Increase people per cake map

Discussion in 'Closed' started by watermeloen, Jun 6, 2017.

  1. watermeloen
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    watermeloen Well-Known Member

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    Is it possible to increase the amount of players per cake map?
    Currently if you join the cake when he has around 40% health and the entire ch is fighting, you can still get the present.

    Because of this there are many mules and the channels just fills up with them and they all get the reward. By allowing more players, the people in the map have to become more active.

    I am not looking for an increase of double the players, but a small increase could already prevent the mules from getting their reward.

    Today i dced at 1 minute before cake and ehen i relogged, i saw the cake is spawned message. Before i got to the npc char, ch 5 was already full. Tried ch 6-13 in half a minute and all of them were full. Ended up in ch 14 where atleast halc were mules which is just annoying.

    Right now i can easily multi client 4x and still get presents on all characters, because the later chs are just full with mules.
     
  2. TopKEK
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    TopKEK Well-Known Member

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    Or better, kick those mules out if they don't attack for 1 minute+ by warping them to the exit map or something, I'm sure it can be coded somehow. You want to do cake on different chars? You will finish with one, relog and go to the other one.

    It's kinda of a douche thing to just park your mules on every single channel - there are lots of newer players to the server and they want to kill the cake too. They do not have 20 mules like you. On top of that, it's just making the whole thing much slower and if you didn't make it in time, it will take you almost an hour to finish just one cake. Half an hour if you are lucky. Because those who parked their mules there, are now busy with killing the cake on channels 1-3.

    And no, I am not "salty", I have more than enough computers at home due to my occupation to do this whole thing, I don't even need to multiclient for it. I'm just not a douche.

    Inb4 I get hated by half of the community for what I've said, but it had to be said.
     
    RainbowWing, FirstAidKit and nany625 like this.
  3. MSdrawman
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    MSdrawman Donator

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    I was talking about the same thing with some friends the other day. I think the amount of players per map should increase to something like 40 players or more. The amount of health should also be proportionately increased based on the decided number of people. It's only really a problem during high activity like the weekends. Also, kicking someone who is afk won't actually solve anything unfortunately. It's really easy to click on your other client and hit the cake once or something. I usually run the event with 2-3 characters and I continuously switch to my other clients to ensure they don't lose participation for afking.
     
  4. Kai
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    Kai Donator

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    Can't be done due to how the monsters on new source keeps track of damage dealt by players, in which case can only hold up to 32 records.
     

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