Marksman feedback [Snipe nerf poll inside]

Discussion in 'Accepted' started by Cooler, Nov 4, 2019.

?

How do you feel about the snipe nerf?

  1. Boo!

    87.7%
  2. Also no

    12.3%
Thread Status:
Not open for further replies.
  1. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    [On the snipe nerf:
    Snipe was always the exception to that rule [weapon cancel] it was a well known feature, understood by anyone learning about or playing the class that it was a capability they had [breaking through weapon cancel]. Through all the many, many skill changes, overhauls, and complete reworks [before and after BB], the fact that snipe was the exception to the rule for so long, (including Royals), should make it obvious was an intended unique ability of the skill it always had. Theres no way it, of all skills, was ironically not flagged and continued by serendipity to be unflagged to break through cancel through all the changes, pre and post bb.
    On royals currently, ninja ambush still hits through weapon cancel. So, NL who dominate dps, can also rack up more damage during wc by casting ambush.

    here is a video of snipe working back in the day. watch on high quality during the weapon cancel at around 2:24
    I made this thread three days before the snipe nerf lol, so that became a big topic in this thread ]


    Ok, this is the extremely practical marksman QoL and skills feedback thread, which you could say is the long awaited sister thread to this:
    https://royals.ms/forum/threads/extremely-dreamy-mm-qol-and-skills.135008/

    These are very minor ideas and suggestions that would help oil the gears of the MM class overall.

    Pierce
    -doesn't cancel if hit
    -a hair shorter charge time
    -able to release in the air?

    -lower/remove the minimum distance to fire piercing arrow. Big, clunky charge attack that can be canceled if hit when firing also has a min distance that can crash the attack too. Possibly the most productive improvement would be to lower or remove the min. distance to fire it off, especially because it's a charge attack and just blasts through enemies by nature but mostly because it's another reason it really holds this attack back

    The problem with pierce isn't really the charge, it's that 9 times out of 10, you dont get the shot you want because you get hit and it gets cancelled, or you try to max the charge all the way while trying to anticipate enemy positions while also yours. If you get hit, you completely lose your window and waste your time, if you release too early you sacrifice damage. I like the charge feature, its dynamic and forces planning, but it is tricky. The charge time is probably not changeable, but I suggest just the tiiiiniest bit less time to max, but the no cancelling would be insanely helpful.

    Frostprey
    -able to right click off to cancel.
    Would much rather the birds have a buff icon you can choose to toggle off for certain situations

    Dragon's Breath
    -again, just the tiniest reduction in distance before it procs the bow whack would be nice, or increased mortal blow damage in this situation

    Blind
    -increase the accuracy reduction at level one from 1% to 3-5 (still caps at -30% at max)
    -works only on bosses at max, with 1/3 the effect -OR- the debuff applies between the MM and boss only and not the party
    Lvl1 blind is really totally useless. It shows no noticeable benefit until 11 or higher when the duration of the debuff is up to 10 sec and over 10% acc reduction. Very difficult to love skill lol
    (Related: give sader's panic attack its blind effect back and have it work 1v1 on bosses)

    Marksman Boost
    -passive avoid boost add on. Something like +30/40 or more. We are frail creatures. Puppet is mostly useless in the 135+ arena, besides blind, it's our only defensive skill. A humble avoid boost would be nice built in here
    -ignore w.def?
    Mm can hardly compete with any other classes in damage. Snipe closes the gap in very early levels only, but deeply funded mm dont really even use snipe. Even without sharp eyes, sairs can focus all attacks, and do extremely high and stable damage 4 line ranged damage without needing to level their mastery in 4th job, no competition, and rapid fire is stronger and more stable than hurricane. The hill is steep lol. Giving MMB some % chance to ignore X% w.def using strafe, or all attacks instead of just boosting strafe again, could help a bit?
    -built in increased damage of your base mortal blow lvl
    Hey, I like mortal blow, its underrated. Passive mmb mortal blow damage boost would be nice in 4th job instead of getting totally clowned when something jumps in your face.
    -each strafe arrow can proc KB with max MMB:
    the issue of pinning came up. I challenge you to bigfoot as a MM. it's a complete waste of time. You can only anego by using the weird map barrier she doesn't cross. This is a weird one and probably will be the most overlooked suggestion, but giving each strafe arrow the potential to kb, provided enough damage is dealt, could be worked into MMB in 4th job at lvl 10/20/30, an additional arrow respectively. This has very decent potential as hurricane can kb with each single arrow fired, making bm excellent pinners. I would much rather our avoidability or blind be considered over this suggestion, however, distinguishing the two classes in this respect, but the strafe kb is a very decent work around that could provide a great defense for mm


