Natural Max HP Gain Per Level?

Discussion in 'Help & Advice' started by Gossamer, Oct 8, 2015.

  1. Gossamer
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    Gossamer Donator

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    EDIT:
    (ALL NUMBERS ARE AVERAGES)

    HP/MP Gain at Lvl UP:

    Warrior: 66 / 5
    Archer: 22 / 15
    Thief: 22 / 15
    Gunslinger: 25 / 20.5
    Brawler: 55 / 20.5

    HP/MP at LVl 30:

    Spearman: 1600 / 325
    Page: 1600 / 325
    Fighter: 1925 / 200

    Archer: 1100 / 625
    Thief: 1100 / 625
    Pirate: 1100 / 625

    HP/MP Gain With Advancement:

    Spearman: 0 / 125
    Page: 0 / 125
    Fighter: 325 / 0

    Archer: 325 / 125
    Thief: 325 / 125
    Pirate: 325 / 125








    I'm having a hard time findind any sort of information on how much Max HP each class gains per level.

    Does anyone know of any listing of each classes natural Max HP gains per level? I'd like to know what a character's expected Max HP will be at a certain level, so I can calculate how much a character would have to wash in order to have a certain Max HP at a certain level.

    I'd like to know for every class. Any information would be helpful. Ty.

    And how much Max HP is gained through Job Advancements would be helpful, too. It'd be awesome if there was a calculator somewhere. Even if it just lists a range.
     
    Last edited: Oct 9, 2015
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  2. Gossamer
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    Gossamer Donator

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    This is glorious. I was able to get all the information I needed from the code <3 <3 <3 Not enough <3's!!

    It seems the code states that every job advancement gives the same amount of HP and MP. Is this true?

    For instance: A thief will gain ~325 HP and ~125 MP at their 2nd job advancement, their 3rd job advancement, and their 4th job advancement?
     
  3. Suricates
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    Suricates Well-Known Member

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    As far as I know it is. I'd be glad to know if someone can confirm with Royal's source.
     
  4. Matt
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  5. Suricates
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    Suricates Well-Known Member

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    Awesomesauce. *.*

    Thanks, @Matt !

    Oh, I don't see Job Advancements there though. I think that's the current concern - I've seen that different on different private servers. I'm assuming it's ~325 HP ~125 MP on each job advancement (for Arhcer/Thief).

    It is interesting to note that there is basically no such thing as double washing though (rather, the MP gained is not affected by INT). That's definitely important knowledge! That's also different from v83 pservers I have played, where they definitely did take into account your current INT. Whether or no that's GMS accurate, I've no idea.
     
  6. Flaw
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    You will have to MP wash, instead of doublewashing here. Same process, limited(but high) gains instead of unlimited gains.
     
  7. Plenty
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    Plenty Well-Known Member

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    It's possible to get 30k HP for any class (albeit very expensive) so it's not too bad.
     
  8. Gossamer
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    I monitored a fighter today during his 3rd job advancement, and he reported that his Max HP went from 4608 to 4953 from the advance.

    That's 345 HP gain.
    That confirms the code, here.

    And all other data I've collected fits into these ranges. So the code is solid. Now I need to put together a guide on which classes should wash how much HP in order to do certain bosses.
     
  9. Suricates
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    Suricates Well-Known Member

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    Sweet. I think the only variance is in job advancements for Warriors and Mages. If I recall correctly, that Crusader probably did -not- gain 125 MP on his advancement. The other warrior paths, on the other hand, gain 125-ish MP, but no HP. That was what I observed on other private servers and from GMS videos that I could find.

    This is reflected in my calculator already. Btw, it is smart and includes the job advancement gains if you do something like check from level 30 to 200 - it will use the Max, Average, or Minimum for your 3rd and 4th job advancement as you specify and include it in the total. Of course, it already assumes you have made the 2nd job advancement (it needs to know this to be accurate in certain cases, such as with Brawlers vs Slingers).
     
  10. Gossamer
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    yeah. i noticed. its a very handy tool. the funny thing is: I clicked on a link you suppplied to it before. But I checked a different calculator, that didn't have the info I needed, and I assumed yours would be the same. I'm glad you mentioned it to me here xD
     
  11. Suricates
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    Suricates Well-Known Member

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    I'm not the first to make one, but mine might be the first accurate one! It's on github for free to be shared so I welcome other coders to steal it and make it prettier/host it somewhere. I was going to, but then I caught a severe case of the lazy.
     
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    Oh my god, thank you for this info. This is exactly what I was looking for for my HP washing purposes! :)
     
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  13. Gossamer
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    Thought I had posted this, but here:

    HP/MP at LVl 30:

    Spearman: 1600 / 325
    Page: 1600 / 325
    Fighter: 1925 / 200

    Archer: 1100 / 625
    Thief: 1100 / 625
    Pirate: 1100 / 625

    HP/MP Gain With Advancement:

    Spearman: 0 / 125
    Page: 0 / 125
    Fighter: 325 / 0

    Archer: 325 / 125
    Thief: 325 / 125
    Pirate: 325 / 125


    HP/MP Gain at Lvl UP:

    Warrior: 66 / 5
    Archer: 22 / 15
    Thief: 22 / 15
    Gunslinger: 25 / 20.5
    Brawler: 55 / 20.5
     
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  14. Suricates
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    Just keep in mind those are the average values. :)
     
  15. Gossamer
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