Introducing incentives for Ludibrium PQ (2)!

Discussion in 'Feedback' started by AvitayG, Aug 10, 2025 at 7:14 AM.

  1. AvitayG
    Offline

    AvitayG Well-Known Member

    Joined:
    Aug 30, 2016
    Messages:
    103
    Likes Received:
    19
    Gender:
    Male
    Country Flag:
    Hey,

    This thread is titled with a '(2)' because two years ago I already created a similar thread: https://royals.ms/forum/threads/introducing-incentives-for-ludibrium-pq.221570/
    However, the thread was sadly closed without any comment from the staff members.

    Therefore, I am bringing back this topic once again.

    This now is going to be a copy-paste of my first thread's opening comment + valuable suggestions of fellow forum members added to the incentives list:
    ----------------------------------------------

    I'm sure you are well aware that LPQ is pretty much abandoned, and that is a real shame in my opinion, was one of my favorite PQs in old MapleStory.
    Not only that, I also feel that LPQ was so popular in old MapleStory that lacking this in MapleRoyals amplifies the fact that bringing back the old times is near impossible.
    I've spoken to a lot of people in-game recently, they all expressed their truthful desire to bringing back LPQ to its glorious days.

    As everything in life, I assume incentives would make LPQ more popular and would encourage more players to participate.
    Here are some suggestions I've thought about:

    - Increasing EXP of LPQ (as everyone turns to CPQ to level up faster, there is really no competition here, EXP-wise).
    - Giving a non-tradeable Lego-themed chair after completing "x" number of rounds.
    - Offering valuable drops from the boss at the final stage.
    - Buffing the broken glasses, for example: initial glasses 1/1/1/1 and you could go up to 5 on each stat if you PQ'd enough (like the PPQ hat).
    - Reducing the mandatory requirement of 6 people to 5 people.
    - Offering a small/random amount of NX per completion of LPQ (750 - 1.25k NX), or adding the possibility of NX cards to drop from the bonus stage's boxes at the end.
    - In the bonus stage - put some maple weapons inside the boxes \ level 43-50 weapons that the players can sell to NPC (more mesos for new comers).
    - Make a shop of coins that people can buy Pink\Purple Adventurer Cape after attempting 20 times at LPQ (10 hours of play seems worth 100m at least - 10m\1hr can be great for new comers without the funding to sell leech or gain some good stuff).

    etc.

    Would like to hear your thoughts please. It would also be very nice if a staff member addressed the topic.

    Finally, fellow Royalers, if you have additional suggestions for incentives, please comment! :)
     
    LilNoddy, Apoc_Ellipsis and NehZu like this.
  2. Apoc_Ellipsis
    Offline

    Apoc_Ellipsis Donator

    Joined:
    Jul 18, 2023
    Messages:
    273
    Likes Received:
    751
    Gender:
    Male
    Country Flag:
    IGN:
    ApocEllipsis
    Add an alternative/second reward something like a 6 WA cape.
    If OPQ can give a 13 WA Glove, then a 6 WA cape would help newer players have some gear.
     
    AvitayG likes this.
  3. NehZu
    Offline

    NehZu Donator

    Joined:
    Dec 10, 2023
    Messages:
    515
    Likes Received:
    1,026
    Gender:
    Male
    Country Flag:
    Amen
     

Share This Page