    Snipe
    -only give me one "u cant do dat yet" msg per second. My chat log is constantly being wiped during hectic boss battles when I want to for sure get my snipe off asap
    -give snipe a bullseye effect (auto-target effect) without the dmg boost, since only bosses survive being sniped, and could drastically smooth dpm fluctuations without any changes to skill values. It's also thematic, and helpful when things go off in zak or elsewhere. It's a wild shame sairs pioneer this skill and not mm lol. Effect duration would be short, like 10 seconds or less so you need to use snipe to continue the effect
    -rollback the snipe nerf x(


    Misc.
    -something like a 20% (or higher?) immunity to darkness status packed into either marksman boost, snipe, frostprey, or blind would be rad, and just so apropos and rewarding for the class.
    small class specific perks like this make me super happy and give them all more feel. Mages get big elemental defensive buffs so this is kinda like that, but just against a status affliction chance, not damage



    *********
    (Edit log: (additional edits in italics)
    -added a suggestion to snipe!
    -added a suggestion to snipe!
    -added suggestion to MMB!
    -added misc. passive blind resistance
    -added lowered/no min distance to pierce
     
    Last edited: Jun 5, 2020
  2. Jooon
    Offline

    Jooon Donator

    Joined:
    Mar 5, 2015
    Messages:
    2,230
    Likes Received:
    13,502
    Location:
    Ulu1
    IGN:
    Shinsoo
    Level:
    200
    Guild:
    Rogue
    Adjust Final Attack to cast Snipe :eek:
     
    chainyu0220, Charu, Jesseh and 5 others like this.
  3. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    Even if this was real you would still have people hate on FA
     
  4. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    Additional suggestion added to snipe:
    -give snipe a bullseye effect (auto-target effect) without the dmg boost, since only bosses survive being sniped, and could drastically smooth dpm fluctuations without any changes to skill values. It's also thematic, and helpful when things go off in zak or elsewhere. It's a wild shame sairs pioneer this skill and not mm lol. Effect duration would be short, like 10 seconds or less so you need to use snipe to continue the effect
     
  5. P'Chob
    Offline

    P'Chob Well-Known Member

    Joined:
    Jun 22, 2017
    Messages:
    142
    Likes Received:
    143
    Gender:
    Male
    Location:
    Ho Chi Minh City
    Country Flag:
    IGN:
    Hanoko
    Guild:
    Ohms
    I 100% agree with you on this. It really pissed me off when the skill is cancelled when you get hit. The feeling like I’m about to put a tasty banana in my mouth and my sister snatch it off ~f4
     
    Cooler likes this.
  6. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    We need to put a stop to this banana snatching
     
  7. Hwaiting
    Offline

    Hwaiting Donator

    Joined:
    Oct 10, 2015
    Messages:
    456
    Likes Received:
    449
    Gender:
    Male
    Allow Snipe to deal damage through weapon cancels.
     
    MrMarist, CerealnOats, Shnang and 6 others like this.
  8. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    Thanks for the nerf royals, really critical bug fixes, we all just need to keep the virtual economy going by voting so we can keep pumping in apr so people can keep making washed NL (wAsHiNg oPtIoNaL--jk it keeps us @ first place, wash or you cant boss end game), the only class that deals damage, everyone else is a mule or wasting their time, if you arent doing 40k on your six line attack, move to the back, and dont expect to climb up and make any money going on boss runs unless you want to sell leech or vote for us so you can gamble
     
    zguesmia, MrMarist, Marks20 and 3 others like this.
  9. Flagellete
    Offline

    Flagellete Member

    Joined:
    Feb 4, 2019
    Messages:
    9
    Likes Received:
    33
    I like how their response in the comments was basically "we could fix this bannable bug but it's harddddddd tho, so let's 'fix' this thing so we can fill out our bug fix list so we can look like we're doing something."
     
    Cooler likes this.
  10. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    "Here's a sudden "bug" fix that is actually one of the only saving graces your class had that gave you no advantage whatsoever in a real boss run and only barely increased your exp a couple thousand points because the NLs weren't attacking, if you actually get in a boss run that is, sure you have SE but people want BMs and will actually ignore/deny you bc you arent a bm and would rather not run than take you, so here's your nerf during the small window bosses w.cancel so you can just stand there wasting pots with everyone else instead of trying your best to make the most of your window until the NL can start attacking again, we'll fix the more pressing and easily exploitable ME glitch that can be done any time to any boss, to insane abuse, when we have time cause we also dont care about any if the shads who accidentally cause it and might get banned. Good luck with the toad oil, hope you washed and enjoy Halloween in Nov!"
     
