Currently, Guild Points are obtained from GPQ alone, and are used for... a random leaderboard almost no one cares about. Why not revamp the system a bit to make it more interesting, and potentially add more GPQ interest? Here's what I propose: - Keep the all-time leaderboard for fun - Add a monthly leaderboard - Top monthly guilds give each member a cosmetic NX item with 1 month expiration (so you can keep it as perma NX iff you keep getting on the monthly leaderboard) - Bosses also give GP, but at a lower rate. Not sure on what cosmetics are to be awarded and how many guilds should get it, feel free to suggest possibilities for that. As for GP gains from bosses, here's how it could work: - If you deal at least 5% of the boss' HP, you count as contributing towards it - Each boss has a base GP value, and the number of people in the same guild who contributed to that boss gives a multiplier on top of that - Multiple guilds can earn GP from a single boss, if multiple players from different guilds are killing it. 1 member contributing: 1x base value 2 members: 2x base value (total, not each) 3 members: 3x 4 members: 5x 5 members: 7x 6 members: 10x 7-29 members: still 10x 30 members: 15x (requirement reduced from 5% HP to 1% HP for this scenario) Chao/Ephenia/Pap/early NT bosses: 0 GP base Zak/krex/scar/targa: 1 GP base (scar/targa count separately, so can get 2x if you run both) Shao: 2 GP base? HT: 3 GP base Showa Boss/toad: 4 GP base Auf: 5 GP base VL: 10 GP base So for example, if you quad zak with your guildmates, then you'll have 4 people contributing, meaning your guild receives 1 (zak base) * 5 (contribution multiplier = 5 GP total per run. It's not much, as GPQ is still meant to be the primary way to acquire GP. This is just an extra bonus on top of that.