Make ''Nest of a Dead Dragon'' equivalent to ''The Dragon Nest Left Behind''

Discussion in 'Closed' started by Celiu, Jan 12, 2016.

?

Do you support buffing this map?

  1. Yes, buffing this map would be a good idea (please add reason)

  2. No, buffing this map would not be a good idea (please add reason)

  3. Mixed feelings (please add reason)

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  1. Celiu
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    Celiu Well-Known Member

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    Hi,

    Suggestion
    I would like to suggest making the map Nest of a Dead Dragon equivalent to The Dragon Nest Left Behind
    By definition of equivalent I mean exp wise. This would be possible by simply buffing the spawn ratio.

    Reason
    As the server has been growing, more and more players have been facing this issue of finding a skele map.
    Due to many people struggling finding a skele map, I think making this map equivalent to The Dragon Nest Left Behind is the perfect idea to fix a lot of problems such as: people Kill Stealing, people selling maps and people needing to wait sometimes over an hour to get a chance to grind at Skele.
    I believe that buffing Nest of a Dead Dragon will only bring positives to the server and therefore suggesting this. I know there's alternatives. But for people that e.g. 2 hit skele and 3 hit Petrifighters, it can be very frustrating. And will wait for a skele map anyway
    In short, making this map equivalent to The Dragon Nest Left Behind will be a great additive to all those people have trouble finding a skele map. I feel it will also decrease the amount of report threads :>

    Facts
    According to Plenty's exp per hour thread it's approximately 105million exp per hour in The Dragon Nest Left Behind
    In order to support my suggestion as Plenty's guide doesn't show any one-hitting bishop backing my statement, I decided to check out for myself with my friend Christina.
    We came to the conclusion that Nest of a Dead Dragon is approximately 82 million exp per hour.

    Solution
    So according to these statistics the formula to make it equivalent to The Dragon Nest Left Behind would be 100 / 82 * 105 = 128%.
    Thus increasing the map spawn to 128% of it's current state will fix this problem, and opens new doors for all of our Skele grinders :)



    Thanks to @xbbyheart for helping me with this thread!
     
    Last edited: Jan 12, 2016
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  2. snowday
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    snowday Donator

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    I think this is an awesome idea. Even better would be applying this sort of science to maps with other mobs so that we can get some variety of drops flowing in. Like Wyverns or dragon turtles (sp?)
     
  3. William
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    William Well-Known Member

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    I personally think is a bad idea. You even mention it yourself that there is alternativs, and imo people are just to lazy to try them out.

    Skele is usually the go to map for all Bishops and if they cant get a map they give up because they think it is the only viable training ground for them.
    I have a 189 Bishop and if i cant get a skele map i got to Petri, if i cant get a petri map i go to ToT and even squids can give you 100m+ exp pr hour.
    There is plenty of maps to train at and even Nest Of a Dead Dragon is compareable with petri for almost all Bishops on the server. But because it is not The Dragon Nest left Behind people think it is trash.
    Heck you can even go to Newti's and still get good exp, there is an ocean of other maps that bishops can train at but everybody is just stuck with the idea that The Dragon Nest Left Behind is the only viable map.

    Mages are already OP enough with their ultimates and i dont see any reason at all to buff that.
    Attackers have to fight eachother for bosses ( i have a 200 corsair and fought with everybody for bf/anego ) so why should'nt mages fight over maps like us attackers did ?
     
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  4. StGermain
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    StGermain Well-Known Member

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    I voted yes.
    I'm sure everyone knows there's been a large influx of new players over the last few months and the population probably grew exponentially recently. No one could've predicted that the most popular server would shut down and make us number 1, which would not only attract completely new players but also Extalian refugees (I'm not using this term offensively). 2 channels were added recently, but how long will that last? Eventually, something will need to be done to accommodate for growth. I assume increasing the map spawn as a solution would be easier on the server than adding new channels.
     
  5. Celiu
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    Celiu Well-Known Member

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    @Boshy don't want to argue much about it anymore except for this part
    ''Mages is already extremly broken atm and this buff that you are asking for is imo ridiculous.''

