hi, you have changed dunas (v1 and v2) not so long ago to help melee kill it easier, however i feel that this change has made it harder for range classes mostly bms and corsairs. as a corsair main i love the gameplay i really need to learn the mechanics of each boss and adept according so i could dodge properly. the recent change has made dunas (mostly v2 which was discussed on the thread change) fight intolerant for corsair as i cant dodge properly and miss up to 50% if the shots. for bms they never had been needed to dodge really but now they cant stay at one spot the entire fight. the main problem is that since the teleport attack has been changed it seems like i cant hit dunas from the same spot i could just before he started the animation moreover it seems like dunas has a greater range of attack now using this skill and it can get to me even if i go farther. the combinations of this 2 effects prevents me from attacking about 50% of the time as for now dunas takes me about double the time it took me before the change ! what i suggest is to either: 1. bring back dunas to its previous version (before the change) - it seems like the change rewarding ppl using multiple attackers and preforming duo and trio attack which in my opinion already is broken in royals. you can implant Sylafia's idea to make the platform on the right larger in order to help with the dispel for melee (as for now they get dp anyway...) 2. keep dunas as it is but make range classes able to hit it while he casting the animation and also make his range shorter using the attack mentioned this way i feel like range attackers would get fair balance since they miss lots of their attacks as for right now. ive also comment on the previuos change thread... and here are some pictures showing i cant attack dunas while standing at the same spot.
I believe the correct solution would be a hitbox adjustment to address iframes, if I understand what's happening correctly (sorry, I don't play much at all anymore.) As for the change, it was really a bug fix. The 'teleport' Dunas did during that attack was not intentional. If you look at Dunas in old EMS and GMS videos, it was not a thing, and was a result of misaligned frames of the attack animation. This was fixed in Royals by pulling frames and alignment values from GMS WZ files. Either way, I don't think your feedback is unreasonable, just thought I'd provide some background info into why the change occurred.
hm I was able to hit V1 all the time with the tip of my cannon about halfway into the glass panel behind you.
it is seems like v1 has shorter range for this attack than v2 but i might been mistaken... the change was a part of a feedback in order to improve melee at v2 i mentioned it on the first row but yea its not that clear so here is the thread about the first change. https://royals.ms/forum/threads/improve-dunas-v2-for-melees.214008/#post-1431257
I'm aware of all that. The point of my post was just to point out that the 'teleport attack' is not a teleport attack, the attack itself was bugged, and the update fixed it. Rereading that thread I see Zancks already mentioned this (for context, I helped with the fix). So, I think your feedback may or may not be reasonable (I don't play corsair), but I would just not support reverting it back to the bugged form.
oh i see what you mean now, thaks for clarify. in that case i dont think it should go back to teleporting since its not meant to be, however its still feels a bit "buggy" since the hitbox suddenly changes, even though dunas isnt tp i cant reach it while preforming this attack and thats what makes dunas longer now for ranged. ps. i also think Sylifia's idea to make the platform larger is still great and can help melees with dispel
In update 92 the "teleporting" is fixed, but now we have the hitbox of dunas that will move, or shrink backward by a few pixels during this specific attack animation. Thus ranged attackers start to wield to air if they're standing at the distance where they&dunas can barely reach each other. It seems to me that this is an unintentional issue derived from fixing another unintentional issue. Or could someone ever played old GMS tell if it was the case in original design?
idk about you but im killing v2 aprox 5min faster now and v1 about the same not sure if faster or not im using nl+bucc as attackers. so i rather they keep it as is
Attacking with a melee is quite different since Dunas will spam a lot of close range attacks that doesn’t affect the ranged, also it doesn’t spam the curse inducing attack like it does with pure ranged attackers. Having that said, ranged char just has to move a little closer. Only difference would be they have to walk backward a little farther than before but that’s it.
Indeed melee has been improved in dunas but I still don’t think the server should support duo attacking… honestly I hate it, now everyone just doing their bosses alone and we miss the whole point of the game to play as a team. I can still dismount but the darkness effect will still hit me, obviously I can handle it but if it’s a pixel bug I think it should be fixed cuz it’s gonna make Corsair a bit easier to play there being able to dodge the attack while still able to reach it jumping back. Ps. It is also seems like dunas range is the same as it used to to while it’s no longer able to tp