Gpq?

Discussion in 'Help & Advice' started by Sila, Jun 29, 2014.

  1. Sila
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    Sila Donator

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    This isn't a "Is gpq broken?" thread.
    This is a: How in the heck do we do GPQ?
    I've looked at the Hidden street guide, and i very very briefly remember it from GMS.. but I don't remember how to actually *do* it.

    Any tips? Advice on how to stay organized for stage 1? Advice on killing Ergoth- what kind of party make-up do we need and what levels? Assuming no CB/shadower to bomb.

    I still have to go through and read the rest of the guide, to even try to understand the rest of the stages. ~f12 Any first hand experience advice would be more than welcome XD
     
  2. Dustin
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    I don't know everything about GPQ, but I'll tell you what I do know:

    - You need at least 2 people that know how to do the first stage with the statues. It requires a decent amount of memorization skills.
    - You absolutely need someone with dark sight. Same goes for teleport.
    - You will have to 'sacrifice' a character below lvl 30 at some point in the PQ.
    - Ergoth is not too difficult. One 4th jobber should be able to solo him.
    - Get enough (2-3) people with jumpquest experience. Otherwise the PQ will take a long time.
     
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  3. maggles
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    You also need minimum 6 people (pretty sure).
    And someone with max range (archer/sin) for gargs.
     
  4. Marty
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    I wrote a (short) guide about it, hope it helps you a bit.

    You can find it here.
     
  5. Swag
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    Beyond what Marty said in the guide, which is a very nice summary btw, you want at least 4 people that know what they are doing. You can have stragglers that come along for the boss fight, but be sure your vital roles (haster, tele, level 20-29 guy, jump questers) know their stuff. If you guys don't have the experience, I highly recommend getting a Skype call set up. Also, if you're not good with the 4 item combination stage, there is a solver on the internet out there somewhere I used to use. Makes it less of a hassle to communicate and think about the problem. After a while I didn't need it, but it might help you to start. I'll find it when I get to my computer and post a link here. Honestly, I could probably write a program in C to solve it. I might do that if I can't find it actually. Doesn't seem too terribly complicated.

    As for the first stage, I found for me that it works best with 3 people. But the real key is that you have to make sure each person knows which statues they are responsible for. Leader designates that. Divide the area into 3 parts. Each person must promptly shout their activated statue numbers.
     
    Last edited: Jun 29, 2014

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