NOTE before start: i haven't really look around to see if those points already talked about, so please no rage.. Edit: even tho they are "fixing" most of what i suggest in those 4 points, i still think this will solve the major portion of this meso issue!. reflation to solve the inflatia! Travel. travel service is way to cheap and can be used as easy and fast fix.. Concept: the idea of this service is, bring back the travel time + wait for ships arrival. and the NPC should sell 2 types of Tickets. Scenario: let's say you want to go from Ellinia to Orbis. (as for right now, all you need is 5k and you good to go.) Ticket Type 1: normal ticket for 2m that last 7days. -(travel time + wait for ships.) Ticket Type 2: VIP ticket for 50m that last 7 days. this ticket will allow you to travel from Ellinia to Orbis. INSTANTLY. -(no wait for ship and no travel time..) exclusive from Albert TP rocks (fm NPC) TP rock: 8m - 10m (3:1 - 4:1) VIP TP rock: 17m - 22m (3:1 - 4:1) i think those two prices rate should fit nicely just pick the rate you like. (but its up to you ;3) Hired Merchants. remove the hired merchants from cash shop, let players buy them for mesos from NPC in FM (Albert or Fredrick). that being said, once people don't have to waste their NX weekly or once every 14 days on merchants, they have more NX for gachapon, so!. lower the NX gain per 24 hours to 7k instead of 8k. (that way it wont effect the gacha gain) simple MATH time! 8,000 * 7 = 56,000. (daily vote * 7 days = weekly NX worth) 56,000 - 12,000 = 44,000. (weekly NX worth - 14 days merchants = NX to use on cash shop or gachapon tickets) or 56,000 - 7,000 = 49,000. (weekly NX worth - 7 days merchants = NX to use on cash shop or gachapon tickets) 7,000 * 7 = 49,000. (new daily NX vote - 7 days merchants = NX to use on cash shop or gachapon tickets) 6000 * 7 = 42,000. (people will rage) so as you see, by lowering 1k nx per day you reach same weekly NX for cash shop or gachapon tickets after the gain of merchant. if 6k per day i guess this where people will rage for "unfair" 42k weekly nx. lets talk about prices: exclusive from Albert or Fredrick. (FM NPC) hired merchants - for 7 days: 20m-30m (3:1 - 4:1) hired merchants - for 14 days: 35m-50m (3:1 - 4:1) i think those two prices rate should fit nicely. (but its up to you ;3) trade & sale fee. a fee after trade or sale from hired merchants is way to small.. my suggestion is rise the fee by some %. ***i know trade and merchants have different fee but i suggest for both this new fee. current fee: 100,000+ 0.80% 1,000,000+ 1.80% 5,000,000+ 3.00% 10,000,000+ 4.00% 25,000,000+ 5.00% 100,000,000+ 6.00% new fee: 100,000+ 1.80% 1,000,000+ 3.00% 5,000,000+ 4.20% 10,000,000+ 5.50% 25,000,000+ 7.00% 100,000,000+ 10.00% it's crucial since real life reflation methods wont work on Maple where the creation of money is non-stop!, that's why a heavy fee should take place every time money move around! (not include the bank) current fee made to fit GMS, not a server with higher drop/meso rate. ***the new fee should be changed until is fit to the need of this server safety charms. not sure if its bug or worked on for new source BUT, death penalty should be back.. back to the matter in hand, once the penalty upon death is back, safety charms should be sold exclusive from Albert (fm NPC). 10m per safety charm should be good price (high rate but well worth). monthly gachapon rotation. yep it is how it sounds, --- will be add soon --- please let me know what do you think, and if i got over board with the prices and why. and what's you're suggestions for prices and rates. if you have any good idea to add feel free ^~^ NOTE: sorry for awful grammar, i still have a long way T ^T
1. Normal boat rides WILL be back, they're fixing it. There's already a ticket on NX to skip them. They are also working on the Tele rocks, and they WILL be back. 2. Merchant were already a meso-thing, but they changed it to NX because we also need NX Sink. Free NX = Free Meso, so it's about the same thing. 3. I don't think that's a big issue, people who make the biggest trades do it with ws/cs. Will only affect the cheap things, which are mostly sold by new players. 4. It's also something that's going to be fixed. I agree that it could be sold from Albert, it's used to be a NX-Only thing back then. 5. I've said before, but some Adm (Matt i think) said that it's not a good idea because of the "Nostalgia". My idea was to make ALL Gachapon give ALL Items with lower rates. That would make the rarest things even harder to find, and would solve the issue about the places that people never go (because it's not worthy)
and about 5. my suggestion is kinda more in depth then rare items and stuff like that :3 and about 3. even if people trade WS and CS, they do it for the godly items (since only 2.1b can be trade at once) higher fee still will delete good amount of meso from game for daily normal trades and sales on Merchants. instead of solve one of two problems (NX sink) and create and boost second problem to be "uncontrollable" (meso sink) just lower NX gain per vote AND, just fix old problem (meso sink) so.. even tho they are "fixing" most of what i suggest in those 4 points, i still think this will solve the major portion of this meso issue!.
How does free NX == free mesos? It seems that it'd only be a few items that are worth NPC'ing that you get from gacha.
most people can't tell the difference from "make" money and "earn" money.. i wait for Admin/GM/Developer to see and reply to this.. until then ill see the "hell no" vote rise ^~^
that's good to hear! will you do as i suggested, sell them in NPC instead of NX? also, what's your take on the rest of my suggestions, is it really that "hardcore" as many tell me?
