my answer to previous question)
    Unless you meant using APRs to do -INT +STR to which I would say do it when you're done leeching.
     
    Last edited: Sep 10, 2025
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  3. MarianaAbshire
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    MarianaAbshire Member

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    This is exactly what I was looking for, thank you very much for your help!
     
  4. Urchin
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    Is base int even worth it for buccs? Every point in int you put in will need to be reset, and I doubt it's practical to expect to keep that base int long enough for it to generate enough excess MP to be worth it.

    Every 10 AP in int will net you 1 MP per level. With each wash taking 16 mp, each additional point of int gets you 1/160th of a single reset's worth of MP per level. To obtain an extra N washes (-MP + HP resets) from int in the next M levels, you will need 160N/M additional int. If this is to come from base int, this will cost you 160N/M resets to fix your int later on top of the N resets spent on washing.

    The alternative is to +fresh HP for a number of levels, SP reset out the brawler HP passive, and then -HP+STR. This gives a little less than half as much HP per AP reset as traditional washing, but it avoids having to reset out any base int & you won't have to worry about minimum MP. For the same amount of HP gained from the N traditional washes, you'd expect to need ~20 SPR and a little over 2N (as +fresh HP gives slightly less than APR'd HP on average).

    so comparing the two, it'll be 160N/M + N vs 20SPR + ~2N

    You can more or less ballpark that for pumping base int to be more cost effective than pumping fresh HP and resetting out that HP after SP resetting the passive, 160N/M needs to be roughly less than N + 20SPR, which means as the amount you want to wash increases, M (the number of levels you spend with points in int to make it more efficient to pump base int) will approach 160. Realistically, you won't squirrel so much fresh AP into HP that the 20 SPR cost will be insignificant, but it's usually still going to be cheaper than resetting out base int.

    As a concrete example, let's say you want an extra ~3000 HP over what you'd otherwise have from your current maxMP. This can come from ~75 washes or ~150 APR and 20 SPR through the SP reset method. If you want to do this with ~75 washes, you'll need (75 x 16 =) 1200 extra MP. Even if you're putting 100 points into int, which would cost you more to reset out in the end, you'd need 120 level ups to generate that much extra MP off the extra base int alone. It looks to me like unless you are hardly washing, in which case the cost of the 20 SPRs becomes significant, putting in base int just leaves you weaker for longer while costing you more in the end.
     
  5. DarkWingDuck
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    You wanna fight with numbers? BRING IT!

    Honestly, I'm less familiar with small-scale washing because I've only ever washed for characters for which I wanted to reach 30k hp. What you described sounds like a solid (and simple) small-scale washing method but isn't the best for hitting 30k hp.

    I'll start by throwing some relevant numbers out there:

    (a) A Stale HP wash does: -16 MP +40 HP
    (b) A Fresh AP into HP with Improve Max HP (IMHP) is 38 on average. (36~40)
    (c) Swapping HP for STR without IMHP does: -20 HP +1 STR
    (d) Fresh IMHP Swap: The net gain for putting a Fresh AP into HP with IMHP and swapping it for STR without IMHP is 38 - 20 = 18 HP (cost is 1 APR or 18 HP/APR)
    (e) Stale IMHP Swap: The net gain for putting a Stale AP into HP with IMHP and swapping it for STR without IMHP is 40 - 20 = 20 HP (cost is 2 APR or 10 HP/APR)
    (f) Since the method described in (e) clearly less efficient than (d), let's ignore it
    (g) Since a 2nd Job SPR = 2500 NX and APR = 3100 NX, I'll assume 20 x 2nd SPR = 16 APR
    (h) MP washes increase MP by an average of: 11 + (Base INT/10) - 16 = (Base INT/10) - 5

    upload_2025-11-2_15-24-46.png

    Let's look at your example with the IMHP method

    Using method (d) above...
    3000 HP / 18 = 167 Fresh IMHP Swaps
    167 APRs for Swaps + 16 APRs (which are actually 20 SPRs) = 183 APRs

    Let's look at your example with the Base INT method

    Using method (a) above + your example of 100 base INT...
    3000 HP / 40 = 75 Stale HP Washes
    75 APRs for Stale Washes + 96 APRs to Reset INT = 171 APRs

    My turn for an example?

