You are my savior. So here's how double washing works: GMS: wearing int gear, add 5 points into MP not wearing int gear, reset 5 points out of MP and put into main stat Royals: wearing int gear, add 5 points into MP repeat for x levels add 1 point into HP not wearing int gear, reset 5x + 1 points out of MP and into main stat or, if you are above minimum MP, wearing int gear, add 4 points into MP and 1 point into HP not wearing int gear, reset 5 points out of MP and into main stat The first version is optimal for MP gain, but the second version lets you have all of your AP in your main stat all the time. In Royals, you need to do at least a bit of HP washing in order to make double washing work. This is no big deal, since the only reason you would want to double wash is in order to HP wash. As a bug, it's completely tolerable, so long as you know how to get the points back out. I don't think this is worth the devs stressing about, just link any confused people back to this thread. EDIT: The above explanation of double washing is not correct. I thought that every time you put points into MP, they would get "stuck", and you had to put 1 point into HP in order "unstick" them and wash them out. This does not seem to be the case, based on other peoples' experiences. Instead, putting 1 point into HP permanently fixes your character so that all current and future points in MP can be taken out of MP. This makes the bug even more benign, and makes MP boosting less annoying. For MP boosting, you would simply want to put 5 into MP at level up, then reset them out of MP and into a main stat.
I don't think this is functional for non-mage classes. The amount you gain/lose when adding a point to MP would have to be variable based on the amount of int you currently have, and in my experience it is not (for non-mages.) I guess this is really more MP-washing, not truly Double-Washing. If it were to be changed so that this process did work, it would then become incredibly inefficient to wash using Base INT, so we're better off having things stay the way they are than getting access to double washing.
Sure. Now posted at http://royals.ms/forum/threads/fully-revised-hp-washing-guide.8286/page-5#post-104252 Impressive. May I ask, how much base HP/MP do you have? This is not quite what I want you to do. Let's define some things: ways to gain HP: HP washing: at level up, put 1 point into HP and reset 1 point out of MP and into main stat cycling: reset 1 point out of MP and into HP. See http://royals.ms/forum/threads/fully-revised-hp-washing-guide.8286/#post-44706 ways to gain MP: leveling: level up with a large amount of int. This is what almost everyone does. MP boosting: at level up, with a large amount of int, put 1 point into MP. Later, without int, take 1 point out of MP Normally, thieves do HP washing to get more HP, as you have for the past 145 levels. But if you have extra MP as you get to 200, you can put 1 point into HP, then cycle many times until you reach minimum MP. I think you will have to do this, because I don't think you'll be able to reach minimum MP by 200. What I just did was MP boosting + HP washing. Due to a bug in Royals, in order to "finish" MP boosting, you need to do at least 1 point of HP washing. Pause for a minute. Does that make sense so far? double washing: MP boosting + cycling What you described is double washing, adapted to the Royals bug to include 1 point of HP washing. So you're doing MP boosting + cycling + HP washing. To get the info I want, you only need to do MP boosting + HP washing: wearing int gear, add 4 points into MP and 1 point into HP not wearing int gear, reset 5 points out of MP and into main stat If you do try it, put 1 point into MP and record how much MP you gained. If you only gain about 10 MP, you are correct. MP boosting doesn't work on thieves, you should put the remaining 4 points into HP and reset 5 MP into main stat. If you gained a lot more than 10 MP, I am correct, do the procedure I described above. If we discover that MP boosting does work, here's what you should do: cycle hundreds and hundreds of times until you reach minimum MP on each level up, do the procedure you described, MP boosting + cycling + HP washing. In your version, you cycle 5 times. But you will be able to cycle >5 times, because you are gaining so much MP per level.
I do not come across the bug unless I bring my MP down too far. On my sin (level 30) I have almost 200 INT and get 20-25 MP per AP spent, and lose 12 MP per reset out. I put all 5 of my level up AP into MP, and am able to reset all 5 of them out into INT. No wasting level-up AP on HP . So, every level I gain 100-125 MP, and reset out 60 for a total gain of 40-65 MP every level! At level 25, I only got 18-21 MP per AP spent, so it seems as though as I increase my INT, the MP I get from level-up AP is increasing. ^________^ Same exact thing is working on my bowman.
