Make LKC pre quest bosses elemental weak

Discussion in 'Feedback' started by Gaia, Feb 6, 2025.

  1. Gaia
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    Gaia Well-Known Member

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    It Takes forever to solo as a paladin.
    Also dont stop at bosses make all monster weak to some element. No point having 4 elements and still having damage caped by neltral monsters ._.
     
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  2. B0NK
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    B0NK Well-Known Member

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    As a paladin i disagree. Being able to access all elements for your mobbing and bossing skill, gives paladins a certain "depth". It should make paladins good at some things, and bad at others. If every single mob/boss in the game had a elemental weakness, it would take away some of the "flavor" from the class.
     
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  3. Gaia
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    Gaia Well-Known Member

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    The flavor is doing 40% less damage for no reason at all? its not like we do 40% above avg damage on elemental weak lol
     
  4. B0NK
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    B0NK Well-Known Member

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    I think part of the fun of playing a Paladin is looking up the elemental statuses of the mobs and bosses you hunt. Every time you check this information, you hope there’s an elemental weakness, of course, but I think it’s good that sometimes there isn’t. In my opinion, this makes elemental choices more meaningful. Just my two cents ~f2
     
  5. M1CKY
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    M1CKY Donator

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    I would suggest finding a party to help you kill the bosses. If you somehow can't, just use Blast with Holy Charge to kill the bosses as Holy Charge has the highest amount of an increase of your overall damage
     
  6. Gaia
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    Gaia Well-Known Member

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    I did, it took 40 min for the last one ,40 min that should be 20..
    The point is Mapleroyals says all bosses have elemental weakness and well its not.

    Guess its better to have 100% output on neutral monsters and like 10-20% bonus on elemental weak than doing half damage at neutrals..
     
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