Modification to the exprate

Discussion in 'Accepted' started by Fleming, Jun 22, 2014.

  1. Fleming
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    Fleming Member

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    Don't get me wrong - I love the exprate below 10. I love it being 1/2/2 rates for maple island players, but I feel like it's only fair to keep it like that ON maple island.

    Magicians have to deal with it until 10 :[


    Or even just a simple ternary check for jobId would work (e.g. * (chr.getJob().getId() == 0 ? 1 : getExpRate()) )

    of course this is just assuming (ASSuming) your structure is anything like this - but that should work just fine in any way you're doing it, even if you have to add an int to the function you're using (if you're using a constant for it, for example. If you're just checking in getExpRate it makes it 10x easier, and you can just do getMapId() < 500000)


    Sorry not trying to step out of bounds, I just have always thought it was better to only limit Maple Island not anywhere else ;p



    Sorry! After leveling I realized your check is in place! Curious though, I had 1x exp at level 8. Maybe a slight bug in the coding? (e.g. wrong number lol)
     
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  2. Daniel
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    Daniel Donator

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    We are keeping it on the island only. Once you leave the island, the exp goes to 4x.

     
  3. Fleming
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    Like I said, I had 1x exp as a magician at level 8 (killing slimes @ the tree that grew 1)
     
  4. Matt
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    Matt Administrator

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    It is a possibility that you need to change channel or relog. We will see if that is fixable.
     
  5. Fleming
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    Okie dokie. If you want any input on it, you're welcome to PM me a description of how you're doing it. It only requires a small check, and relogging shouldn't have anything to do with it. But of course it could've been lag for all I know.
     

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