How does se work with base crit multiplier?

Discussion in 'Help & Advice' started by Tsue, Mar 6, 2018.

  1. Tsue
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    Tsue Well-Known Member

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    Level 30: MP -40, for 300secs, Critical rate 15%, Damage + 40%.

    I saw a thread in royals (can't find right now as no search) that said se gave 140% crit multiplier, not just +40%. Is this correct or can someone test? This is for classes like warrior / bucc which don't have the skills which increase crit damage.

    If it gives you +40% (i.e a crit is 1.4 times damage), the dps increase is:

    0.85+0.15*1.4=1.06

    So a 6% dps increase.

    Alternatively, if it is +140% (i.e a crit is 2.4 times damage), the dps increase is:

    0.85+0.15*2.4=1.21

    So a 21% dps increase.

    Side note: classes without crit passive skills have a crit multiplier of 1 right? So without se 0% crit chance and 1x multiplier.
     
  2. Ayane
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    Ayane Well-Known Member

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    It's +140% but it's +140% on top of the skill percentage (the same like the critical skill)
    Like brandish with SE would do 400% instead of 260% for example
     
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  3. Tsue
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    Tsue Well-Known Member

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    Oh, I completely misunderstood then. Thanks for the clarification.
     

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