    Now suppose you want 12000 extra HP. You do the math and determine that this requires 12000 / 40 = 300 Stale HP Washes which requires 300 x 16 = 4800 extra MP. For simplicity, let's assume you decide to use 210 Base INT. (based purely on how I washed my Bucc) Every level up gives you 23 extra MP. (210 + 10% from MW20 = 231 --> 23 extra MP) You do this for 100 levels to get 2300 extra MP. (100 x 23 = 2300) Since you still need 4800 - 2300 = 2500 more MP, let's assume you MP wash for the rest even though MP washing for pirates is a bit stunted. MP washes gain 16 (210/10 - 5) extra MP per APR. So 2500 / 16 = 157 MP Washes = 157 APR

    You need 300 APRs for Stale HP Washes
    You need 157 APRs for MP Washes
    You need 206 APR to swap out INT for STR
    TOTAL COST: 663 APRs

    My example done your way

    Now suppose you want 12000 extra HP. You do the math and determine that this requires 12000 / 18 = 667 IMHP Swaps.

    You need 667 APRs for IMHP Swaps
    You need 20 SPRs (which is equivalent to 16 APRs)
    TOTAL COST: 683 APRs

    Final Thoughts

    What you described is a working method but it loses optimal efficiency and becomes more and more of a headache the higher your HP goal goes.

    There are also a few things you did not consider:

    (1) You claimed that it would be easier to level up with your method and that the base INT method leaves you "weaker for longer". That is 100% False. Base INT requires putting Fresh AP into INT at first and STR later. (either directly or via a MP wash) In my example, that leaves you short 206 STR until maybe level 130 when you swap INT back for STR. Your method requires putting the Fresh AP into HP for 133 (667 / 5) levels (i.e until level 163) in my example and leaves you with a LOT of HP but almost no STR. That's... not better. The reality is you need to leech regardless of the method you choose.

    I suppose you could do the Stale IMHP Swap (see (e) above) to bypass this problem but that makes it FAR less efficient APR-wise.

    (2) You probably noticed that the Base INT method has some MP Washing. You forgot to account for it. That's not something you can do with your method. Higher Base INT = more efficient MP Washing and the Base INT method makes good use of it, even for pirates with their stunted MP Wash.

    (3) Sure, you can pump up HP with Fresh AP as much as you want... you know... until you hit that 30k limit. Then you have no choice to use the 20 SPRs (to reduce your HP and restore STR) or else you're throwing HP out the window. And if you wanted to keep going, you've got no choice but to spend NX on another 20 SPRs. So those 20 SPRs may need to be purchased more than once. My example purposely ignored this fact even though 667 IMHP swaps means 667 x 38 = 25346 HP which is DEFINITELY going to put you above 30k HP at some point.

    (4) Base INT is better on the premise that it's more versatile and can take you farther. You have the option of performing more MP washing if you later decide to up your HP goal without increasing the level where you reset your INT. Additionally, you do not need to do all the Stale HP Washing then and there. You could literally wait until level 200 to do it. This defers some of the APR cost to a later time when you can afford it.
     
    Last edited: Nov 3, 2025 at 1:52 AM
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  6. Urchin
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    I don't disagree with anything in your post, but as you've mentioned, we're operating on different expectations for the scale of washing. I assume folks like OP (no bishop, maining the character they're washing on) are more interested in meeting minimum HP requirements (e.g. 19k by endgame) while keeping their character playable at all times than reaching for 30k. I disregarded MP washing as it isn't going to be advantageous until you have enough total int to start gaining more than a wash's worth of MP per point invested, and while the frontloading of HP is an issue if you wish to go for 30k, it's quite comfy for newer/less funded players as it lets them start comfortably farming bigfoot far earlier than they'd be able to otherwise.
     
  7. Fill
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    Fill Well-Known Member

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    i'd recommend taking a look at this guide.

    as for how much hp you need that really depends on what you want to run, for 99% of bosses you'll manage with around 20k hp, theres a few outliers but they are very niche so they are not ran often. i'd aim for 12k asap so you can survive bigfoot and shaolin with a longterm goal of 20k+.
    the only 20k+ boss that comes to mind is bga which require 28k+ but its worth noting that you can bring in a low level hb mule into the boss so i wouldnt really bother aiming for 30k for your first character just for this.
     

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