  11. NTR
    Offline

    NTR Donator

    Joined:
    Oct 14, 2016
    Messages:
    359
    Likes Received:
    636
    Country Flag:
    IGN:
    xLordGrim
    Level:
    200
    Guild:
    Hulu
    Is this nerf really necessary in the name of bug fixing? MM is already the worst ranged* dps (late game) even with this “issue” and this feels like a low blow to these players.

    Call it a strawman’s argument but if the stance is to fix all these “issues” irrespective of the consequences then HP washing and BM afk hurricane among others should not even be a thing.

    Don’t even play MM but feel so unfair for them..meanwhile NL alc remains untouched nicenicenicenicenice
     
    Last edited: Nov 8, 2019
  12. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    HP washing is a bug that makes them money, they just dont like to talk about that.


    @2:26, watch the HP during w.cancel
     
    Last edited: Nov 8, 2019
    RoyalCupcake likes this.
  13. llibbill
    Offline

    llibbill Member

    Joined:
    Oct 2, 2019
    Messages:
    5
    Likes Received:
    9
    Yall are children and it's hilarious.

    As it stands, development and bug fixing are not a linear time in = progress made. It could very well have been the easy hour it took to fix this bug compared to the hour wasted going in circles over a mental block on another task.
     
  14. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    It's not the time it took that's the issue but thanks for trying
    HP washing is a bug, everyone abuses it
     
  15. Evan
    Offline

    Evan Donator

    Joined:
    May 29, 2015
    Messages:
    2,361
    Likes Received:
    7,147
    Gender:
    Male
    Guild:
    Resignation
    Bug implies it was a mistake.

    Given how greedy Nexon is/was and how you could buy APR with real money, it's highly unlikely that it was an unintended mechanic. The only reason it's so prevalent is because by comparison it's free.
     
    Tsue likes this.
  16. Flagellete
    Offline

    Flagellete Member

    Joined:
    Feb 4, 2019
    Messages:
    9
    Likes Received:
    33
    The thing is, this is neither a bug nor was it something people had ever have had an issue with. Even if it was, it simply doesn't make sense to put work into nerfing one of, if not the weakest attacking class in the game instead of actually trying to fix some of the more pressing issues in the game.
     
    Cooler likes this.
  17. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    It's a well known bug that they did also make money off of when it took off, but later fixed

    Edit, and I really need to emphasize, it is not free. You cant tell me there isn't some point to being the top of the voting list, nobody works for free, and it's not easy or fun or free to wash a character so you can do boss runs at 155 or higher, everyone knows its bogus and nobody is gonna do anything to change it
     
  18. Evan
    Offline

    Evan Donator

    Joined:
    May 29, 2015
    Messages:
    2,361
    Likes Received:
    7,147
    Gender:
    Male
    Guild:
    Resignation
    Just because you call it well known doesn't make it true. Did they admit it was a bug?
     
  19. llibbill
    Offline

    llibbill Member

    Joined:
    Oct 2, 2019
    Messages:
    5
    Likes Received:
    9
    Love the apples and oranges comparison but hey if you want to do badly connected reasoning and semantics go for it :)

    Snipe does physical damage, why shouldn't it be effected by the buff that negates physical damage? AFAIK it doesn't even specify that snipe ignores buffs and debuffs.

    HP washing is utter bullshit and people that want to defend it can be all for it, but its not healthy design, but that's not even relevant with MM, unless once again, you want to compare apples to bananas.

    At some point you gotta accept you're playing an inefficient class and not babyRAGE when your beloved class gets nerfed directly or indirectly. Now luckily this is a server that has internal balance changes, so some of that inefficiency can be changed. Since most of your suggestions involve not straight increasing damage, then keep along the quality of life changes, ie. HP growth formula, better MM SE, reduced delay with skills whether for repositioning or casting the next attack idk some QoL change.

    I could care less about MM and reading the whine is fun tho so idk go at your own pace
     
  20. Cooler
    Offline

    Cooler Donator

    Joined:
    Nov 16, 2018
    Messages:
    957
    Likes Received:
    948
    Country Flag:
    IGN:
    Absoloot
    Level:
    200
    Guild:
    Treasure
    As far as I can tell they've never made any comment on it, but that's only because it would cost them a lot of money. But it was patched, and they stopped making money off of it.
    To me that means it was a bug that they saw accidentally making them a ton of money, but they released too many busted classes that abused it so badly they had to end it. Sounds like a bug overall
     
Thread Status:
Not open for further replies.

Share This Page