    Ridiculous how? Exactly what is your definition of ridiculous? It's not even close to the best map for Bishops.
    So why aren't you fighting against ToT then? Where people can achieve 147 million ep per hour?
    I feel like you're fighting against it as if it's making anything overpowered, while really all this does is add comfort to those struggling to find a map. People know that there are viable options out there. Matter of fact, there are much better options. So why are you taking it as a ''ridiculous'' suggestion?

    Look, it's fine that you're against this because you have a different opinion about laziness, I can respect that. But please don't use irrational words to back up your argument.
     
    Last edited: Jan 14, 2016
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  6. Andreas
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    Andreas Donator

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    If you are going to bash on each other go do it in PM.
    Keep it civil or you have no need to be in this thread at all.
     
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  7. Yan
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    Should stay the same, suggestions that make the game easier than it is are always negative in my opinion.
     
  8. CrimsonJohnny
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    @Buccaneer said most of what I wanted to. If the primary skelegon map is full, what's wrong with people going somewhere else? Sure other maps won't be AS good, but so what? I think people just have to deal with it; I do. That's how Maplestory always was, why is it a problem now?

    Also, did they ever consider adding mini dungeons in the new source? That could also be a solution.
     
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  9. Coldhumor
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    Coldhumor Donator

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    Keep it the same. I got a channel a month ago there after a server check and no one showed up until an hour later. I have always found leech there too. Also please don't argue with me. :x
     
  10. Celiu
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    Celiu Well-Known Member

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    @Coldhumor @CrimsonJohnny yeah its fine throughout the work days, but it's not fine now during the weekend due to the amount of Bishops that have been increasing. It was fine back then because the player base was smaller than it is now. And yes mini dungeons would solve everything.
     
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  11. snowday
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    snowday Donator

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    lets just remove mages from the game entirely lol. that would solve so many problems.

    Whether or not this is a good idea, it's just more writing on the wall that there neeeeeeeeds to be more high lvl grinding spots, period.
     
    Last edited by a moderator: Jan 15, 2016
  12. Bella
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    Nest of a Dead Dragon is the only skele map I train on regardless of less exp.
    I prefer the layout and use it every time.
     
  13. PalmTree
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    PalmTree Well-Known Member

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    You are right. There are many bishops in this game, but that is because it is a good way to start off your first character or to leech yourself and others. Nest of a Dead Dragon should not be equivalent to The Dragon Nest Left Behind because that gives an additional map that are helpful (mostly and usually) for bishops, which is nice but unfair. Being able to 1 hit skeles at such a low level (skeles are weak to holy + genesis 30 + maple warrior 20 and decent/above average equips) gives such a great advantage to bishops already. If there is a problem that you are unable to find a skeles map, move to another one that is about the same exp rate, or better (example: petrifighters, mobs in tot, dukus). It is as simple as that. Having another map with the similar spawn rate as The Dragon Nest Left Behind will not be any different. It will still be populated with bishops in all 12 channels.
     
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  14. Enticing
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    We need to get rid of the notion that 2 hitting something is worse than 1 hitting it which is why I think skele are as popular as they are. It feels better to 1 shot than 2 or 3 hit. But If takes me 2 hits to kill petri, but 1 shot to kill Skele, and I'm getting better xp at Petri, then im going to stay at Petri. The problem is this over emphasis on Skele being as good as it is which they are good, but not the end all be all map to train at. There are quite a few high level maps that simply do not get looked at ever.

    IMO. Buffing another Skele map only furthers the idea that they are the best place to train pushing more players into those already congested maps.

    If this makes no sense i apologize, I've been trying to write a response for an hour now constantly getting side tracked so my thought may not be on point!
     
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  15. Oldie
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    Oldie Well-Known Member

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    L> + 1000% spawn to HHG1 so I can grind there on green mushrooms. with a full party and HS

    I don't think spawn rates should be changed to user's like.. I'd prefer to keep as much nostalgia as possible, so keep everything natural. The 4x exp rates are already pretty crazy, especially how fast you can level up when receiving leech. Suck it up and train somewhere with slower rates. If you don't find training fun then why train in the first place?
     
    Last edited: Jan 17, 2016
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