I've given up expecting any updates — just noting down an idea that came to my mind. Current endgame content is roughly: Solo NT Duo Auf Daily bosses Dead PQs & APQ/CWKPQ VL LHC Mage farming Here's my new idea : Expedition Area. Instance/Dungeon-like entry management, but logging out and back in keeps you in the instance/Dungeon All non-portal teleportation is disabled — including Return Scrolls, Door(BS), and TP Stones Any death kicks you out of the instance and forces a full restart No potion shops anywhere inside the instance; trading is disabled in most maps, with designated rest maps where trading is allowed The deeper you go, the longer it takes to get there (potentially spanning weeks) — and the richer the rewards Leave to do something else (CWK/VL/HT...), will let you start from beginning Map design concepts: Areas where Bishop's resurrection skill is disabled Areas where potion recovery is disabled (dojo-like) Areas requiring multi-class cooperation to progress