Idea — Expedition Area

Discussion in 'Feedback' started by procrastinya, Mar 18, 2026 at 4:09 PM.

  1. procrastinya
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    procrastinya Well-Known Member

    I've given up expecting any updates — just noting down an idea that came to my mind.
    Current endgame content is roughly:
    • Solo NT
    • Duo Auf
    • Daily bosses
    • Dead PQs & APQ/CWKPQ
    • VL
    • LHC
    • Mage farming
    Here's my new idea : Expedition Area.
    • Instance/Dungeon-like entry management, but logging out and back in keeps you in the instance/Dungeon
    • All non-portal teleportation is disabled — including Return Scrolls, Door(BS), and TP Stones
    • Any death kicks you out of the instance and forces a full restart
    • No potion shops anywhere inside the instance; trading is disabled in most maps, with designated rest maps where trading is allowed
    • The deeper you go, the longer it takes to get there (potentially spanning weeks) — and the richer the rewards
    • Leave to do something else (CWK/VL/HT...), will let you start from beginning
    Map design concepts:
    • Areas where Bishop's resurrection skill is disabled
    • Areas where potion recovery is disabled (dojo-like)
    • Areas requiring multi-class cooperation to progress
     

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