i recently saw a post explaining about MP washing as such: Assuming a thief with raw 100 int Step 1: Level up and you have 5 ap Step 2: Add 1 ap into mp (gain around ~20mp) Step 3: Use 1 ap reset to decrease mp (-12mp) and add into your main attribute; luk in this case meaning you got 8 more mp. from what i understand this sounds like a really good method to wash while still allowing player who arent too funded or new and just want to experience the game. for example temporarly reduce their damage by a little int (like putting 100 int and NOT 400...) then continuously by each level push their Hp by the MP washing. which probably will be sooner then 135 to get for example to 12k hp eventually creating ALOT of mp without the need of basically a carry of a leeche to 135. yes it may be cost WAY MORE but also it will allow so much. Am i missing something?
You can, but it would be more expensive. To wash for the cheapest price, you go for a balance of base int and mp wash, you play with them to figure out the most efficient numbers. Basically what you are missing is that if you mp wash with 100 base int you gonna need to do it so much you pay like x2 or maybe even x4 of what you gonna pay normal washing (with higher base int and less mp wash)
thats 100% true, the the problem is, if we were to do it by pushing your int more there is no chance you can play the game. like im planning on creating a bowman and getting him to a higher HP, and i dont want (and honestly dont have the time) to spend months on that. not to mention im hopfull to train in bossing and TBH... i rly feel like a 110 Bowman who can be very usful bosser in the right party cant handle some of them.
Generally bowman is something else but useful... maybe parties would take you when you max out SE and you can do w/e damage you want but until then you might be in a party just for emotional support