Lion Heart Castle

Discussion in 'Accepted' started by SplitSecond, Dec 26, 2014.

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  1. SplitSecond
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    SplitSecond Donator

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    Hehe, Lion Heart Castle!!~~ Now i know lhc is after big bang patch but it is a great place to train whereby all classes are needed to train tgt in a party. I had so much fun back then in MSEA. But now the only spot for efficient lvling or grinding is in skele >< So boring. Maybe we can tweak the maxhp of the monster abit or somewhat. I know it sounds absurd so its just a suggestion~~
     
  2. Sila
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    There's plenty of places to train, fyi.
    Temple of time, skele, ulu are just some of the places higher levels can train at.
     
    Last edited: Jan 29, 2015
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  3. caladbolgftw
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    caladbolgftw Donator

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    oh no, big bang maps are a no no.
     
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  4. Andreas
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    There are plenty of maps to train on but that map was pretty fun.
    Would most likely work bad here tho.
     
  5. Quan
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    I think what we want is just the Bonus party exp for certain maps; WS Carven, Dragon Nest, TT, etc. So that more people will be willing to form a party and train together instead of solo-ing the map themselves.
     
  6. Joong
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    I have thought about this one before, but came to the conclusion that people most likely would not appreciate it even if it was balanced for this version, which would require alot of work. Personally I like the area's visuals and atmosphere, and the party aspect, but like I said, I think people would dissapprove of it out of principle.
     
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  7. Plenty
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    Plenty Well-Known Member

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    I don't mind something similar to this being implemented. I was a big fan of Lionheart Castle's concept of boss level high HP and slightly skewed XP/HP ratios. Would make grinding much more easier for classes that mainly specialize in 1v1 mobs like Night Lords.
     
  8. Spooky Business
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    From a lore perspective, we can totally make it possible by taking out some NPCs, monsters, areas, quests, etc
    Make it like, "This is the castle before everything went to shit"
    Then give all the mobs names like "Private [name]" or "[name] in Training" to imply that they're still rookies, and that this is the castle way before Lionheart pulled a magic doodah out of his ass and became 20 ft tall
     
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  9. Moose
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    As a person who's been here since pre-ToT/pre=Ulu, grinding in a post-BB map or something of the sort is uncharacteristic of Royals's "nostalgia" feel.
    While I'm all for mass exp, I don't feel like adding in a post BB type map would scratch the itch as much as dent the nostalgic v62 feel.

    As @Sila said, there are plenty of places to grind at (seeing as before I was stuck with a choice between Skeles and Newts, I'll take ToT/Ulu any day). Don't forget there's also quests that work now.
     
  10. jmmainvi
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    Even though I've never experienced Lion Heart Castle, after looking it up I can pretty much say with certainty that I don't want it here.
     
  11. Plenty
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    I'd like to describe them as Zakum Arms, but in a miniature and mobile form.
     
  12. Kristian
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    funfact: LHC is already in the background in El Nath.

    As if it matters, it's not really needed though.
     
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  13. Goofy
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    ToT could be tweaked to benefit party play. Rather than duoing with a bishop planted at fm.
     
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  14. Ksed
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    Party play was introduced with LHC right?
     
  15. Andreas
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    I think so.
     
  16. SplitSecond
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    It's not about places to train. It's about partying and grinding together. I've grind all those places that you've mentioned. I completed all ToT quest.

    The point of my statement is the fun of slaying monster together. Right now, I'm only seeing people either buying/selling leech or leeching themselves whereas non-bishop classes like me who doesnt have a bishop forced to deal with it and lvl slower than the bishop owners or play a new bishop for myself. I'm saying this not because of the experience either, is the lack of partying in higher levels :X Some will say we could boss. But bossing, people often required specific classes, and there is entrance constraints. And also due to minor lag spikes, players often dc out of the boss map and therefore shouting for gm to warp them back all the time.....

    Yes yes quest, but I'm more of a party playing person. The reason I play mmorpg is because i could play with others people online rather than questing myself. Then u'll say ' You could quest with yo friends dawg' Well no, most of my friends either slacking at fm, bossing or bombarding skele with their genesis. When I asked them to do quest tgt... They all are like "Wut, you got nth else to do? I'd be better of selling leech than questing, waste of time"

    Yes, yes party play =) is the thing I'm saying. I remember back then we partied up, warriors get the bottom lane rushing all the mobs together, ranged class taking higher grounds nuking them on 1v1. Everyone has their role, everyone is felt needed. We get to chit chat and meet new friends along the way. We could slack a lil knowing we have party members to rely on, kinda like WS now~~

    I saw a thread saying duku, YES! XD duku is another great training spot back then but i think it will be pointless if mages class can 1/2/3 hit the map. It would be like skele all over again, official server doesn't have these problems because potions are valuable. They need to spend alot to bombard the whole map efficiently.

    I know Matt done a great job on this server~~ Really appreciate it :). I don't know much about coding, computers, servers all those stuff. BUT~~ if u guys are finding some content to update with, maybe just maybe u can consider this a lil? Don't take this too seriously~ i know MapleRoyals community dislike bigbang just like me but I find something lacking from higher levels gameplay that I need to voice out. Thanks~
     
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  17. SplitSecond
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    Ah yes another point noted, maybe not implement Lion Heart Castle, just implement the party play system on existing maps
     
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  18. jmmainvi
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    That's about what I was thinking. At that point, why not jut remove the daily limits on zak/krex so we can "party play" all day at those maps? Remove the respawn timers on bigfoot and anego too, since those are essentially the same thing.

    People grind together at oblivion maps all the time.

    All classes are welcome at bosses. Yes, there is a heirarchy where classes that deal more dmg are more welcome, but all classes have some use at zak, HT, pap, krexel, etc. The DC's aren't actually THAT much of an issue at bosses that aren't HT - it's just that on the occasion they are an issue, the people having problems are quite vocal about it, so it gives the impression that it's a constant problem.

    Up to 120 there are wolf spider/ulu/himes parties exactly like what you're describing. Post 120 there are boss runs and ToT quests. Yes, the leveling is slower than a bishop at skeles, and that's OK. If all classes were exactly the same, and not stronger/weaker at certain things, it would take away from the game.

    So the issue is that you need to find more like-minded people, not that the entire landscape of the game needs to be changed.

    I'm not sure what you're on about. This is basically my experience up to ~lv. 140. And we have guilds for chit chatting and meeting new people.

    It's been disussed to raise the cost of ginger ales and etc. as a money sink. I don't know what the general opinion on that is though.

    I understand what you're trying to express that you're looking for, but IMO this is not the answer.
     
  19. Goofy
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    I LOVE DAT FEISTINESS. ~f15
     
  20. Amaze
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    +1
    LHC Support from me.
    I think it made a great experience for a full party at higher levels.

    Regardless of however many spots there are in Royals, LHC had such a great combination of the party buffs when utilized properly so I believe more dedicated players would go through the extra effort of getting specific classes in parties for maximum party potential. It would add something more for everyone to enjoy whereas whoever didn't want to participate wouldn't have to go train that way.

    For a v62 server to have royals, there would be an immense amount of work involved but like quoted previously, less work could be applied to change the HP of a monster and by going that route, you could see how effective the party training experience would have on players of higher level.
     
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