I like being able to continue growing my character even after reaching Lv. 200. However, to maintain the game environment balance, could it be made available under certain restrictions? A significant increase in the EXP requirement per level. --->Lv70~200, The EXP requirement increases at a 1.05x multiplier per level, and it may be 1.2x after Lv200 Each level-up only grants 1 AP and 1 SP. --->Since the main property has already reached 999, any AP gained after Lv200 will only impact equipment that requires secondary property. Meanwhile, SP can be used to enhance non-damage skills by either adding new skills or increasing existing ones to levels 40/50/60 with new skill book. This approach would strengthen class-specific features rather than simply turning the character into a damage output machine.
I have no idea that if one day this happens, it will depend on new content in the future, well if it comes out, sarcastically speaking, here for many it is difficult to reach 200 but for a select few it is a matter of dedication and time so much that it becomes easy for them, in the past I proposed something similar, but since I have not had support from the community, I rarely get into these feedback aspects, good luck anyway! 0/
Auf hat? 60+ club? Those alone will keep you growing your character for quite some time. The real game only begins at level 200.
Keep in mind that EXP hits the 2.147b cap, just like meso. The exp required from 199-200 is ~1.6b, so there's not much room to grow in terms of exp required per level there. That being said, I do wish there was some use of exp post-200, although I'd like to keep lv cap 200.
I know there are very few DestinyMS Pros floating around in Royals so I'd like their opinion if possible. On Destiny when you hit 200 there was an incentive every week where if you hit 1b experience you'd gain 30k NX. You'd just check @1b to see your progress. If possible something along those lines would be nice.
I want to discuss the problem but most ppl here seems just tease/sarcasm and give no reason. ------------------ NX is another way to deal this problem. I don't know the exp cap until ur reply but maybe it can adjust to 2~10Lv 1sp/ap with quest(?)
some jobs benefit more from secondary stats than others so adding more ap would just widen the gap between jobs even more. trading 2b exp for a skill point or something along those lines is not a bad idea tho.
SP is useless for most classes so it doesn't really do anything. I also think that giving AP to people is a bad idea. But exhchanging X exp for some reward is a nice idea in my opinion
It should just be a medal that you can achieve once you reach Level 1000 (Just 199->200 over and over). You cannot track, see progress, or know how much EXP you have earned towards the medal and once you achieve the goal... the title for that medal: "Okay" The medal itself should give no stat bonuses at all for clarification.