Is anyone else experiencing weirdness with HT's dispel cooldown since update #50/51? In update #50, it says From what I can tell, this shouldn't do anything to effect this dispel CDs, which according to Matt is the following: Spoiler: Horntail's Head B 490,000,000 HP / 66,155,840 EXP Weapon Cancel - Activation: 99% HP, Duration 40 sec, Cooldown 60 sec. Magic Cancel - Activation: 99% HP, Duration 40 sec, Cooldown 60 sec. Summon Red Wyvern - Activation 95% HP, Quantity 5, Cooldown 60 sec. Summon Blue Wyvern - Activation 75% HP, Quantity 5, Cooldown 55 sec. Dispel - Activation 60% HP, Cooldown 300 sec. Summon Dark Wyvern - Activation 45% HP, Quantity 5, Cooldown 50 sec. Dispel - Activation 30% HP, Cooldown 180 sec. Spoiler: Horntail's Left Hand: 230,000,000 HP / 31,007,680 EXP Dispel - Activation 60% HP, Cooldown 300 sec. Weapon Defense Up (AoE) - Activation 100% HP, W.Def +85, Duration 20 sec, Cooldown 30 sec. Seduce (Left/Right/Jump) - Activation 100% HP, Players affected 1, Duration 10 sec, Cooldown 180 sec. Mass Seduce (Left/Right) - Activation 30% HP, Players affected 10, Duration 10 sec, Cooldown 60 sec. However, in a run I was in yesterday, we experienced dispels at intervals much lower than the cooldowns stated for dispel. Has anyone else experienced this? Next run I go on, I'm gonna take a video to file a proper bug report.
It's been said here: https://royals.ms/forum/threads/ht-cooldowns-are-messed-up.116561/ And there's also a bug report on this: https://royals.ms/forum/threads/weapon-magic-cancels.116254/
Horntails are more challenging and several times more fun to do with these difficulties though Haha but true enough, dispelling 2 to even 3times in a row is just weird.