Kayla reported to me that she had been stunned by a Fierry in Orbis and that the stun seemed to be lasting far too long, so I checked it out. Typically, the stuns lasted up to about 45 seconds, but it might even be possible that they stack, as the longest I was stunned for (after using a GM command to kill the Fierry) was 85 seconds! >_<
I think this happened to me at gatekeepers, I was stunned for at least 30 seconds while they were hitting me so I don't know if it stacks, if they missed a few times the stun would last at least until my character would leave catch-your-breath mode, I had to log out
There seems to be a random stun that lasts forever. I got permanently stunned at Zakum and was unable to aid my party for the rest of the run. I'm not too sure how to duplicate this bug, but I've seen some smegas about other users reporting the same problem.
Yep. The boogies at zakum body 1. If they get hit and are not killed in 1 blow, they will stun the person. This person will then be perma stunned.
Yes, this is quite a major disruption to the runs, on top of the already present DC issues. Will there be any updates or temp fixes to this? Like for instance a refresh command or something similar.