Hello Everypony! I was recently in a discussion between a few other warriors about the damage difference with Heroes, Dark knights and Paladin and I was surprised by some of the comments comparing Dark Knight and Hero on the end game factor. According to even some of the Heroes, Dark knights are superior to them later on. The reason being: Dark Knights have a better damage output due to striking enemies more times. Also both saying Paladins simply need a power increase. Personally I don't see power being the issue (by this I mean the maximum damage we can deal), but rather our weapon mastery. As I believe I said before, I use a Maple Pyrope Sword with only 112atk +19str and my maximum damage output still fairs well verses the average Hero and Dark knight levels 160-170, however due to me only striking once, my minimum damage could be as low as a hero or dark knight's line of damage. Heroes hit a single target twice while Dark knights hit 3 times. These multiple lines mean despite having the same mastery, these two have a higher chances of hitting higher damage while Paladins only have one shot. This is what I see as the true issue with paladin's damage wise. Far as our mobbing goes, I'm to this day, satisfied with Advance charged blow since it hits up to six enemies with 90% stun rate, but Blast is a problem for bossing sake. I see where the developers were going with paladins being the single hitter and I want that to remain, but is it possible to add an additional effect to blast that would add +20-30% to Paladin's weapon mastery while they have a Charge active? (or even in general to simplify things) (blast exclusive of course). I love seeing that BIG number when Blast hits, but I feel underwhelmed when I hit for minimum damage with it.