●Resurrection item (The Wheel of Destiny) —Due to the lack of Resurrection item in cash shop, BS become very important in this server. (I like this design) Although since I joined I have only seen the Dumpling update and the BPQ update, I still look forward to the release of new areas (including regions that the GM says have technical issues, yet are available on many other servers and, for unknown reasons, have still not been opened—such as Taipei / Golden Temple). Back to the main point, Below are some ideas I’ve been considering—existing mechanics that could be integrated into a new boss to make it more challenging. (This is because introducing mechanics that did not exist in old Maple is more likely to be quietly dismissed due to technical difficulties.) ●Potion-restricted maps (Dojo-like) — This would keep the challenging even if the boss’s attack power is relatively low(3000~8000). — paired with supply boxes that drop limited recovery items (cpq1/cpq2/Dojo potion). — 1/1 will become fetal in these new bosses. ●critical-hit shield — non-critical-hit dmg will reduce to 1 ●Boss-fight-exclusive revival items (The Wheel of Destiny) — Get 1~5 when entering and removed when leaving the boss maps.
If only I had the privilege of having this to be honest in that boss run though, it's a big bummer for me to be honest. You can find the epic clip in video section and know what I really mean for real...
Auf is not a mechanically difficult boss. Your video simply shows a common and predictable mistake, which I believe is not relevant to the main topic of this discussion. If this item were added to Auf run, I believe the rewards would need to be adjusted accordingly—perhaps reducing the drop rate to around half.