Agree with selling charm and fm shop for mesos instead of nx. We are getting more and more nx sink recently and without an effective permanent mesos sink to balance it. The ws/cs prices are on the rise again after the chair gach went away. I saw a couple ws/cs sold for freaken 500m each in a few fm shop. IMO we should stop adding anymore NX sink and work on mesos sink instead.
I didn't had time to read the rest as I'm on the go. But specifically for Safety Charm, I think it can be considered. But don't hold my words for it. It's still in discussion as to what we want to put in Albert to be sold for mesos as well as NX.
Did you really ask that? How do people make mesos here before having a mage? And even after it? Selling NX as in AP Resets or Gachapon... It may be not the higher source of mesos, but it is one of.
I think what he meant was the difference between generated mesos (player earn mesos from the game) vs. traded mesos (mesos earned mesos from other player). Mesos sink is needed to balance the ratio of mesos entering the system vs mesos leaving the system. Trades between players won't really affect the value of the mesos as much as having too much mesos entering the system without mesos sink to counter balance it (take out the system). This will devalue the value of meaos itself. That's the problem we are having right now and I believe the message OP is trying to deliver.
I know that. But the leak of Meso Sink doesn't mean we don't need NX sink. A few things must be NX-Only, while other things must be Meso-Only.
I dont agree with this thread at all since I think that there was enough mesos sunk by the chair gachapon already. If i remember correctly, the amount of mesos sunk was about 1.5 trillion. Imo, it would take about 4months, without any action taken, to introduce the 1.5 trillion back into the server. (This is about 12.5b/day.) I believe, if HT and APQ are both introduced during these 4 months, the price of ws/cs is likely to stabilise or decrease since, players have more costs to incur. If more meso sink measures are introduced, the market will definitely slow down even more, worse than last week. Scrolls will be cheap AF (unstable economy) and ws/cs will just maintain above 400m. This is because the main thing people are buying and selling are ws and cs (maybe AP resets too)! The fact that people are willing to buy ws/cs at 500m is because people are losing trust in mesos or, u can say that they dont value mesos as much. So, the valuation of mesos has already dropped since a few months ago, probably due to "super savers" who doesn't or don't need to spend mesos and meanwhile chunking tons of max mesos into every characters that they have farmed.
I do not believe HT and APQ will affect ws/cs the same way you think it will. Again there is a huge difference between mesos generation (generated mesos from farming), and mesos trading (mesos transfer from player to player) Selling HT books and selling apple (APQ) will increase transaction between players. Mesos sink will increase due to tax, but not enough to counter balance the mesos sink. I am willing to bet the mesos generation is far greater than 12.5b per day. Right now, the skele maps are roughly occupied at 50% through out the day. Mesos generation from NPCing equipment is roughly 50m per hour. So 0.05b x 10 channels x 24 hours = 12b Skele map alone will generate roughly the mesos you claimed. If you add in other popular farming maps like petri, ulu1/2, oblivion, etc. I won't be surprised if the mesos generation per day is close to 50b per day if not more currently. When HT is back, more players will return, and more people will be farming. Back in old source you had to buy skele/petri/ulu maps from other players because it's almost always full at 100% capacity, so the mesos generation (player earn mesos from system) will be more than double due to farming. Ws/cs price steadily increase, IMO, is due to unbalanced ratio between nx supply/nx sink and mesos generation/mesos sink. Ws/cs generation rate from gach is not enough to satisfy the demand, and overall mesos generation rate faster than gach generating ws/cs. Also during old source, the shops are available with a one time nx purchase, not 2k per day, 7 k for a week, or 12k for 2 weeks. On top of that boss do not drop nx leaves. That's a huge nx sink / nx lose therefore decrease the supply on ws/cs. That's exactly it. Unbalanced ratio between mesos and nx devalue the mesos.
2HTs in a day is like saying that u have 2hrs less to farm mesos. 2APQs a day is like saying that u have at least 20mins(same as 1zak?) less to farm mesos. Do on 2 chars, u double that amount. With APQs, players who do HT will at least need 60m (assuming at apples are 15m each). That is more than 1hr less from your skele grinding or 1hr less from your ulu1 grinding. Total, that is 3 hours less off from your tough grinding session. So, yes, it will definitely have some effect on the mesos generation, especially if u do zak and krex. "x 24 hours"..u are crazy..anyway, u definitely scared me with this. then, i think giving more NX or increasing the rates of ws/cs is a better option. The market is moving too slowly now, not many things are being bought or sold and hence the drastic decrease in the prices of scrolls in general.
I'm looking from the overall game's perspective not from a single player's perspective. I'm strictly looking at the capacity of occupancy on the farming map, regardless if it's the same player or different players rotating through the same map). Yes if HT and APQ perspective some people will be full time bossing, and some people will be full time farming, and some people will be doing half and half. However if you just strictly looking from an overall map occupancy, right now all the popular farming map are occupied at around 50% capacity, half of them are empty, and half of them are full. Back in the old source basically all the maps are full/100% occupancy capacity. Players will buy map or give the map to friends/guildie to keep the map occupied. No again I'm not looking from a single player's perspective. Just looking at if there is someone using the map actively through out the day regardless if it's the same player or not.
As soon as HT and APQ are back, the rate of players farming on the regular places (ulu, petris, skeles) might double. Many players are inactive from everything (farming, grinding, bossing) because of that. I believe that HT and APQ coming back, won't make Meso Making lower, but the opposite of it. But, hopefully, HT will only come back after most stuff are done (Tele Rocks, Exp Loss and Charms) Which means more Sink-able stuff to balance that mesos
well, if u do half and half, u still have lesser time allocated to farming. Unless u tell me that most players will increase their farming time Spoiler tryhards? crazy assumption..maybe because i dont know people who would farm like mad and actually care about this game or their progression since this group of people only care about HT.