Minimum magic att for an archmage in order to hit damage cap?

Discussion in 'General Discussion' started by Kikoku, Jul 19, 2017.

  1. Kikoku
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    Kikoku Well-Known Member

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    Hello guys, I'm wondering what's the minimum magic att requirement for an archmage in order to hit damage cap (199,999). Does anyone know?
     
  2. Shiyui
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    @Wolf You thought I was going to meme but nah, I did the math!

    So I calculated both the absolute earliest you'd see a 199,999 damage line on mobs, meaning that your character is buffed with Sharp Eyes 30, and the 100% rate (no SE factored in) meaning that your absolute minimum damage will still be 199,999. Note that these values are magic levels, and you can use pots to reach them as well. The best magic att pot in game that I'm aware of is Ssiws Cheese, adding 220 magic for 2 minutes. Furthermore, with a level 200 mage and absolutely perfect gear, WS 10%ed, without assuming any chaos whatsoever, has 1700 magic only buffed with MW 20. You can surpass this soft cap by chaosing items, but it's heavily dependent on RNG. So, there's a soft cap of 1920 magic you can have if you only WS all your gear and don't dabble in chaosing, as you're buffed with MW 20 and Ssiws Cheese. Also, the client, including the GM client at least in old source, limits characters to a cap of 1999 magic. I only include all the values for the sake of completeness.

    Meteor Shower 30
    Fire Neutral Mobs, 100% Rate: 2066
    Fire Neutral Mobs, Earliest 199,999: 1513
    Fire Weak Mobs, 100% Rate: 1630
    Fire Weak Mobs, Earliest 199,999: 1163

    Blizzard 30
    Ice Neutral Mobs, 100% Rate:2105
    Ice Neutral Mobs, Earliest 199,999: 1545
    Ice Weak Mobs, 100% Rate:1662
    Ice Weak Mobs, Earliest 199,999: 1180

    Genesis 30
    Holy Neutral Mobs, 100% Rate: 2610
    Holy Neutral Mobs, Earliest 199,999: 2049
    Holy Weak Mobs, 100% Rate: 2158
    Holy Weak Mobs, Earliest 199,999: 1590
     
  3. Kikoku
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    Kikoku Well-Known Member

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    Thank you so much!:)
     
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