I have a level 81 HS mule that id like to keep at optimal level for leeching (81-89) and I plan to use this mule to help level up my F/p main. The problem is that my HS mule will be leveling as well because of them being in the same party. I know there are ways to negate this issue such as cash shopping in between HS and changing channel but adding this feature would make it far less complicated and allow for smooth training. I'm pretty sure that I am not the first to mention this but confused to why it wouldn't be added thus far into the server?
Low level bishops used to sell low level leech would probably abuse it. As well as HS mules for lower level leech. Hence reason why FPs cannot efficienctly sell WR/SB/WS leech unless you constantly move your priest/kick party.
Abuse or not, that's how the game works. You die, you lose EXP. Don't know when it will be added back, but it will one day.
I don't need to reply more here, but still... I just wanted to say one thing. EXP-loss upon death is A MAPLER'S RIGHT!!! ...or, is leech a Mapler's right? Also bare with me for messing with the quotes, that is not recommended.
There are definite pro's and con's to it. The major pro to it being it adds more nostalgia. I would beg though to make the EXP loss at a standard rate for everyone and not LUK based; I remember despairing losing 12% on my warrior in GMS when i ran out of safety charms
I, for one, was actually really happy to learn that you didn't lose EXP on death. I remember being around 160-170 in GMS and losing an 2hr+ of grinding time because of lag or pet hp not activating; it really was the most infuriating and disheartening thing. Although I understand the need of it as leechers; I would rather have it stay as is. Or at least an option to enable or disable it for those of us who don't want to lose EXP on death.
Well, there are Safety Charms. I don't want to sound repetitive, someone replied faster than I did on this one. I think they last for 90 days and cost like 700 NX, so that's a pretty cheap "insurance"?
I'm well aware of Safety Charms although they're cost depends on how often you die, if they work like the ones I used in GMS, they are consumables. 1 death, one use. So if you die often it could really cut into your NX income; although since most people probably don't die that often, it might not be that big of a problem. The problem lies in that you're not sure how often you'll die, and each death takes away 700NX that you could have kept; still making it painful for each death. If Safety Charms were duration based rather than consumable, I would agree with you guys and be all for it . Although since they probably consumable since GMS's are, it could possibly take a significant amount of NX away from players who didn't want the EXP loss on death if they die often.
Yes they are consumable. I'm just trying to make the point that in this game, you're not supposed to die. It's not the main goal.
I get it, its not like you wanna go out and die on purpose. This is just my experience of EXP loss in GMS and why I like not having no EXP loss on death on Royals; it removes the stress of dieing. One of the main reasons why I quit GMS was because of the harsh EXP loss on death at high levels. (that and GMS kept going more Pay2Win; dumb cubes) Although, it be fair, everyone wants EXP loss purely for leeching purposes; not to enforce that death is bad (I don't know any high-level that liked losing hours of progress, because of an accidental death). So the argument here is the inconveniences for leechers to keep HS mules or Bish low level for leeching verses the inconveniences of EXP loss for everyone.
https://royals.ms/forum/threads/death-exp-penalty.97848/ Michael was a GM when he responded to my post. But this post already exists.