Vote which one is good and comment why it is better? Compare with perf Mon (8wa with stats) vs htp that provide above average stats (25 25 25 25)
It depends on your class. Shove in your stats to these formulas and check which one serves you better with different buffs and potions. Damage Formula Calculation Skill Mastery’s percentage and Damage Percentage should be converted to decimal points; ie: 10% = 0.1 Max = maximum damage | Min = minimum damage | Mastery = (default is 0.1) if level 0 mastery . All Classes (Max) One Handed Sword = [(STR * 4.0 + DEX) / 100] * Weapon Attack One Handed Axe = [(STR * 4.4 + DEX) / 100] * Weapon Attack One Handed Blunt Weapon = [(STR * 4.4 + DEX) / 100] * Weapon Attack Two Handed Sword = [(STR * 4.6 + DEX) / 100] * Weapon Attack Two Handed Axe = [(STR * 4.8 + DEX) / 100] * Weapon Attack Two Handed Blunt Weapon = [(STR * 4.8 + DEX) / 100] * Weapon Attack Spear = [(STR * 5.0 + DEX) / 100] * Weapon Attack Polearm = [(STR * 5.0 + DEX) / 100] * Weapon Attack _ All Classes (Min) One Handed Sword = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack One Handed Axe = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack One Handed Blunt = (STR * 0.9 * 3.2 * Skill Mastery + DEX) / 100 * Weapon Attack Two Handed Sword = (STR * 0.9 * 4.6 * Skill Mastery + DEX) / 100 * Weapon Attack Two Handed Axe = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack Two Handed Blunt = (STR * 0.9 * 3.4 * Skill Mastery + DEX) / 100 * Weapon Attack Spear = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack Polearm = (STR * 0.9 * 3.0 * Skill Mastery + DEX) / 100 * Weapon Attack _ (Bowman) Hunter / Archer Max : Bow = [(DEX * 3.4 + STR) / 100] * Weapon Attack Min : Bow = (DEX * 0.9 * 3.4 * Skill Mastery + STR) / 100 * Weapon Attack _ (Bowman) Crossbowman Crossbow – [(DEX * 3.6 + STR) / 100] * Weapon Attack Min : Crossbow = (DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100 * Weapon Attack _ (Magician) Cleric, Fire/Poison, Ice/Lightning Max : Any Weapon = {[{MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 Min : Any Weapon = {[(MAG * 0.8) + (LUK/4)]/18} * Spell Magic Attack * 0.8 * Mastery _ (Thief) Bandit Max : Dagger & Throwing Stars = [(LUK * 3.6 + STR + DEX) / 100]* Weapon Attack Min : Dagger and Throwing Stars = (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack _ (Thief) Assassin Max (per star) : Lucky Seven = [((5.0*LUK)/100)*(Weapon Attack)*Damage Percentage] Min (per star) : Lucky Seven = [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage] _ Non thief Max : Dagger = [(STR * 4.0 + DEX) / 100] * Weapon Attack Min : Dagger = (STR * 0.9 * 4.0 * Skill Mastery + DEX) / 100 * Weapon Attack _ (Pirate) Infighter Max : [(STR * 4.8 + DEX) / 100] * Weapon Attack Min : (STR * 0.9 * 4.8 * Skill Mastery + DEX) / 100 * Weapon Attack _ (Pirate) Gunslinger Max : [(DEX * 3.6 + STR) / 100] * Weapon Attack Min : [(DEX * 0.9 * 3.6 * Skill Mastery + STR) / 100] * Weapon Attack
to summerize, mon is better than a htp(even perf without perf chaos) to every char who uses W.att, but if u got a perf 13stat clean + egg=28stat and u chaosed twice with a +5 in ur main stat(i dont think anyone in the server has this)= 38 stat, just then htp is better except for warriors, who with a 11str 8att mon still get more benefit of it
@Relmy Yeah, Mon>htp but u didn't include others stats. For example, I'm a NL. I have to get sufficient Dex for my rc, so that I no need pump my ap into Dex. I prefer eqp with Dex since I can get more luk which I can mw20 with it. So I personally think that perfect htp could be better than mon. Idk hahaha
This formula is wrong (if you try to check it you will see you'd only get like 70k damage at max for gen with 1600 magic when in reality it 1 hits darks) The mage formula for all attacks except heal is MAX = ((Magic²/1000 + Magic)/30 + INT/200) * Spell Attack MIN = ((Magic²/1000 + Magic * Mastery * 0.9)/30 + INT/200) * Spell Attack For heal it's MAX = (INT * 1.2 + LUK) * Magic / 1000 * Target Multiplier MIN = (INT * 0.3 + LUK) * Magic / 1000 * Target Multiplier And Target multiplier is 1.5 + 5/(number of targets including yourself)