Yup! I'm surprised that nobody figured this out yet haha. I'm not sure that you will get a whole extra MP point per 10 INT that you have when adding AP to mp though. I think it may be closer to 1 MP every 20 INT. But this is still going to help you a lot I'll see what happens on my characters.
At level 25, how much int did you have to be getting 18-21 MP? And how much of that was base vs. equips? Are you removing any int equips when you reset out?
I have had 6x INT from equips since level 25. So, I suppose I had around 18x total INT at level 25 and now have 21x total INT at level 30. All of my AP is in INT right now. I don't remove my INT equips when taking MP out because it doesn't make a difference. Always -12MP Sorry for the estimating. I will say that the MP I get from level-up AP does not appear to be consistently rising relative to my INT - it seems rather random. But, I average more MP per AP now that I am I higher level. Before I had any INT, I was getting something like +8 MP. I'm sure we can deduce some equation to relate the two when someone posts more specific information I don't have time to post pictures soon, so thanks jimmainvi for planning to do that level-up AP will work as opposed to resetting a point into MP I am surprised that you got +12 though
Really curious about why/how this is working, because: http://royals.ms/forum/threads/double-hp-wash.1456/ You can see in the above thread that there's nothing in the code that says when you add a point to MP, it factors in int - it's just a fixed range for the class (affected by the improving max MP skill for mages). I know nothing about code, and I can clearly see the line in the level up code where it says "maxmp += getTotalInt() / 10" (add total int/10 to max MP on level up.) However, if the MP that you're saying you're getting on your sin is accurate, that 20-25 is clearly outside all of the listed ranges (sins should get 10-12 per point, like what Chris got when he used that reset) except for a mage with unmaxed improving max MP increase. If this is all the applicable code, and your reported stats are accurate, the only possible explanation is that the game is treating a freshly added AP as a level up for MP purposes, but even that doesn't seem likely as you stated your range wasn't as simple as ((normal per level) + (total int/10)). We also know from experience that there are two ranges (reset AP and fresh AP) for thieves, and this code section only addresses one of them (fresh AP) so maybe there is something missing in that code that's still affecting your MP gain. Still won't know until I level up and test it out, I suppose.
Just added a fresh level up AP, with 120 total int (from equips - 4 base) Only got 11 MP, which fits with the range from the code. Before After Rip to double washing, unless base helps - but there's nothing I can do to test that out.
Yeah, this pretty much breaks washing. While it's a significant investment (42.5m per level up) to get the extra MP, it makes base MP pretty much infinitely more valuable than washing with equips, provided you have the base at low levels, and you keep it for a long amount of time. Even with just 60 base on a NL, for example you're looking at an avg of 25 MP extra per level up. So instead of 1 wash per 2 levels, you're suddenly looking at 2 washes per level and a third every other level. So while you were outpacing someone who didn't wash by 11 HP per level up, you're now looking at having more than 50 HP on them. Per level. Sure, it's costly - 400-450m or so to do 10 levels this way, plus extra for the additional washes you're now doing you eventually have to wash the base int out, but 30K HP ranged chars aren't an impossibility, or even quite so much of a project as what Chris has done now. My 100 base int warrior at level 30 gets an extra 2.5 washes PER AP from this. He is going to be a DK, and won't need any of this to hit 30k with HB by 130, but for a hero or something, it would be possible to hit 30k HP by level 50 or so if one were inclined to try it.
Wow, interesting how this works. Sad for me because I wanted to double wash when I first came into this server, and the first thing I saw when I searched the fourms is that it doesn't work. All those people telling me it doesn't work ugh.. Great find guys, -rip my 30k hp goals-
I tried this i got 24-26 mp per point into mp and after taking out 9 points from mp i gained total of 116 mp. Spoiler Spoiler
Is double wash cheaper than buying INT gears to wash a 13k HP NL? How many washes do I need? How much HP does thief gain from leveling-up? Is it better(cheaper) to add INT from LEVEL 1?