Since the game is all about RNG, it would be odd to demand that it be purely based on time played. However, there are some users who just can’t seem to get any godly untradeables despite running numerous times. While I do agree this should be RNG-based—no doubt about it—I think there should be some support for users who fall into the “shithole luck” category. I propose an untradeables merchant, where if you turn in X number of untradeables, you get a chance at a random stat godly item. I’m aware the drop rate sits around 5%, so after about 20 untradeables, you’d have a shot at that godly item people smega “first run ggez,” and it would help those who’ve been running for years and are still stuck with trash untradeables. Yes, I won’t deny that this benefits me and that I’m writing this after a hiatus—but I genuinely hope fewer people end up like me, stuck doing the same content over and over with no rewards, until they eventually burn out and lose all passion for the game.
I don't know if we would need a pity system, but it would be nice to have something to avoid situations like... Use four 30%s on a nisrock, all of them land, then only one out of 31 10%s work (so far). Watch it take 40 more scrolls to finish the last two slots, negating the meso savings entirely.
800+ or something RG across 5 characters (probably underestimation) No relevant 7 stat ring 2 characters have never even seen a godly ring for the relevant stat supported
It took twenty months of running Auf before a clean hat with the stats I was looking for dropped. It is what it is. C'est la vie.